

Citizens: Far Lands
RedKar Devs · July 15, 2022 · Resource Management, Minimalist, City Builder, Colony Sim, Puzzle
Buy Citizens: Far Lands from GAMIVO at $7.76 — the cheapest of 5 stores we compare.
Where to buy Citizens: Far Lands — official stores
Cheapest Citizens: Far Lands keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Citizens: Far Lands price by region
Citizens: Far Lands costs £5.64 in the United Kingdom, €6.32 in Europe (EUR), $7.76 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$29.99 in Brazil and zł34.96 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.64 −34% | £8.50 | £5.64 | 3 | |
| €6.32 −35% | €9.75 | €6.32 | 5 | |
| $7.76 −22% | $9.99 | $7.76 | 5 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł34.96 −24% | zł45.99 | zł34.96 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Citizens: Far Lands
Citizens: Far Lands is a turn-based city builder where you construct sprawling settlements, manage complex production chains, and navigate threats from raiders, plagues, and natural disasters while trading with rival civilizations. With three campaign modes, endless randomly generated islands, and a peaceful free-build option, it offers strategic depth for players who want to carefully plan every move or simply create without pressure.

Citizens offers:- New approach to city-building games
- Three campaigns with challenging quests and varying difficulty levels
- Over 50 buildings spread over numerous production chains
- Over 30 different resources to extract, process and manufacture
- Mechanics to spice up your experience such as plagues, fires and winters
- Combat and Trade
- Endless fun with random level generation

Meet various civilisations along the way. Sightsee ancient temples, trade with scattered outposts, and defend yourself from plunderous Vikings! Be mindful... Ravaging barbarians are not your only enemies. Fire and Plague can be dangerous too.
With all this doom and gloom above, just keep in mind one thing...If all you want is a peaceful and soothing experience, then try out Free-Build mode! Place buildings without any restrictions on a randomly generated island, or try out economy mode for something more challenging: that's where anything can happen! You'll never run out of new lands to explore. Something will always be different.

Citizens: Far Lands — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Citizens: Far Lands is a turn-based city-building strategy game with interesting mechanics like resource destruction for building and action-driven turns, but players are divided on the execution. Common complaints include tedious building placement with poor visibility and pixel-perfect requirements, lack of production range penalties making town layout feel disconnected, and weak combat controls, though some praise its strategic depth, optimization, and chill atmosphere.
At first, the game felt really cool and different. It's got two main features: it's kind of turn-based (resources are used and generated at the end of a turn), but your turn only happens when you build something. Most of the time you're not just skipping turns, you're building what you need most. And the other cool thing is that to build something new, you have to destroy a resource deposit. This adds an interesting choice. But after a few hours, I realized I was spending most of my time not strategizing, but just painstakingly placing buildings. You can build anywhere that isn't blocked, but you mostly can't see what's blocking things! And even when you can, you need pixel-perfect accuracy to place buildings close together. Add to that the wonky angles of the edges of the buildable area (maybe 10 degrees apart?), and you get total chaos or really ugly slappy layout. This tedious part completely killed my enthusiasm. I hope the developer makes their next game with better building mechanics. And also, don't waste time on pointless combat.5 found this helpful
Citizens: Far Lands, developed by RedKar Devs and published by CreativeForge Games, Hawthorn Games, and RedKar Devs, is a turn-based city-building strategy game that blends economic simulation with puzzle-like planning. Rather than offering a sprawling sandbox with unlimited expansion, it presents tightly designed island scenarios where every decision carries weight. The result is a more deliberate and methodical experience that rewards foresight and efficiency over rapid growth. At its core, the game revolves around establishing and sustaining settlements across various islands, each with its own geographical constraints and resource distribution. Players must gather raw materials such as wood, stone, and food, then transform them through production chains into more advanced goods that support population growth and economic stability. With dozens of resource types and building options interconnected through layered production systems, the game encourages careful planning. A single poorly placed building or mismanaged supply chain can disrupt the entire settlement’s balance. The defining feature that separates Citizens: Far Lands from many traditional city builders is its turn-ba…1 found this helpful
Boring. Not for me.1 found this helpful
a fun puzzle builder. It's like a simpler version of ISLANDERS, but less polished. One major disadvantage of this game is that production buildings don't have a range, so you can build a farm on one side of the island and the bakery on the other, without penalty or bonus. It makes the town feel less connected, gameplay less deep. On the other hand, maybe it's nice to not worry about logistics. The game is pretty hard for what looks like a casual game. There's not much difference between Easy, Hard, and Impossible difficulties, only the starting resources. Combat is the weakest part of the game. You can only control one unit at a time, and you do so with only the left mouse button. As you can imagine, it often happens you click one unit to move somewhere, but accidently click to select another unit. As such, tactics are nearly impossible to execute. And strategy is almost always the same. The Fate of Gods aspect is interesting. It's an event that gives you 4 choices for random bonuses. But you should always pick the one with an invasion, because they disabled the invasions, so you get the full bounty at no cost. The game shows some lack of polish. It doesn't remember if a resou…1 found this helpful
very fun, balanced, takes a while though cause it's turn based.
Like it very much, has interresting twists on the per turn formula, beautiful and well optimized. Very Chill, very strategic, and I just discovered that there's an rts part, interresting ! worth the price.
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