Total Chaos Against Apathy

Total Chaos Against Apathy

Discade Project · 2026 · Spectacle fighter, Hack and Slash, Action, Beat 'em up, Arcade

PC
Positive100% · 20
This game is free to play. Get it on Steam →

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About Total Chaos Against Apathy

"You will be their Asphyxiant"The government of Shinderi has sent you to the "Old Country" to wipe out any remnants of "The Unchained""Their beliefs only invite total chaos, allow them their final breath"!!! HIGH INTENSITY TRUE ARCADE ACTION !!!Take control of a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies.ARCADE MODEA full campaign with hand-crafted stages. The faster you kill enemies, the faster the next wave will spawn. Attempt runs, fail, and try again. Each failed run will teach you what you need for your inevitable success.TOWER MODEA fully randomized infinite mode. Clear wave after wave of chaotic enemy configurations until you are consumed.DYNAMIC DIFFICULTY SYSTEM"Rank" is a resource gained from playing well; the higher your rank, the higher the difficulty, the higher your score. When you get enough score you gain extra lives, balance rank against your own skill in your attempts of a successful run! The only way to lower your rank is to Burst or die.HYPER-AGGRESSIVE ENEMIESEnemies do not sit around. Any kind of crazy combos you are doing to them, they can do right back to you. Getting cornered or surrounded is almost always a death sentence.BURST MECHANICEvery playable weapon has a "Burst Move", a move that overrides any animations and deals high damage at the cost of some health, allowing you to escape rough situations and try to gain back control of the battle. The health cost is often lower than whatever a bad enemy configuration will do to you.TRUE HITSTUNNo super-armor here, every successful hit WILL stun enemies and reset them back to a neutral state. Who needs a parry when you can simply hit really hard.3 PLAYABLE WEAPONS TO CHOOSE FROM
CleaverRapid point-blank combos, million-stab charge move, hyperspin burst move, and a grab.CannonRanged shots, point blank blast, unique burst moves, and dash-shots.ScytheMassive slow swings, high damage downward cleave, crop shredder burst move.-Personal Note from LynnV-"After Traumacore Violence, I wanted to scale things back to a 'depth through simplicity' style of gameplay. I hope my team and I made something that can stand as an argument for the kinds of combat-focused games I love, as opposed to the mass-appealing wave of action games that only inspire apathy"

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 17, 2026
i ♥♥♥♥♥♥♥ suck balls at this game as a casual, but this is a project with genuine love and passion within it's core and i think the dev team achieved their goal of making an argument for UNIQUE combat-as-the-center-of-the-design arcade action games. my only gripes are with some maps being an ass to navigate, even if it's kinda an intended design. but the graphics look fun, the presentation is stylish, music is AWESOME, and the two-button combat is unique, deep and thought out. big fan of how much blood and boob jiggle Total Chaos Against Apathy has
3 found this helpful
Recommended Jul 15, 2026
Genuinely please play this. We need more games like this, made out of pure love and ambition. Also the music is good as hell!
1 found this helpful
Recommended Jul 15, 2026
cool game
1 found this helpful
Recommended Jul 15, 2026
descade project is 3 for 3 this is sickkk
1 found this helpful
Recommended Jul 12, 2026
you can throw people at other people
1 found this helpful
Recommended Jul 11, 2026
Total Chaos Against Apathy manages to transpose the 2d beat em up formula to a 3d action arcade game. The lack of evasive options outside of a superjoy, the use of tank control to limit your ability to run around enemies and the consistent and predictable hitstun puts the entire focus of the combat on positioning, spacing and crowd control. Enemies come at you fast and can easily surround you, requiring you to herd them together or use your superjoy proactively to maintain control. The presence of a ranking system together with a chain based scoring system frames the entire experience. Chaining together kills and cashing them out lets you work toward extends but it also steadily increases the difficulty until it reaches a breaking point where you aren't able to keep up anymore. Dying severely decreases the rank giving you breathing room and letting you start to build again in a really elegant and dynamic push and pull system; more importantly, however, makes extra lives an active resource you can use instead of simple assurance. The great pacing elevates the whole system with 13 arenas full of high octane chaos where you try to die slower than your enemies, interspersed with shor…
1 found this helpful

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