绛河之上 Under Supernova

绛河之上 Under Supernova

UnderSupernovaGroup · 2023 · RPG, Sandbox, City Builder, Sci-fi, Simulation

PC
4 user reviews100% · 4
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About 绛河之上 Under Supernova

I hope to bring players a game with greater freedom and fun.

Friends who are not convenient to add to QQ groups can also add Steam friends. If you encounter any problems during the game, you can ask us at any time

A Game that can connect to LLMs

We provide various capability interfaces for large models, including querying various information, controlling character actions, modifying terrain, creating items and buildings, and more. You can let LLM play the role of an NPC in the game, creating stories, shaping "movies", and so on. The LLM has wisdom and the ability to control things in the game. Whatever you need it to do, you can customize it in the prompt words.(We do not provide large models. You can refer to the server script provided in the documentation to configure it yourself. After enabling the "World Protocol" to operate the internal state of the game, the game will automatically connect to the local port 8223 to regularly reply to queries and instructions from the large model, and change the internal state of the game accordingly.)

Almost infinite sandbox


Each planet is a seamless sandbox that can be excavated, built and interacted with ninety billion billion grids in length, width, and height.

Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids.

Early LAN gaming online

Some optimization is still needed, but initial support for local area network connectivity is available.
This is also an online real-time strategy game with a z-axis and a map size of 90 billion billion squares.
You can lead different groups with your friends, build your own urban agglomerations, trade, and cooperate to deal with crises in the same vast seamless continuous world.

Diverse operating modes


You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more.

You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously.

Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items

You can operate spacecraft and interact with various celestial bodies.

npc of free action


Following the rules of residence, NPCs have their own life trajectory, family, residence, and property.

From birth to school learning, to getting married and starting a career, one has their own life.

They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own.

The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials.

In addition to recruiting NPCs as members, you can also recruit them to work for yourself. On the contrary, each character of the player can also go to a neutral place of residence to work.

It is also possible to accumulate foreign exchange through the economic activities of different individuals within the group, and use this to purchase goods from other groups, rather than just bartering.

Players can also place production orders with neutral villages, and they will arrange production on their own.

Under non special circumstances, it can smoothly run hundreds of NPCs and thousands of units including animals.

words-driven interactions and tasks


People communicate information through utterances with frequency and volume that decay with distance, command others, talk about needs, receive and deliver tasks.

Simple automation


Based on signals and timers, automatically move items, produce products, define signal associations, switch item icons, detect temperature, pressure, and water amount, detect passing people, and more.

Free module


Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, illness, injury, career experience, tasks, events, preset characters and even relics and large buildings. You can also customize their connections. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings. You can refer to the files in the data directory of the game itself for modification and expansion. Many mechanisms have not yet been extensively filled with content, but there are several examples.

Custom opening background


You can define scenes at any location on the planet, define events and tasks associated with scenes and times, customize associations between events and characters, and customize supplies and characters at the start time. Create the player's own script.

The game also has multiple pre-set openings, allowing for several different adventures.

Biochain and Biological Simulation


Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain of plants, herbivores and carnivores.
Plants compete for limited nutrition, and animals must eat real food to survive.

Various animals roam, feed, hunt, build nests, weave nets, and reproduce.

Diversified terrain


Mountains, plains, hills, water bodies of varying heights, abandoned cities, deserts, swamps, snowcapped mountains, oceans, salt lakes, karst landforms etc. have diverse terrains. The temperature also changes with height.

Exploration beyond planets


The story takes place in the distant future.

You can build a spaceship to explore other planets and galaxies.

Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive.

Inheritance of knowledge and classics


Knowledge is the prerequisite for skills and production.

Knowledge is the knowledge that each person possesses separately, and it needs to be learned through human guidance and the carrier of knowledge.

New knowledge can be developed from knowledge.

Knowledge can be engraved on stones, written on paper, and print on metal plates.

Combat and Skills


Knowledge brings skills, skills bring combat methods, and enhances combat methods.

Skill levels can increase attack damage significantly.

People can become stronger warriors through training and combat.

The damage of an attack is divided into different dimensions based on its actual attributes, and the protection provided by equipment is also the same. Clothing made of refractory materials has considerable burn resistance, but may be ineffective for stabbing injuries.

Diseases and injuries


Diet, aging, injuries, and contact with wild animals can lead to diseases that evolve into mild and severe conditions, and may also lead to complications.

Through medication, diseases can be treated, with severe cases becoming mild and mild cases becoming absent, but it may also bring adverse reactions and new complications.

Even in an ordinary battle, untreated infection can take the life of a character.

Even small wild animals can carry deadly pathogens.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 5, 2023
This is very confusing, but will do a good rating. Keep in mind, very initial impressions. I'll start with the pros -The game even in early access does seem to have a lot of content. -Not many games can apparently colonize and build cities in space -I find the 2d artwork to be decent, it isn't out of this world, but does its job. This point leads me to... -The game really reminds me of the old sim ant for some reason, but its humans? (maybe other races?) instead of ants. -You...I think...can build underground? There are Z levels here is the cons- -No guide, the learning curve is extremely high. This almost feels like an extremely indepth simulator in some ways, but it isn't...I dont think? -the npc ai does stuff, but I need to figure out how to control them. They don't really seem autonomous, but maybe they are...learning curve...just to direct the AI to do stuff and finally -not everything is translated to english, dunno what the buildings are...or...how to build them. With that said, almost all of it is english, so there is that. Just in menu go to top right and there is a drop down to change language Decent game, give it a 6.8/10...maybe an 8-8.5 when I learn it as I have w…
2 found this helpful
Recommended Aug 11, 2023
While this is still very early access I can clearly see the potential and vision. So far this game reminds me a little of Dwarf Fortress in the sense that it is a Simulation and Colony Sim. I like that the game has Z-Levels (like Dwarf Fortress) and the ability to travel to other worlds (which I have not done yet). There is still a lot of work being done on the interface and English translation. Regarding the learning curve of this game, it is pretty steep. If you are looking for a developing sandbox with a lot to learn, this might be worth taking the journey, Note: The Devs are actively involved and have reached out to me personally regarding suggestions and game play tips. Updates are released regularly.
1 found this helpful
Recommended Mar 15, 2024
Complex game but dedicated dev!
Recommended Jun 12, 2023
personally i think it has some good ideas once they manage to spruce up the ui a bit and help it feel a bit more clear on some things i think itll be a pretty nice base just needs a bit of work to smoothen things out, some sound effects and music and stuff
Recommended Jun 3, 2023
I have no idea what's going on, but it looks cool :)

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