

Legend of Grimrock
Almost Human Games · 2012 · Dungeon Crawler, RPG, Grid-Based Movement, Indie, Fantasy
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Trailers & screenshots
About Legend of Grimrock
Descend through the monster-filled dungeons of Mount Grimrock as a party of prisoners, solving devious puzzles and navigating grid-based tactical combat to escape the mountain alive. This modern take on classic dungeon crawlers emphasizes exploration and wit over brute force, with secrets hidden around every corner and optional oldschool mode that strips away the automap for veteran players.
The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Key Features:
- Explore a vast network of ancient tunnels, discover secrets and find a way to survive in the perilous dungeons of Mount Grimrock.
- Cast spells with runes, craft potions with herbs and fight murderous monsters with a wide variety of weaponry.
- Create a party of four characters and customize them with different races, classes, skills and traits.
- Pure blooded dungeon crawling game with grid-based movement and thousands of squares riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors and more.
- Includes the following digital extras: a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper, Grimrock theme music, art sheets illustrating foul creatures of Grimrock, and Almost Human team photo.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It was really fun. I wanted to play this before Legend of Grimrock 2. I wish the EXP levelled up faster, I was 1 skill point away from the super epic mace attack on my minotaur guy, and my disappointment is hard to measure. The puzzle aspect stood out to me, and so did the funny enemies, they were neat, and fun to dance with and occasionally smack. I missed like 2 wall buttons on my own overall, that was mildly like [i]agh, drats![/i] but I don't feel too bad. I really liked that four part riddle puzzle, and the decapitated one. Honestly though when I play Grimrock 2 it will be a breath of fresh air, because literally you go outside in that game. I liked that there's a level editor in this game, I didn't use it but I like that it is there. So yeah good time, usually I'm bummed I spent ages on a game that was mostly sort of similar contents wise but here actually I was only mildly wearing down at the end which is very good they definitely did something right okay bye!! *edit oh yeah, I'm also a huge fan of the extras, I love the grid paper, and the world map, and the team photo is wholesome. And the concept art stuff is great too, love that kind of stuff, makes me happy to see.
Excellent game!
Legend of Grimrock is a simple idea done right. I’ve not played Eye of the Beholder from Westwood Studios or Dungeon Master, but I have played games related and inspired. Grimrock is brilliantly designed, from the puzzles to enemy encounters, it’s truly a fantastic recreation of old school dungeon crawlers with modern reinventions. The story is fun, but predictable and minimal, mostly occurring through item details and occasional discussion from a mysterious entity. The star of this game, for me, is the way in which mapping the game out felt intentional. The game felt designed around the idea that I would opt for the old school mode, removing the auto map feature. There were no times where map design felt cramped and impossible to scribble. The puzzles and secret finding were fantastically fun, getting a vague clue of something wrong or different and finding treasure as a reward was fantastic. Grimrock’s biggest fault is in visuals, the game is very bare in environment differences to make each level feel truly unique, making the game a grey blob for the majority of the runtime. I highly recommend this game and will be playing its sequel.
It's a pretty fun dungeoncrawler.
it's pretty good, but the puzzles are a teeny bit infuriating on account of how there's no logic to them at all sometimes. and there's no way to know whether you're looking at one of those puzzles, or one of the ones that makes sense and has a reasonable solution that's not pure trial and error case in point: i solved one puzzle by teleporting a rock to a pressure plate. i moved to the next part of the map and saw there was a secret nearby behind a set of bars with no visible way to reach it -- keep in mind that this is in the same level where i found a different secret, but couldn't figure out how to get to it, and after searching around for a couple of hours, i finally caved and looked up the answer: you can't get there. you have to circle back by finding a hidden path two levels later (levels are hours long). and the game was never going to tell me this. so by now, i'm getting to be pretty done with this whole thing, and i don't even know what's supposed to be possible anymore -- anyways, i'm in that same level with that same nonsense secret, and i solve the first half of this other puzzle by teleporting a rock, and i'm standing next to a set of prison-type bars that block m…
Legend of Grimrock is one of those games I've started playing at least three times over the years, and each time I eventually run out of momentum early on. Modern RPGs balance a tension of story vs. game mechanics. The most lavish productions can afford to invest in both directions, while most smaller endeavors need to focus on one or the other. This game has little of either story or game mechanics. Mostly it's a puzzle game. And I don't mean, it's combat is like a puzzle, nor do I mean adventure game puzzles. Legend of Grimrock is literally a puzzle game. I personally don't enjoy that. It lacks both immersive story and engaging game mechanics. I suspect its creators would say they are modeling the original blobbers which were very popular and had a similar degree of story and game mechanics as Legend of Grimrock. But there was one key difference between the top blobbers and this game: those games had layers of brutal quirks and nuances which gave those games personality which this game lacks. Also, while the classic blobbers tended to have puzzles, I don't recall them feeling this much like MYST.
Community reviews
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











