

Portalborn
TheHand · June 24, 2026 · RPG, Adventure, Level Editor, Text-Based, Dungeon Crawler
Buy Portalborn from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Portalborn — official stores
Portalborn price by region
Portalborn costs £9.09 in the United Kingdom, $9.99 in the United States, $9.99 in Georgia (USD), €10.25 in Europe (EUR), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł42.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.09 | £9.09 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €10.25 | €10.25 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł42.49 | zł42.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Portalborn
About This Game
Portalborn MUD is a retro-inspired text RPG about stepping through unstable portals into strange little worlds, surviving what you find there, and returning with enough loot, knowledge, and scars to go farther next time.It is built around the feel of old command-driven dungeon games: reading a room description, choosing an exit, searching for hidden details, fighting something unpleasant, and wondering whether you should press on or retreat before things get worse.You create a character, choose a starting class, and begin in a small safe area connected to a growing network of portal-born realms. Some are dangerous wilderness pockets. Some are ruined halls. Some may be built around a single mystery, monster, resource, or secret. Each realm is meant to feel like a compact adventure space with its own purpose.Portalborn keeps the command-based style of a classic MUD, but pairs it with a more approachable interface. You can type commands if you want the traditional experience, or use clickable exits, highlighted room objects, quick action buttons, and side panels to move through the game more easily.The basic rhythm is simple:Enter a portal. Explore the realm. Fight. Search. Loot. Craft. Improve your character. Open the next door.Pocket Realms
The heart of Portalborn MUD is its Pocket Realms system.Rather than presenting the world as one massive static map, Portalborn is built around smaller connected realms reached through portals. These spaces can contain monsters, secrets, crafting components, strange rooms, hidden objects, and routes that shift as you travel deeper.A pocket realm might be a dangerous forest loop, a ruined crypt, a monster den, a corrupted shrine, or something stranger. The goal is to make each realm feel like a focused expedition: easy to enter, risky to linger in, and rewarding to fully explore.You are not just walking across a map. You are stepping into unstable spaces and seeing what they are willing to give up.Portal Workshop
Portalborn MUD is being developed with a strong focus on content creation through the Portal Workshop.The Portal Workshop is the foundation for building and expanding the game’s realms, rooms, encounters, loot, and secrets. It allows new pocket realms to be created as modular adventure spaces rather than requiring every new area to be hand-wired into one giant world.The goal is to make future content easier to build, test, expand, and re-balance. New areas can be designed around specific ideas: a combat challenge, a crafting resource, a hidden quest, a rare monster, a lore fragment, or a special piece of equipment.Have an idea? Share it with the world. Development is not limited to the solo-developer, all players have the ability to share new realms, npcs, quests, classes, and items with everyone!Portal Workshop is central to the long-term vision of Portalborn: a text RPG that can keep growing through new portal destinations, new room descriptions, new encounters, and new reasons to step through one more gate.Explore, Fight, and Search
Rooms are presented in classic text-adventure style, with descriptions, exits, secrets, and interactable objects. Some details are obvious. Others need to be examined, searched, or approached in the right way.You may find a fountain, an altar, a strange sack, an alchemy station, a hidden passage, or a detail in the room description that hints at something more. Highlighted objects can be clicked, but typed commands remain part of the experience.Exploration is meant to reward attention. If something in a room sounds suspicious, it probably deserves a closer look.Build Your Character
As you survive combat and complete expeditions, you earn experience, gold, items, and useful components. Leveling restores your health and mana, and gives you points to spend on core attributes:- Strength improves physical power.
- Agility helps with dodging and critical hits.
- Intellect supports magical potential and mana.
- Constitution improves durability and maximum health.
