

Trapper Knight, Sharpshooter Princess
desunoya · 2017 · RPG, Strategy, Turn-Based Strategy, Difficult, Cute
PC
Positive84% · 32
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About Trapper Knight, Sharpshooter Princess
This is Granfesta Kingdom.
A land near the sea, with rich foreign trade.
On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist.
Our story begins with the capital of Granfesta...
...off in the background, in the rural town of Country Ceremo.
Gritz is a young man skilled with traps, having been taught by his huntsman father.
Hoping to make a name for himself, he headed closer to the casle, but ended up working meager handyman jobs and living quietly in Country Ceremo.
One day, Gritz noticed a dispute taking place outside an item shop. As he thought it over, into the fray came a girl using a bow, who he had never seen in Country Ceremo.
Gritz joined the girl, and they worked together to drive off the scoundrels causing trouble for the shopkeeper.
The archer, who called herself Leah, seemed to have come with some important goal.
This meeting was but the first page of the story.

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A land near the sea, with rich foreign trade.
On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist.
Our story begins with the capital of Granfesta...
...off in the background, in the rural town of Country Ceremo.
Gritz is a young man skilled with traps, having been taught by his huntsman father.
Hoping to make a name for himself, he headed closer to the casle, but ended up working meager handyman jobs and living quietly in Country Ceremo.
One day, Gritz noticed a dispute taking place outside an item shop. As he thought it over, into the fray came a girl using a bow, who he had never seen in Country Ceremo.
Gritz joined the girl, and they worked together to drive off the scoundrels causing trouble for the shopkeeper.
The archer, who called herself Leah, seemed to have come with some important goal.
This meeting was but the first page of the story.

.png)


What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As a fan of the Fire Emblem series, this game, "Trapper Knight, Sharpshooter Princess", caught my attention. However, it's not a game I could recommend, no matter how badly you want to play Fire Emblem. This game has a very clunky user interface, and that single-handedly was the dealbreaker for me. Right off the bat, you'll notice that the mouse doesn't work, so you'll need to control it by keyboard. I tried pressing Space and Enter, but neither of those acted as the "Select" button, so I had to resort to pressing random buttons until I realized that Z was the Select button. Once you get into the Config menu, you'll know which buttons do what, but you can't even get into the Config menu without first knowing that Z is Select, which is a catch-22. Not the best first impression, but the problems don't stop there. The game doesn't auto-calculate movement through terrain, so you'll have to manually move through the correct tiles. Pressing Cancel while moving a unit only backtracks one space, but I almost always want to cancel that unit's movement altogether. When viewing a unit's stats, it takes forever to scroll all the way to the bottom to view the equipped weapon's stats. I don't …4 found this helpful
Trapper Knight, Sharpshooter Princess is a compact yet thoughtfully designed tactical role-playing game developed by desunoya and published by Sekai Project that leans heavily into classic grid-based strategy traditions while maintaining a light, approachable tone. At its heart, the game is clearly inspired by older tactical RPGs, particularly the Fire Emblem lineage, but it avoids attempting to match their scale or complexity. Instead, it focuses on delivering a concise, character-driven campaign where careful positioning, smart use of terrain, and unit synergy matter more than overwhelming systems or excessive customization. The story is set in the Granfesta Kingdom and begins on a modest, almost slice-of-life note. You are introduced to Gritz, a young mercenary who specializes in trap setting, and Leah, a quiet but deadly archer who is secretly a princess traveling incognito. Their chance meeting quickly escalates into a broader adventure involving bandits, political tension, and the gradual uncovering of Leah’s true identity. The narrative doesn’t aim for grand political intrigue or dark fantasy, instead favoring a cozy, often humorous fantasy tone that emphasizes camaraderie …2 found this helpful
Cute turn based strategy in the footsteps of Fire Emblem. The tactical layer is spiced up by the addition of traps, and this does enough to make combat feel distinct. I like that perma death is not a feature of this game, I hated it in Fire Emblem, and it lets the game sometimes throw an unfair challenge at you without the risk of you losing too many characters and sinking your campaign going forward. The story is competently made, although not too deep. All in worth the money. You'll get a solid 10-15 hours out of this.1 found this helpful
Cute game and scratches the Fire Emblem itch. There is no perma-death in the game, so it's nice that you don't have to worry about resetting every time.
Curiously, this game wasn't made in SRPG Studio, but it may as well have been. I've seen 1-man SRPG Studio games which are more competently made than this. It's far from the worst SRPG I've played, but there's really nothing about it that stands out. The story quickly gets boring. The gameplay quickly gets boring, as the level design and unit balance are just mediocre at best. The overall game has this underlying feeling of mediocre ennui to it. Chapter 19 throws a really weird difficulty spike at you for seemingly no reason. At this point, I'd gotten tired of playing the game, so I uninstalled and moved on to something else.
A little gem that is entertaining while it lasted. Would recommend to those who enjoy some tactical grid gameplay.
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