Soulforge Lost Path

Soulforge Lost Path

Ziyue · July 20, 2026 · Looter Shooter, Bullet Heaven, Action Roguelike, Bullet Hell, Zombies

Buy Soulforge Lost Path from Eneba at $6.50 — the cheapest of 2 stores we compare.

PC
Mostly Positive71% · 368 📉 Recent reviews down 48%8playing now
Best price 43 Good deal
$6.50-25%
lowest tracked $6.48
Eneba Buy at Eneba

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Where to buy Soulforge Lost Path — official stores

Steam
Steam
Standard Edition · Steam
-25%
$6.74
$8.99
Buy

Cheapest Soulforge Lost Path keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Eneba
Standard Edition · Steam
$6.50
Buy

Soulforge Lost Path price by region

Soulforge Lost Path costs $5.79 in Georgia (USD), €5.80 in Europe (EUR), £5.99 in the United Kingdom, $6.50 in the United States, CA$8.06 in Canada, A$9.56 in Australia, NZ$10.68 in New Zealand, R$25.49 in Brazil and zł28.49 in Poland right now.

Cheapest Soulforge Lost Path offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $5.79 $5.79 $6.50 2
Europe (EUR) €5.80 −25% €6.89 €5.80 2
United Kingdom £5.99 −25% £5.99 — 1
United Statesyour region $6.50 −25% $6.74 $6.50 2
Canada CA$8.06 −25% CA$8.06 — 1
Australia A$9.56 −25% A$9.56 — 1
New Zealand NZ$10.68 −25% NZ$10.68 — 1
Brazil R$25.49 −25% R$25.49 — 1
Poland zł28.49 −17% zł28.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Soulforge Lost Path

On the Three Deceivers
Faith demands the surrender of thought; Truth withstands all questioning.

Soulforge: Lost Path​ is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.Your backpack capacity is crucial. Do not forget to search for Backpack Shards​ in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.Hang on—at least until the mine cart arrives.


O Lamb... may you carve your truth from the darkness.

Soulforge Lost Path — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Aug 13, 2026
Bought it and I hate the fact that you randomly get weapons instead of getting a specific set of materials and a specific recipe instead to get your desired weapons, I might as well play a gacha game with that or just play VampSurv. You loot materials here just to play a game of chance which doesnt make any sense> also the enemies from start to the end is just 3 enemies. lacking variation. this is just sad I wanted a game with a concept of MonsterHunter with a lot of variety and playstyle, if possible create a more in depth gameplay and story. boring ahh game
7 found this helpful
Not recommended Sep 8, 2026
I will do this one on a 10-point scale. First thoughts though, should you buy this game? Only if it is 7 dollars or below. It is basically a rogue-lite light. It has a lot of progression trees and aspects to it, but they are all rather superficial or set in a way that it just feels like filler and not genuine progression. [h1] If you don’t like reading long reviews skip to the total score. [/h1] [h2] Graphics – 0.5 point total – 0.5/1 [/h2] If you have been on Steam for more than 2 years, it looks generic in all ways possible. Yet, it does the job in letting you know what you are using and when. [h2] Performance – 2 points total – 2/2 [/h2] Game runs fine I didn’t really run into any issues at all with lagging or frame drops like other rogue-lites. [h2] Loot/Progression – 1 point total – 1/3 [/h2] I had to merge the loot and progression together as they basically use the same resources except for the weapon crafting. You have several progression aspects, the size of your bag, base stats, skill bonuses, crafting materials and they all are interwoven. The problem with this is that it makes it so it feels like an artificial time-sink, which wouldn’t be so bad if there was va…
2 found this helpful
Not recommended Aug 6, 2026
Concept is okay, not groundbreaking or anything. What makes this a not recommended is that the translation currently is still very inaccurate - names of skills are all over the place and don't match each other. At times they're badly translated too: Toxic Aura is apparently not an aura but 4 puddles dropped on the ground. When you finish a run, which is capped at 10-20 minutes depending you difficulty, you can technically stay behind and fight more - HOWEVER there is a massive red popup on your screen every 5 seconds that tells you that monster will enrage soon :) Items seem to be very limited honestly would have expected to see more.
2 found this helpful
Recommended Jul 21, 2026
I think many people are being overly harsh on this game as I understand that yes there are issues with the game yes the beginning is a bit long and not as dopamine filled as some of you doomscrolling addicts might like but once you get into the game it is an extremely fun and versatile game and even with the issues the Devs have pumped out an update almost every day to rectify what you are all complaining about so I don't see any massively glaring issues just quit being cry babies and just say the game isn't for you.
1 found this helpful
Recommended Aug 2, 2026
Great game, can't wait for more updates and content!
Recommended Jul 22, 2026
rogue是老英雄,越缝越奋勇。又到了每周开 Roguelike 盲盒,看看都缝合什么玩法的时间了,本期嘉宾《铸魂迷途》,是一款融合了背包管理+类幸存者+武器打造+搜打撤的缝合怪,在人均2+玩法的时代依旧做到缝得遥遥领先,也算是一种天赋。 过往的缝合习惯在既有范式下做加法,但是本作之所以能做到四合一,就是它可以剥离成型品类的部分特征,再进行二次缝合。比如说背包管理元素,在背包英雄被创造出来之后,基本就和自动融合以及自走棋式异步对战形成完全的绑定关系。我在市面上找到的绝大部分背包管理游戏,都没有脱开这个固定组合,这是因为背包管理本身就需要比较多的搭配和组合,而玩家的精力是有限的,所以才将剩余的部分都做了自动化。 而《铸魂迷途》缝合的幸存者玩法,虽然也相对无脑自动化,但是在武器融合方面做的加法可不少,你需要在武器基底上添加至多 5 个材料来对它进行打造。按照图纸可以产出目标武器,而自己搭配也不会导致失败,而是在几种可能的产物之间按概率产出。每个材料会依照自身的属性,为你的最终武器产物附加属性,这允许你将武器的数值叠到极高的状态,但是留用哪些材料在背包中生效,哪些材料被附着到武器上,绝对是背包管理以外的额外密集决策。 这个改动导致的直观结果就是,游戏确实没有一般的类幸存者或者背包管理游戏那样无脑爽了。你的非战阶时间更长,需要的思考更多。而这些反馈在你的战阶却不是显著的,尤其本作非常依赖局外提供的通用数值加成。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]

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