Craft and Upgrade Gear
Monster parts and strange materials are not just clutter. Many components can be used in alchemy recipes to turn basic gear into stronger, more specialized equipment.A simple weapon might become a sharper, crueler blade. A plain robe might be reinforced with runic protection. A dagger might be altered into something toxic and quick.Crafting gives you a reason to return from a realm with more than experience. Even a difficult fight can be worth it if the creature drops the one component you needed.A Modern Interface for an Old-School Format
Portalborn MUD is still a text RPG at heart, but it is designed to be easier to play than a traditional terminal-only game.The interface includes:- A central command log and input line
- Clickable exits and room objects
- Customizable quick action buttons for common commands
- Character stats and equipment panels
- Health, mana, and experience meters
- Attribute training controls
- An ASCII-style minimap
- Item and crafting interaction panels
Built to Grow
Portalborn MUD is designed around expansion. Rooms, items, monsters, recipes, classes, and secrets are structured so that new content can be added over time without rebuilding the game from scratch.The Pocket Realms and Portal Workshop systems are part of that philosophy. Instead of relying on one fixed campaign, Portalborn is being shaped as a growing collection of portal-linked adventures.New realms can bring new enemies, resources, mysteries, bosses, equipment, and room descriptions. The long-term goal is simple: keep giving players new reasons to enter the portal.Features
- Classic command-based text RPG gameplay
- Clickable interface options for easier navigation
- Pocket Realms built around portal-linked adventure spaces
- Portal Workshop foundation for expandable content creation
- Procedurally rebuilt regions and shifting layouts
- Character progression through classes, levels, and attributes
- STR, AGI, INT, and CON training
- Loot drops, monster components, and alchemy crafting
- Interactive room objects and hidden secrets
- ASCII-style minimap and retro terminal presentation
- Procedural 8-bit sound effects and atmospheric visual layer
In Short
Portalborn MUD is about opening a portal, entering a dangerous little world, and seeing how much you can bring back before the realm brings you down.If you enjoy old-school text adventures, character progression, loot hunting, crafting, and strange compact worlds full of secrets, the first portal is waiting.Portalborn — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I love classic MUDs where your imagination and a keyboard is the only requirement. I think this one hits the marks at a very basic level and makes the genre more accessible to a modern audience. I would love to see a deeper investment in the worldbuilding and dungeon mechanics. Right now it's essentially a barebones experience, but the game did just come out only 2 weeks ago as of writing so you shouldn't expect a huge amount of features. With that being said, my suggestions for additions: - More skill checks - Traps - Advanced enemy mechanics - Nerfing rogue (you can literally permastun every enemy in the game right now) - Persistent party members (contract system is nice, but a permanent party or companion would be even cooler with scaled rewards and difficulty) - Longer dungeons/raids - More variety in the procedural generation algorithm for rooms. A lot of dungeons contain too many empty rooms - Real sense of danger from enemies pursuing you through the dungeon - Multiple floors to each dungeon - Way to solve the Labyrinth portal besides bruteforcing - Tutorial explaining more advanced mechanics like the portal shards, crafting, alchemy - Hotkey to move (atm I have to click…2 found this helpful
This game holds immense potential and will undoubtedly appeal to fans of text-based MUD RPGs. That said, there are still numerous areas that need polishing and refinement. Crafting a high-quality text RPG is no easy feat—without visuals or background music to set the mood, immersive gameplay entirely hinges on compelling storytelling, a fully realized worldbuilding, and a deep progression system. I’d like to offer several suggestions for the developers: Expand character progression with craftable utility skills players can allocate points into, such as lockpicking, equipment repair, item forging, and stealth pickpocketing. The current progression framework feels far too shallow; the entire growth path is predictable at a glance, offering little incentive for long-term play. Overhaul the equipment system entirely. Add unique exclusive affixes to high-tier gear, alongside secondary stats including critical rate, critical damage, accuracy, and attack speed. Attack speed could be visualized with an energy gauge that fills up before each strike, with gauge charge speed scaled to the Agility stat. This design moves away from flat stat stacking, adding meaningful strategy to gear loadouts…2 found this helpful
If you like the idea of Erenshor but prefer MUDs to tab-targeting, this is a really interesting way to experience some nostalgia. The dev is bringing a lot of modern system concepts to the legacy format, and they're clearly passionate about what they're up to. I recommend it in its current state, and I'm excited to see how it grows from here.
So far so good. Reminds me of playing Achaea or Starmourn (without the predatory P2W!). It looks good, controls well. Dev is responsive on the discussion board. I very much like the idea of a Steam-based MUD that is new and being updated (IRE is going to end up putting all their stuff into legacy any day, I'm sure). Being on this platform might also mean attracting newer generations to old-school gaming! Otherwise, the workshop concept is pretty neat.
Yes, yes, a thousand times yes. I've been hoping for a game like this for so long!
A hidden gem! Amazing old school rogue/MUD like game! Developer is very active and has a clear vision for the game.
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