

Unrest
Pyrodactyl · 2014 · Choose Your Own Adventure, CRPG, Exploration, Interactive Fiction, Visual Novel
PC
Mixed66% · 11665Metacritic
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About Unrest
Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.
Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.
In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.
Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun
One of Time Magazine‘s games to watch for summer 2014
Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster
\ tells the kind of story that very few games are willing (or able) to tell... - New World Notes
…seems really cool. I’m so thrilled that \ even exists – Jesse Cox
Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.
In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.
Key Features
- Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.
- Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.
- No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).
- Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.
- Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.
- Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.
- Mod Support: Create and share your own worlds and adventures.
Notable Mentions
Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun
One of Time Magazine‘s games to watch for summer 2014
Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster
\ tells the kind of story that very few games are willing (or able) to tell... - New World Notes
…seems really cool. I’m so thrilled that \ even exists – Jesse Cox
Special Edition Content
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
$1.99
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A fascinating relic of the mid-2010s narrative indie games. Very ambitious in its structure: you play through a series of vignettes, sometimes as a recurring character, sometimes as a one-time observer. If you care enough to get invested in their stories, you can choose to read the game's journal, which summarizes the lore and NPC, from various perspectives, and you can see the small hints of worldbuilding or character backgrounds stored in the pointless item descriptions they carry in various chapters. It's interesting, for example, how each character has its unique supply of coins, even though you almost never actually use money for anything. But production-wise the game is a failure, standing out even in 2014 Kickstater era. The visuals are underwhelming, the music is unbearable (as if: I turned it off and played other tracks in the background), UI lacks functionality, typos and grammar issues are numerous. You walk around very slowly, surrounded by dozens of identically looking NPCs. The content also struggles. Some systems, like the NPC reactions measured in colorful bars, are more of a noise than anything of noticeable impact. The achievement-tied icons you collect seem to …3 found this helpful
i like narrative-driven RPGs, and this one is full of morally ambigious choices. i liked the fantastical india setting and i liked the characters, i felt like everyone you meet has their own life and lore. the ending falls a little flat and there's no closure, but isn't that just like life, really?
The writing was better than expected, and that's pretty much all that matters
Unrest is an ambitious and unconventional role-playing game developed and published by Pyrodactyl Games that stands out for its focus on social storytelling rather than combat or traditional RPG mechanics. Set in the fictional ancient city-state of Bhimra, inspired by classical India, the game unfolds during a period of drought, famine, and growing political turmoil. Instead of casting the player as a hero destined to save the world, Unrest asks them to embody a range of ordinary people whose lives intersect amid social upheaval. The game’s premise is simple yet powerful: explore the dynamics of power, survival, and morality in a society on the brink of collapse, not through grand battles, but through dialogue, empathy, and choice. The most striking element of Unrest is its narrative structure. The story is told from multiple perspectives across different social classes and walks of life. In one chapter, you might play as a young princess facing an arranged marriage that could shape the future of Bhimra’s fragile political alliances; in another, you’re a peasant girl struggling to survive in the slums, or a naga—an intelligent serpent-like creature—trying to negotiate peace betwee…
Fun little Game of Thrones-esque story with decision making, except in Ancient India, an appreciated change of setting from the usual.
Short but a good narrative experience. I enjoyed it a lot.
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