

Railbound
Afterburn · September 6, 2022 · Wholesome, Trains, Puzzle, Strategy, Difficult
Buy Railbound from Eneba at $2.11 — the cheapest of 19 stores we compare.
Where to buy Railbound — official stores
Cheapest Railbound keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Railbound price by region
Railbound costs £1.98 in the United Kingdom, $2.11 in the United States, €2.31 in Europe (EUR), $5.50 in Georgia (USD), CA$7.80 in Canada, A$7.86 in Australia, NZ$9.75 in New Zealand, zł10.10 in Poland and R$13.72 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.98 −58% | £4.16 | £1.98 | 19 | |
| $2.11 −62% | $5.50 | $2.11 | 19 | |
| €2.31 −58% | €4.85 | €2.31 | 20 | |
| $5.50 −58% | $5.50 | $6.49 | 14 | |
| CA$7.80 −58% | CA$7.80 | CA$9.21 | 15 | |
| A$7.86 −58% | A$7.86 | A$9.28 | 15 | |
| NZ$9.75 −58% | NZ$9.75 | NZ$11.50 | 13 | |
| zł10.10 −58% | zł21.20 | zł10.10 | 15 | |
| R$13.72 −58% | R$20.99 | R$13.72 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Railbound
Guide a pair of adorable dogs around the world by bending and rerouting train tracks to solve over 240 clever puzzles. This cozy rail-routing game combines charming comic-book visuals and a relaxing soundtrack with clever mechanics like tunnels, barriers, and track switches to create brain-teasing challenges for players of all skill levels.
BEND RAILS TO MAKE THE TRAIN GO ‘CHOO-CHOO’
Place, remove and reroute connections so that carriages safely connect to the locomotive. But, be careful and don’t make them run into each other!240+ PUZZLES TO COMPLETE
Our main levels will take you through a variety of locations at a relaxed pace. Forks along the road will lead you to spicy brainteasers that’ll please even the most demanding players!TRAIN-INSPIRED MECHANICS
Use tunnels to cover vast distances in an instant. Delay trains using well-timed railway barriers. Switch tracks to reroute cars in different directions. Pick up cute friends on the way and encounter even more challenges on your journey!ART AND MUSIC FULL OF WHOLESOME VIBES
Across the game’s world enjoy our comic-book-inspired visuals and a relaxing original soundtrack by the team behind Golf Peaks and inbento.GO OFF THE RAILS WITH THE LEVEL EDITOR
240+ puzzles are not enough? Try out the level editor mode, create your own challenges, share them with the world via Steam Workshop or check out other people's puzzles!Railbound — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Railbound is a polished puzzle game with excellent presentation and well-designed difficulty progression, featuring charming graphics and mechanics that gradually introduce complexity through clever level design. However, players are divided on whether the timing and scheduling-based puzzles are satisfying or frustrating, with some finding the need to count track lengths and brute-force solutions tedious compared to the developer's earlier works, and others appreciating the challenge and the ability to discover solutions independently.
TLDR: The game is technically very competent. But I did not receive the same enjoyment as I did from their first two games. Does that mean I only like easy puzzlers? Was it too long? It's hard to tell. I ultimately will give this a thumb's up, but please read below for the full opinion. This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. There were no bugs or crashes throughout my time with the game. All achievements unlocked at their appropriate times. This is a tough one. I don't know how to review this. To begin with, most of the "essentials" (graphics, animations, sound, music) are very high quality, which is typical from this dev. I cannot find one thing to fault here. The story is as useless and unimportant as it is in their previous two titles. You will forget about it while playing it and never think about it again. The UI gets a slight ding, as it's difficult to know what all of the buttons mean. Why does a wrench mean level editor, but a shovel means credits? I can't find the meaning there... I should also point out that this is the third game (more or less in a row) that I have played from these developers. I mentioned in bo…2 found this helpful
Милая мультяшная игра с довольно сложными головоломками. Для тех, кому слишком легко, у каждого задания есть усложнённая версия. Игра хорошо презентует новые механики, даёт несколько задач в одно действие в качестве туториала, потом несколько заданий средней сложности, и пара последних заданий на каждом уровне это максимально заковыристые задачки со всеми механиками сразу. Самый последний паззл ощущается как экзамен на понимание всех механик. Помимо встроенных механик в игре есть разные приёмы для управления поездами. Их нельзя открыть, как способность или механику, только разгадать в задаче. Игра позволяет разобраться самостоятельно и почувствовать себя умным.
I appreciate the difficulty curve of this game, and that I can solve many levels using the constraints of the layout without feeling like I have to figure it all out in my head.
presented as a 2D navigation puzzle but it's actually all about precise scheduling, timing, predicting what will happen when a car flips a switch. fun up to like early world 4 where you can still kind of intuit things instead of needing to count track lengths. would have enjoyed it much more with some kind of timeline visualisation feature. letting the trains run and seeing what tile they crash on offers little help with engineering the correct solution.
Tracks twist across the land Every carriage finds its place Patience brings the journey home
I think this to be the weakest of Afterburns four games that are currently out (Golf Peaks, Inbento, Pup Champs). Where the other games feel like solving a puzzles backwards with deductions based on possible positions, this game feels often very simple or very confusing and frustrating. There is a timing/counting aspect to some of the puzzles, and when the numbers become too high and too spread out to think about, you end up brute forcing your way through the puzzles until it works. One of the levels, you have to put all the tracks in a circle and switch the levers to make a bunch of separate cars do their own loops in a specific sequence that I still don't understand in hindsight. I swear to god I watched a car go in a circle 8 times and somehow that was the solution. Without the timing and counting, it's pretty easy to just lay the tracks in the right spots. There's no way to skip the hard levels and come back either, you just get trapped in these puzzles sometimes, which is bad when they feel like random nonsense. Do I hate difficult puzzles? Am I stupid? Is Railbound objectively less good than afterburns other games? Hopefully someday science will be able to answer these ques…
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