Mocap Fusion [ VR ]

Mocap Fusion [ VR ]

Animation Prep Studios · December 17, 2023 · Simulation, Animation & Modeling, Education, Video Production, Choose Your Own Adventure

Buy Mocap Fusion [ VR ] from Steam at $99.99 — the cheapest of 1 store we compare.

PC
Mostly Positive78% · 271playing now
Best price 35 All-time low
$99.99
⭐ lowest tracked
Steam Buy at Steam

Prices last checked

Where to buy Mocap Fusion [ VR ] — official stores

Steam
Steam
Standard Edition · Steam
$99.99
Buy

Mocap Fusion [ VR ] price by region

Mocap Fusion [ VR ] costs $45.99 in Georgia (USD), £83.99 in the United Kingdom, €97.50 in Europe (EUR), $99.99 in the United States, CA$129.99 in Canada, NZ$142.99 in New Zealand, A$145.95 in Australia, R$269.99 in Brazil and zł462.99 in Poland right now.

Cheapest Mocap Fusion [ VR ] offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $45.99 $45.99 — 1
United Kingdom £83.99 £83.99 — 1
Europe (EUR) €97.50 €97.50 — 1
United Statesyour region $99.99 $99.99 — 1
Canada CA$129.99 CA$129.99 — 1
New Zealand NZ$142.99 NZ$142.99 — 1
Australia A$145.95 A$145.95 — 1
Brazil R$269.99 R$269.99 — 1
Poland zł462.99 zł462.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Mocap Fusion [ VR ]

✦ AI summary

Mocap Fusion [ VR ] is a motion capture sandbox that lets artists and animators create professional animation data directly in VR using conventional headsets and controllers, with optional full-body tracking and facial capture. It stands out by combining multiple sensor inputs simultaneously, exporting seamlessly to industry-standard software like Blender, Unity, and Unreal Engine, and enabling live production workflows without retargeting hassles.

\Motion Capture Fusion \\ is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations, or create live content, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.

\Highlights\

\

  • Record motion capture using custom avatars, scenes and props.
  • Add custom shaders, textures, emotes expressions, dynamicbone physics and more.
  • Vive pro eye, Vive lip tracking and Iphone ARkit facecap support.
  • HTC Vive, Valve Index, Oculus Rift, Oculus Quest2, some WMR headsets.
  • Can be used without VR, trackers only, or with only IPhone head tracking.
  • Add multiple avatars into a scene, build storyboards, react to other prerecorded avatars.
  • Camera motion capture and zoom, player acts as the cinematographer in VR.
  • VTOL and Fixed Wing flight simulation vehicle platforms for aerial photography shots.
    \


\Supported Output Formats\
\

  • Exports to SFM (.dmx).
  • Exports to Blender (.blend).
  • Exports to Unity (.anim).
    \


\Live-Link (live production) and Live-Recording plugins\
\

  • Live Link plugin available for Unreal Engine (live avatar sync, live recording).
  • Live Link plugin available for Blender (live avatar sync, live recording).
  • Live Link plugin available for Unity (live avatar sync).
    \


Include custom avatars and use the avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.

One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes.

\Compatible Headsets (VR HMDs)\
\

  • Valve Index
  • HTC Vive (and Vive Pro Eye).
  • Oculus Quest (1 and 2).
    \


\Optional Tracking Hardware\
\

  • SteamVR Vive trackers.
  • IPhone Truedepth sensor (facecap and eye tracking).
  • Oculus Quest 2 (full optical finger tracking).
    \


\Capabilities \
\

  • Export mocap and create scenes in Blender™ instantly.
  • HTC™ Vive Trackers (Up to 11 optional points) full body tracking.
  • Ability to record, playback, pause, slomo, scrub mocap in VR.
  • Customizable IK profiles and avatar parameters.
  • SteamVR Knuckles support for individual finger articulation.
  • Quest 2 optical finger tracking app for individual finger articulation and finger separation.
  • Vive Pro Eye blink and gaze tracking support.
  • Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
  • User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
  • Compatible with existing Unity3D™ avatars and environments.
  • Supports custom shaders on mocap avatars.
  • DynamicBone support for adding hair, clothing and body physics simulation to avatars.
  • Breathing simulation for added chest animation.
  • Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
  • Optimization for exporting mocap (.bvh) data to Daz 3D.
  • Placement of "streaming" cameras for livestreaming avatars to OBS or as desktop overlays.
  • Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
  • Storyboard mode, save mocap experiences as pages for replaying or editing later.
  • Animatic video player, display stories and scripts, choreograph movement.
  • Dual-handed weapon IK solvers for natural handling of carbines.
  • Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
  • VR Camcorders and VR selfie cams may be rigidly linked to trackers.
  • VR props and firearms may be rigidly linked to trackers.
  • Ghost curves for visualizing the future locations of multiple avatars in a scene.\


\Gameplay\
The experience depends on the user's PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.

\History\
Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.

Mocap Fusion [ VR ] — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player, Multiplayer
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 25, 2025
It's a very good software, there are no alternatives to it that would allow you to do the same things as mocap fusion vr. It has a lot of features, and it's very well made for a soft that was apparently made by like one person. There is a learning curve though, but if you just do basic mocap, and then extract it to another program, it's all pretty straightforward, idk why are people in these reviews confused. Spawning, and using props is also pretty simple, and there is a good tutorial on official website for importing characters and props which I had used. Considering that I haven't seen any other program that would allow you to do the same, use props, export animations to multiple different programs, stream animations to the software, it's very well worth the price, because even htc vive trackers with base stations are still way cheaper and more accurate that motion capture suits like rokoko. One thing I don't like though is that sometimes arms of some avatars are shorter than my real arms and they straighten out way before I straighten out my own arm, and arm extender options aren't helping solving that. But I just made an avatar in blender that would roughly have my pr…
3 found this helpful
Recommended Sep 21, 2025
Very powerful software to do an one-man-army mocap session, but pulled back by complex and sometimes confusing UI and lack of documentation on how to use certain modules. Thus, the learning curve of the said software is a bit steep, but after accepting the quirks and flaws, it's a really convenient software to do motion capturing without spending thousands of dollars.
2 found this helpful
Recommended Mar 24, 2025
It works very well. Its not super user friendly but if you take the time to learn how to use the tool it is super useful.
1 found this helpful
Recommended Mar 21, 2025
Really helpful support team on their discord, awesome software (BTW you can request access and export 10 seconds without having to buy the whole thing, and get a code from the patreon for monthly subscription access) I chose to buy it and worth it, works great with slime trackers
1 found this helpful
Recommended Apr 7, 2026
Amazing piece of software. Very user-friendly and very powerful. Also exports the mocap data in a very clean format for retargeting. I did run into a bug at one point and brought it up in the discord and within 15 minutes the dev had pushed a fix. Overall, I highly recommend it!
Recommended Oct 14, 2025
a little expensive but it works pretty well

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