

Welkin Road
Gregor Panič · 2016 · Adventure, Indie, Early Access, Action, Parkour
PC
Mixed67% · 43
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About Welkin Road

Soaring amid the clouds, Welkin Road blends free running with grappling-hook-powered aerobatics, challenging you to reach the end of each level using only your wits and the abilities available to you. The road ahead will test your resolve, your concentration and your reflexes, forcing you to master your swings and movement as you learn new techniques to overcome the obstacles in the world… or plummet to your doom.
The gameplay is driven by two core components: grappling and parkour. Make use of the two grappling hooks to swing from point to point, creating momentum while using parkour-inspired movement to explore the world. Sprint, leap, balance, run on walls and hold on for dear life as you perform incredible, high-altitude, acrobatic stunts.
You have full control over the grappling hooks, as well as the direction, speed and timing of your swings. Master and blend all of these elements into fast, fluid and elegant runs. Challenge yourself further by competing against the clock and the time of other runners around the world.
Main features:
- Grappling hooks: With full control over two grappling hooks you can chain swings together and use your momentum for fluid, elegant movement.
- Parkour: Use wall running, wall jumping, crouching and wall grappling to overcome obstacles and find the best route to the pillar of light.
- Different grappling mechanics: The game is full of different types of grappling mechanics which will impact the way you move and solve puzzles.
- Challenges and puzzles: Levels require you to master swinging, movement, various abilities and to discover new ways to use and combine them.
- Speedrun mode: Race against the clock or try to beat the times of other runners around the world, and compete for a spot on the leaderboards.
- Intelligent checkpoints: Frequent checkpoints and manual resets mean you can get back into the action as fast as possible. This allows you to practice sections and master an entire level without having to constantly restart. Improve on sections, find the most efficient route and set the best time.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I covered this game quite some time ago but wanted to put in a review because despite having a decent amount of content, it's clearly been abandoned by its developer and publisher. This launched into Early Access in April, 2016 and says it will be there for 4 months. As I write this, it's been over 3 years with essentially no progress made. Like others have said, this game is a parkour simulation that kind of looks like Mirror's Edge but has no story, a much more sterile audio/visual presentation and controls that aren't nearly as sharp or responsive. It requires a LOT of patience but can be rewarding if you have that. That said, I cannot lend support to any developer who continues to list a game for sale when it's clearly been abandoned this way. Pick up Mirror's Edge or DeadCore for cheap and skip this one.10 found this helpful
Honestly? I'm a little dissapointed. Such a fantastic concept executed very well, but the game is more of a proof of concept than a full experience. It has now been six years since the Early Access phase started. Do not support the developer if they truly have no intention of finishing it.2 found this helpful
Super awesome parkour game! If you like the challenge of mastering the movement options, then this is for you, because this game has many movement options and these are complex because they are [b]physics-based[/b]! - When starting to run, speed is accelerated and needs to built up for 1-2 seconds to reach its maximum - Crouching while jumping to pull your legs in and reduce the air resistance area slightly increases your speed in the air! - Releasing grapple at the low point of the circle makes you swing far while releasing on par with the axis makes you swing high. In general when releasing grapple it gives you the movement direction tangential to the point of the circle where you released with the speed of your current energy which is transformed between potential and kinetic energy during the swing movement. - You can increase your swing speed when you start to grapple at a long radius and while swinging reduce the radius by pulling the grapple beam. This is because angular velocity = velocity / radius, so reducing the radius will increase the angular velocity. - Wall jump distance is scaled with the movement speed - You can alter the direction of a wall jump by looking into …1 found this helpful
Ah, Welkin Road. This is one of those indie games that look minimalistic and fulfill this desire of niche gameplay elements that AAA developers have abandoned long ago. Before we really delve into the review, I want to say the following: in this particular case, I am not sure how much sense "I recommend" or "I do not recommend" makes. The reason behind that is, while Welkin Road is really a good experience, it just lacks the polishing that makes it a really good and fun experience. In all honesty - Welkin Road is probably worth 5-8 bucks and not quite the 11 I paid for it. Now, let's get into what is somewhat keeping me off of recommending this completely, and that's.. more or less the lack of polishing, as I said before. The problem with this game is, that it seems like it's too hard on the player and only really wants to cater to the people that enjoy precise and accurate movement, as this is basically a jump and run title that uses wallrunning, duckjumps and a grapple as it's signature gameplay elements. It is way too easy - in my opinion - to fail by an inch. You bump against the object you want to land on and see yourself sliding down the edge of it into the abyss. You c…1 found this helpful
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Simple and inspiring. At first, it might get hard and a bit frustrating to get used to the controls and have the right sense of the player's gravity and movement set on this game, but when it makes sense in your head (took me some hours of practice) and you get used to the motion of the character you will start to finish the levels more easily and start aiming for the perfect scores. Try not frustrate at the beggining. The curve of difficulty slows down once you get used to the game! It's worth a try if you like parkour games, and speedruns once you mastered it. If not I can only recomend you for the achievements that are worth the challenge.
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