

Buzz Aldrin's Space Program Manager
Polar Motion · October 31, 2014 · Simulation, Strategy, Space, Management, Historical
Buy Buzz Aldrin's Space Program Manager from Gameseal at $1.18 — the cheapest of 8 stores we compare.
Where to buy Buzz Aldrin's Space Program Manager — official stores
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Buzz Aldrin's Space Program Manager price by region
Buzz Aldrin's Space Program Manager costs £0.88 in the United Kingdom, €1.00 in Europe (EUR), $1.18 in the United States, $1.18 in Georgia (USD), zł5.54 in Poland, CA$6.59 in Canada, R$7.23 in Brazil, A$8.59 in Australia and NZ$8.71 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.88 −81% | £4.59 | £0.88 | 7 | |
| €1.00 −82% | €5.59 | €1.00 | 8 | |
| $1.18 −80% | $5.99 | $1.18 | 8 | |
| $1.18 −80% | $5.99 | $1.18 | 8 | |
| zł5.54 −80% | zł21.59 | zł5.54 | 5 | |
| CA$6.59 −80% | CA$6.59 | — | 3 | |
| R$7.23 −80% | R$11.19 | R$7.23 | 4 | |
| A$8.59 −80% | A$8.59 | — | 3 | |
| NZ$8.71 −80% | NZ$8.71 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Buzz Aldrin's Space Program Manager
If you have any interest in space exploration and the events that transpired during the 'Race to the Moon', this is a game you just do not want to miss!
It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and launching space missions in this realistic turn based strategy game.
The game features both a campaign and a sandbox mode. In campaign mode, you will be able to play as the Director of either NASA or the Soviet Space Agency in order to beat the other side to be the first on the Moon. You can also lead the Global Space Agency (GSA), a fictional space agency that combines programs from all the major space agencies in the world . In the GSA campaign, you will need to address the requests and short-term goals issued by government, and is geared towards those players who prefer a game experience focused on exploration instead of competition. Alternatively, all three space agencies feature a Sandbox mode, which provides a more open-ended experience and allows you to try out different approaches without any political pressure.
You will be able to develop dozens of programs. Some examples include the X-15 and the PKA space planes, the Sputnik satellite, the Mercury, Voskhod, Apollo and Soyuz manned spacecraft and the Mars Viking probe. You are not limited to missions that did launch, as as the game also allows you to try out many concepts that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Gemini Earth Orbit Rendezvous (EOR) or Gemini Direct Ascent (DA) schemes. The number of options available ensure every game will be different and there is huge replay value.

Features
- Three different campaign modes: play as NASA or the Soviet space agency in order to be the first on the Moon or play as the Global Space Agency (GSA) and deal with the short-term objectives issued by politicians.
- Manage all aspects of your space agencies from their inception in the 1950's through to the manned lunar landing missions
- Play the race to the Moon campaign mode against other players using Slitherine’s PBEM system.
- The Sandbox mode allows you to play as any of the three space agencies and removes all competition restrictions. You will have a fully featured playground in order to try out different approaches to space exploration!
- Create space programs and launch missions inspired by real programs such as the X-15 Space plane, the Sputnik satellite, the Gemini, Vostok and Apollo manned spacecraft and a lot more!
- Research and develop dozens of mission components from several program categories.
- Develop your facility with advanced structures and upgrades including the Vehicle Assembly Building and the Mission Control Centre.
- Recruit and train astronaut candidates and assign them to missions.
- Assemble an elite team of Scientists, Engineers, Technicians (SET), Flight Controllers for the best chance of success.
- Manage your agency's budget.
- Mission components have an associated reliability factor and can cause catastrophic failures.
- Vast amounts of historical research ensure that the game's huge database features missions that launched and many more that never left the drawing board!
- A vast array of components built in 3D and rendered out in exquisite detail allow you to follow the progress of your missions via animated sequences.
- The Buzz-opedia gives background information on the real programs, missions and hardware throughout the game.
- The soundtrack features a unique playlist for each space agency and numerous tracks for the mission animations.
Designed in consultation with Dr. Buzz Aldrin, Apollo 11 Lunar Module Pilot and the second human being to set foot on the Moon.
Buzz Aldrin's Space Program Manager — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very much a puzzle game. Always think about how one part helps with another! Don't try to skip too big a gap in rockets/equipment. Big Gemini FTW!1 found this helpful
I find generally, that even on 'easy' I will have four rocket launches rated at 80%+ safety blow up in a row, destroying my prestige (and thus budget) and killing most of my cosmonauts. Also when I get to launching manned rockets I usually only have the budget for half the mission controllers that I need. I feel that to successfully play this game I need to take down all of the rocket and vehicle specs, including staff numbers, and use a spreadsheet to plan a critical mission path. All of which is quite odd, because years ago I used to play this game with no problem. Maybe my mind is getting weak in my old age. Because I am sure that the developer hasn't touched the game in over a decade, so it shouldn't be harder.1 found this helpful
As someone that didn't play the old Race Into Space, because when I was growing up computers no longer used floppy disks and Pinball was a huge deal, this game is interesting. I actually went to look up some of the mission varieties like Gemini Direct Ascent, and it inspired me to look into some of the more overlooked things in various space race materials like the differences between direct ascent and the lunar rendezvous missions. Unfortunately to properly beat the game it is a very specific path as spending too much time will lock you out of certain achievements or even lose to the opposing space program. It's also a very simplified visual experience with 2d slide shows and basic animations when the missions are underway. You will experience glitches in your missions and with properly trained space and ground crews you can mitigate most of them.
Game is a bit old and runs perfectly smooth. But it is not fun at all, so I cannot recommend it. I do like Mars Horizon (have played through it twice) and similar games. But this is rng fest, and when you fail you get punished severely with degraded rocket reliability and load reliability. It seems AI follows "historical" dates and never fails, which just adds frustration because what is the point with competing with infallible AI. Interface is another nightmare, and you have to *know* which guys can do training and which skills will be used in next launch, because it is shown nowhere. I once forgot and sent launch coordinator to training and then second best had like 50% needed skill. Only way to fix it was to take my main guy off training and lose a lot of money, or roll back to previous save. So yea, weakest of competitors. Pick Mars Horizon, where AI can fail their tasks properly and gameplay is more fun.
This is a 14 year old remake of the 33 year old game, Buzz Aldrin's Race Into Space, bearing the name of the once respected but now disgraced (due to political affiliations) second guy to walk on the moon. As far as games go this isn't a winner... you might expect with a name like "Space Program Manager" you'll be doing some space simulation, or base building... well, you'd be wrong. This is a game for people who like menus. Lots of menus. In fact, the entirety of the game is just static 2D windows... might as well have been a browser game. This isn't a simulator game or anything remotely like that, interaction is a bare minimum. This is basically a tycoon game where you manage staff, funding and projects by clicking through menus then ticking along until you see the outcome. This core game design is incredibly flawed and your runs will be hammered by RNG... and as soon as you get a failure, it sets you on the same popular trajectory as Buzz Aldrin... endorsing utter failure and collapse, with disastrous results. Since the game is 100% menus, you'd think they'd have to be pretty damned good menus, wouldn't you? Well, again, you're wrong. This is from Slitherine, and th…
A great game for Space Geeks everywhere.
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