Bodycam game price: what the zombie update changes about buying
Playze Staff · Nov 14, 2026

Reissad took Bodycam's zombies offline in early September, when the studio shipped its Locked & Loaded update and admitted it did not have the people to test two things at once. They came back on Friday 13 November, and they came back with a mode nobody expected: Zombie Trenches, built on the map the community voted the game's best. The same week, the store page started counting down a promotion with a hard end date on it. So the Bodycam game price is a live question again rather than a background one, and the answer depends less on the sticker than on which of the four sellers we track you end up buying from.
Playze has logged the cheapest live listing for Bodycam on 23 separate days between 26 September and 7 November 2026. Read on 14 November 2026, the lowest of those readings is $26.65, on Steam, on 1 October — and on 18 of the 23 days, the cheapest listing anywhere sat below Steam's own list price. The live spread sits on the Bodycam page; the figures here are our record, not a quote for today.

The whole conceit is that you only see what the camera sees — which means lens flare, grain and a field of view narrow enough to hide a man in a doorway. (Official Steam screenshot)
What The Dead & Damned actually puts in the game
Reissad's own announcement went live at 17:00 UTC on 13 November, and it is unusually frank about why the update looks the way it does. Zombies had been the game's only real PvE mode; it went dark in early September because the studio could not validate it alongside Locked & Loaded. Bringing it back near Halloween, as they did last year, was the commitment they chose to keep.
The headline is Zombie Trenches, a co-op mode for up to four players set on the Trenches map, where you hold out for ten minutes under heavy rain, lightning and fog. Village and Asylum return to the Zombies rotation after a pass based on community feedback. On the multiplayer side, Easy Anti-Cheat is live from day one — the studio calls it the first step rather than the finished job — and Public Pool, which the devlog describes as the game's least-played map, has been rebuilt without changing its layout. Two weapons join the loadout, the TK-9 machine pistol and the Crossbow. There is also a new lobby room with drone racing and an RC car dirt track, made with TRYP FPV and supporting real FPV radio controllers, which is a strange thing to find in a tactical shooter and entirely in character for this one.
The zombie update teaser, mirrored on IGN's channel rather than the developer's own. It is short, and it is mostly muzzle flash in the dark.
What the Bodycam game price record actually shows
Our record for this game begins on 26 September 2026, and the shape of it is simple: a flat official price with one cut in it, and a keyshop sitting underneath nearly all the time. Steam held its list figure on five of the 23 readings in the window. Everything else was cheaper, and on 17 of those 23 days the cheapest listing we found came from CJS CD Keys.
Steam itself cut the price exactly once inside the window, on 1 October, and that single day is the lowest reading we hold. The second-cheapest, on 23 October, came from a keyshop instead. So the official channel is capable of matching the resellers — it just does it rarely, and briefly.
That matters for timing more than for saving a couple of dollars. A game whose official price moves once in six weeks is not a game you wait on indefinitely, and the promotion the store page is running now has a stated end date of 20 November. If you have been circling this one, the window is the next few days rather than the next few months.

Rooms are small, sightlines are short, and the camera bob means a steady aim is a different skill here than in most shooters. (Official Steam screenshot)
The Early Access question nobody asks until later
Bodycam has been in Early Access since 7 June 2024, which is two and a half years, and the Steam page is clear that it expects to stay there for several years yet. The same page says the price could change when that ends. It does not say which direction, and Reissad has not committed to a figure, so treat it as a known unknown rather than a reason to rush.
What the roadmap does tell you is where the studio's attention is. The devlog names v0.10 next and "the road to 1.0" after it, and it names the party system as the number one priority — which is a polite way of saying it is not in this update. If you intend to play this with the same three people every evening, that is the feature to watch for, and it has not landed yet.
The review picture is worth a glance before you commit. Bodycam's all-time Steam score sits in Mostly Positive territory, while the last thirty days run Very Positive. A game trending up on a two-year-old score usually means the current build is better than its reputation, which is the opposite of the pattern you want to avoid in Early Access.

Weather is not decoration in Zombie Trenches: the ten-minute hold happens under rain, lightning and fog, all of which eat the camera's useful range. (Official Steam screenshot)
Where the cheapest listing comes from, and whether to use it
Four sellers carry this game in our data, and only one of them is Steam. The rest are key resellers, which is why the cheapest number on the page is usually not the official one. That is a real saving and a real trade-off at the same time: a key bought from a reseller is a code of unknown origin, the refund route runs through the shop rather than through Valve, and the cheapest shop on any given day is rarely the same shop. We went through how to read that market in are keyshops safe, and it is worth five minutes before your first purchase from one.
The practical version: if the gap is small, take the official listing and keep Valve's refund policy. If the gap is wide, check the shop rather than the price. Our record says the gap on this game has been consistent rather than dramatic, which argues for the official route unless you already have a reseller you trust.
A longer behind-the-scenes piece on the zombie mode, also an IGN upload. It shows more of Trenches than the teaser does.
If the trench-camera thing is not for you
Bodycam asks for a specific tolerance: a narrow camera, heavy grain and lethal time-to-kill, in a game that is still being built. Three others we price answer parts of the same want without that bargain.
Ready or Not is the obvious one if the appeal is slow room-clearing rather than the camera gimmick — a finished single-player and co-op tactical shooter with a vastly larger Steam review base, and the DLC question around it is one we untangled in the Ready or Not DLC piece. GTFO is the closer match for what Zombie Trenches is reaching at: four players, a dark hole, and a horde that does not negotiate. And Zero Hour sits in the same low-budget, high-tension corner as Bodycam itself, with a comparable price position and a smaller player base to match. If you would rather browse the shape than the specific games, our zombie games on sale and FPS games on sale lists are kept current.

Ready or Not covers the deliberate, procedural end of the same genre, and it is finished — which Bodycam is not. (Official Steam screenshot)
The bottom line
Buy it now if the PvE is what you want. Zombie Trenches is the first substantial thing added to that side of the game in a year, the official price has moved exactly once in our six-week record, and the promotion on the store page carries a stated end of 20 November — three reasons that all point at the same few days. Check the live spread on the Bodycam page before you commit, because the cheapest seller changes more often than the price does.
Wait if you were buying it for the multiplayer and you play in a fixed group. The party system is the studio's own stated priority and it is not here yet, and v0.10 is the next thing on the board. That is a reason to let someone else test this build first.

