

Dreadborne Drifters
Tryzna · 2019 · Action, Indie, RPG, Gore, Loot
PC
Positive85% · 34
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About Dreadborne Drifters

You are the drifter, a wandering agent of the inquisition taking rides through void portals wherever threat to the humanity emerges, spreading holy light and wisdom through superior firepower. It won't be easy at first, but you will grow in power, faith and equipment to take on bigger threats to spread influence of the Dreadborne Citadel to protect the remains of humanity.
Gameplay
Dreadborne Drifters is fast 2d platformer ARPG full of loot, tons of enemies and plenty of opportunities to make your character more powerful. The more you progress in the game, the more lootcentric it becomes as rare items come with unique perks that can create thousands of combinations and possible builds when combined with character talents you gain as you level up your character.

Classes
You can choose between Enforcer, Dronemancer or Stalker. Enforcer is a tough badass who can groundslam while creating massive impact explosion or can hover midair while launching a devastating rocket barrage. In addition enforcer is the only class who can gain energy shield for enhanced survivability. Dronemancer can control and command multiple drones, throw grenades, and unleash massive death beam. Stalker is cyber ninja-like character. Can detonate enemy corpses, use time hacks and drain souls of his enemies.

Environments
Every map is randomly generated during short loading. Filled with basic structures and enemies, mini underground dungeons and various environment specific terrain decorations, sometimes tied to minievents to enrich your journey and gain additional rewards. Dont expect anything too complex or complicated as Dreadborne Drifters is designed as run and gun game. Thats why you wont encounter anything that will disrupt your momentum for longer than necessary.

Weapon customization
Instead of using proceduraly generated weapons(whitch was original intention), i have decided to implement full weapon customization like you might know from bigger games and let players creat the guns they want, instead of having player waiting for very rare item drop. Various accessories can be attached to some of the guns(well, to any gun if you have right reputations and certain ammount of currency) and apply atributes that you lack, or need to run your build with ease.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Even though the inventory and stats screens might amaze you, it is not a nice game to play. You would expect this game to resemble a game like Risk of Rain, where your power is determined by your build and you are focusing on optimizing your moves and builds, but this game has many flaws with it's gameplay and you don't even want to go through those. With it's many flaws of game design, even though rarely I review, I have to warn it won't be that of a nice experience. Many obvious bugs and things that make you upset, I'll skip over those because this is a cheap and small title. Even when the teleporter can't take you in because you are falling faster than it pulls you (they forgot to make portals reduce gravity, lul) or teleporter doesn't let you go when you want to go see what that interesting thing is or loot a thing. Let's say whatever right? I won't skip over an arpg game attempting to create build-like game mechanics in a fun action but fail miserably. There are many flaws with how game plays. The skills don't serve to a greater playstyle, they are just there. Not the mention them being clunky in a game of action. You take damage, you have to wait a while and get your skills…1 found this helpful
Yes
Dreadborne Drifters is the third game from Tryzna and it combines aspects of their two previous games into what I'd have to call a combat focused version of Terraria. The graphics in the game are really nice, the best from this dev yet. I especially like the scenery and weather effects. Just like in their previous game Blasted Road Terror this is a game where you have a hub where you upgrade your character and then go out on missions which you yourself can set the difficulty for, although unlike in BRT you don't have to unlock anything, everything is just there from the start, whether you can handle it / afford it or not. This game however feels more like their first game in that it feels less skill based and a lot more based on your meta progression improving your character over time. Another odd thing is that the difficulty of missions is on a linear scale that not only increases enemy health and damage and introduces new enemy types. But it also adds more objectives per level. Now that wouldn't be a bad thing if objectives were interesting in the least but they're not really. It's either go click on something, go kill something, kill everything or stand by a thing while a progr…
its a great game, massive room for meaningful progression and a satisfying artstyle, overall a really well made game.
Great game, but the pixel is really hurt the eyes. I hope there will be a second or next game by the dev because its has been too long. C'mon dev..
dope
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