

Drifting Lands
Alkemi · June 5, 2017 · Indie, Action, RPG, Shoot 'Em Up, Bullet Hell
Buy Drifting Lands from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Drifting Lands — official stores
Drifting Lands price by region
Drifting Lands costs $3.29 in Georgia (USD), €3.99 in Europe (EUR), £3.99 in the United Kingdom, $4.99 in the United States, CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| £3.99 | £3.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Drifting Lands
Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.

That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this). Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.
Drifting Lands main characteristics are:
- randomy generated missions for replayability
- 100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers
- 70 active and passive powers with various effects: dash, area of effect attacks, time control, etc.
- a complex item generation system with a lot of stat modifiers to optimize, unique items with "game changer" powers
- 3 classes of ships for different profiles of players
- Not your usual bland heroic fantasy universe
Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.
With the choice of your class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style.

You’re a super player of bullet hells and don’t mind dying on the first few impacts ?
You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.
You enjoy the progressive design of a powerfull build through skills and inventory optimization ?
Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment!

Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update...
come have a chat in the community section!
Drifting Lands — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's... okay, for what it is... nice looking, controls fine, audio/etc all enjoyable... But, having a loot system for a game like this... different ships, different equipment to mix and match... It just feels... incredibly... plain, and underwhelming/unexciting, if I've absolutely zero option to either equip more than one weapon at a time, or even just being unable to swap mid-level between different ones... Like... the whole point of a loot-based architecture, is, build diversity/customization and playstyle options... But, instead of any of that being tied to the ship weapons... it all seems only viable through the equippable action skills... and, that's not terrible... but, not at all what I was hoping for. I don't want to "press action button to kill things" in the exact same ways for hours on end, while enemies get more diverse/advanced/challenging/etc and all I get to do differently is increase stats and unlock slightly different action ability variations...1 found this helpful
Repetitive, grindy, cheap gameplay and too much visual clutter. I'd pass on this one even at $5. There's a reason why less than 5% of people have beaten the story.1 found this helpful
EDIT** I decided to change my review to recommend begrudgingly. All of my criticisms still stand regarding first impressions, but in light of the very low price and the replayability, if you like powercreep games with lots of upgrades and equipment options, with a rarety tier system, then you can't go wrong with this game, once you figure out the UI.... The following is my orginal review. I really want to recommend this game as much as I want to love it. But I don't. Too many glaring flaws that make you wonder what the devs were thinking. No button prompts anywhere. So you have to guess what your buttons do, in game and in the menus. Then you have to remember... You want to look at that item you picked up? Pressed x? Woops out the air lock... Want to pause the game? Hit select? Woops, retreat from level and no way to cancel.... just odd. Horrible decisions. I like grindy power creep games. I know what they are, and I know what the gimmick is and I am ok with it till I get bored. But this game seems like it is trying to annoy you with its obtuse mechanics and controls. Not to mention the level map system. I am not stupid person. I get confused sometimes because I…1 found this helpful
4 hours played and I'm still encountering the same enemies over and over. I'm already bored of the itemisation and still a little confused by it. Overall this is a missed opportunity to be a great game, mired by confusing interface, repetitive gameplay, and stages that feel like a grind instead of fun. Better off to miss this one, there are WAY better shooters to play.
Game was okay. Found the controls sluggish and game play too repetitive. Just not for me.
great game and runs perfect on deck
Community reviews
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