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Games like Undertale that remember what you did

Playze Staff · Nov 14, 2026

Games like Undertale that remember what you did

Undertale's own store listing sells it in a single line: the RPG where you don't have to destroy anyone. Toby Fox built a game around a MERCY button that most role-playing games leave in as decoration, and then had the world remember whether you used it. That is the part people miss afterwards, and it is why games like Undertale are harder to recommend than the pixel art makes it look — plenty of games have the sprites and the joke timing, and far fewer let one decision follow you to the credits. These seven do, in different ways and at different costs.

GameCombat?LowDateStore
LISA: The PainfulTurn-based, unavoidable$0.8530 Oct 2026Eneba
In Stars and TimeTurn-based, inside a loop$5.5926 Sep 2026Driffle
RakuenNone$6.397 Nov 2026Eneba
To the MoonNone$3.033 Nov 2026CJS CD Keys
Night in the WoodsNone$9.991 Oct 2026Steam
EverhoodDodging, to music$0.3223 Oct 2026Gameseal
Hylics 2Turn-based, surreal$9.223 Oct 2026Eneba
Lowest price Playze logged for each game between 26 September and 7 November 2026, read on 14 November 2026. Offers from before 26 September are left out because our feeds then also carried Steam accounts, console keys and region-locked keys, so the low shown on a game page can be lower than the figure here. Live prices sit on each game page.

What does a MERCY button cost you later?

Two games here put the weight of a decision on you and then refuse to take it back. Both are turn-based RPGs, neither is comfortable, and both sit well under the ceiling of our games under ten dollars picks.

A party of ragged survivors on a wasteland road in LISA: The Painful

LISA recruits dozens of party members off the roadside, which only matters because the game is willing to take them away permanently. (Official Steam screenshot)

Sacrifice is a currency in LISA: The Painful, which hands you a party assembled from strangers in a wasteland and then starts charging you for progress in body parts — your own, or a companion's, and the ones you lose stay lost. Dingaling's game describes itself in four words on its store listing, "the miserable journey of a broken man", and it means every one of them. Where Undertale lets you finish without a single kill, LISA has no pacifist route at all: the fights are mandatory, and the moral weight lands instead on who you sacrifice to keep walking. It is also much funnier than its reputation allows, in a way that makes the bleak stretches land harder, and the humour is doing the same job Undertale's does: lowering your guard before the game asks you for something. Dingaling released a standalone epilogue, LISA: The Joyful, afterwards, which is worth knowing about before you start rather than after. At 95% from fifteen thousand Steam reviews it is the best-liked thing in this group, and the low in our record is small enough that the only real question is whether you want it at all.

Being trapped in a time loop only you can perceive is the premise of In Stars and Time, and the loop is also the combat system's reason to exist: knowledge carries forward where nothing else does, so a fight you lost becomes a fight you now know the answer to. Insertdisc5 wrote it as a turn-based RPG about a party of five adventurers and the one member who keeps waking up at the start of the same day, which turns the standard RPG ritual of grinding an encounter into something closer to grief. It asks more patience than Undertale's four hours — expect a weekend rather than an evening — and the writing holds up for all of it. The 97% score from nine thousand reviews is the real signal here, given how little marketing it had. Mechanically it is the nearest thing on this page to Undertale proper: a party, a turn order, a bestiary you fill in by paying attention, and a reason to talk to an enemy rather than swing at it. The difference is that Undertale hides its loop from you and this one hands it over in the first hour and makes you live in it.

In Stars and Time Reveal Trailer

The reveal trailer from publisher Armor Games Studios. It shows the loop without spoiling what the loop is for.

Which games like Undertale drop the bullet board altogether?

Three that keep the character writing and the music and simply remove the fighting. Our story-rich games list has the wider set if this is the half of Undertale you came for.

A brightly coloured fantasy village in Rakuen, seen from above in pixel art

Rakuen alternates between a hospital ward and the fantasy world the Boy reads about, and the connection between the two is the whole game. (Official Steam screenshot)

A hospitalised boy travels with his mother into a fantasy world and ends up helping fellow patients find closure by walking a mile in their shoes — that is Rakuen's own description of itself, and it is accurate. Laura Shigihara composed Plants vs. Zombies' music before making this, which shows: the soundtrack does the work Undertale's does, carrying scenes that have no combat to punctuate them. The structural echo is the stranger-in-a-strange-world setup and the fact that talking to everyone is the mechanic. It is slower and sadder, with puzzles in place of bullet boards, and at 96% from just under six thousand reviews it is the least known pick on this page.

Two doctors travel backwards through a dying man's memories to fulfil his last wish, which is all To the Moon is and all it needs to be. Freebird Games used RPG Maker and then cut the RPG out, leaving exploration, a handful of puzzles and a piano score. It runs about four hours, the same as an Undertale route, so it fits the evening you were going to spend on a replay. Eighty-six thousand reviews at 96% make it the most widely played thing in this group by some way.

Night in the Woods Launch Trailer

Night in the Woods' launch trailer, mirrored on the Xbox channel rather than the developer's own.

Mae comes home to a dying town and spends autumn talking to the people still in it: Night in the Woods is the one on this page that most resembles Undertale's cast writing without resembling its mechanics at all. Infinite Fall built an adventure game out of conversations and small choices about who to spend each day with, which means two playthroughs genuinely diverge.

Where the Underground's strangeness goes next

Neither of these two is trying to make you cry. They are here because Undertale was strange before it was sad, and our single-player picks do not have much room for games this odd.

A neon-lit musical battle in Everhood with projectiles travelling down coloured lanes

Everhood's fights run down lanes to the beat, so a battle is closer to a rhythm chart than to a turn order. (Official Steam screenshot)

Dodging is the entire combat system in Everhood: attacks come down coloured lanes in time with the music, and for long stretches you cannot hit back at all, only survive the song. Its store listing calls it an unconventional adventure RPG in an inexpressible world, which is a fair warning. The link to Undertale is the bullet board taken literally and set to a soundtrack, plus a route that lets you decide how much of this world to end — a decision the game treats as seriously as Undertale treats yours. Ninety-five percent from fourteen thousand reviews, and our record has it as the cheapest thing on this page.

Claymation, a droll script and almost no explanation: Hylics 2 is the one to take if what you liked was the sense that the Underground ran on rules nobody had told you. Mason Lindroth animated it by hand, and it is a short, strange turn-based RPG that trusts you to find it funny without pointing.

Your SOUL, and which of these to spend it on

In Stars and Time is the one to play next. It is the closest thing here to what Undertale actually does — a turn-based RPG where the knowledge you carry between attempts is the mechanic and the story at once — and it is the only pick that will give you the same feeling of a system turning out to be about something. LISA: The Painful is the answer instead if you want the choices to hurt rather than to loop, and it is the better pick for anyone who found Undertale too gentle.

Two names you will see on every other page about this and not here: OMORI and Deltarune. We track only two sellers for each of them, below the three we need before putting a price in front of you, so neither gets a row above.

One thing the record does say: In Stars and Time has sat within thirty-five cents of itself across the whole window, and its own price pattern on our site agrees. The day you buy that one makes no difference to the figure.

We wrote this from store pages, published reviews and our own price record, not from playing each game for this piece. Some store links on our game pages are affiliate links, so playze may earn a commission at no extra cost to you.

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