

Veiled Basilisk
Sublimis Games · 2020 · Action, Adventure, Zombies, Exploration, Action-Adventure
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About Veiled Basilisk
Survive the Chaos
With only fewer bullets and a very hostile environment, survival becomes hard. You need to be using the bullets cautiously until you reach the destination.
Pick the Right Path
Every obvious path is not the safest and does not lead to the destination. Explore your way in this dense forest and find the right path!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's interesting core gameplay and potential, with praise for the tricky level design that encourages exploration and resource management. However, significant technical issues persist: melee and grenade mechanics appear non-functional, weapon models obstruct the view, key remapping and audio/visual settings are missing, and the lack of updates raises concerns about whether development is still active. Players suggest additions like a flashlight for night sections and hope the developers will deliver on the game's promise with a more feature-complete version.
Edit: Had a significantly longer update typed out, but it did not save for some reason. So here's the short version: The melee option appears to be only an animation that does no damage and grenades also seem to do no damage. Still no in-game option to remap keys or change sound or mouse settings. ADS/crosshair misalignment has been fixed, but the weapon model still blocks too much of the screen, including making it difficult to see inside the actual sights. I had a much easier time evading many enemies, so running speed might have been increased. A flashlight during the night portion would be nice and would add to the survival-horror vibe that portion of the games gives off. Given how long it's been since the update, it is unclear whether the game is still under active development. original review: So I see potential here, but also some things that need work. Here are my thoughts after about a half-hour of gameplay: 1) Instead of text explaining the scenario, it would be good to start in the final release with a (skippable) cutscene that immerses us in the world and shows us what's happening. Maybe the radio call for help play, then we see our character jump, the thrusters …3 found this helpful
I played the game for more than an hour. Overall the game is interesting to play. If you can develop the full version with the features you mentioned, it's going to be a killer. Melee should have been there in this build as an alternate option of offence. But still it's ok as I managed to use bullets efficiently and run away to objectives. Routes are tricky to find yet I liked that too. Also I agree with IZER above for every point mentioned. Overall I recommend this game to try on and is worth your money.
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