

Orrstead
IndividualKex · March 7, 2024 · City Builder, Sandbox, Colony Sim, Building, Management
Buy Orrstead from Steam at $2.49 — the cheapest of 1 store we compare.
Where to buy Orrstead — official stores
Orrstead price by region
Orrstead costs £2.12 in the United Kingdom, €2.43 in Europe (EUR), $2.49 in the United States, CA$3.24 in Canada, A$3.62 in Australia, NZ$3.68 in New Zealand, R$4.99 in Brazil, $6.29 in Georgia (USD) and zł11.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.12 −75% | £2.12 | — | 1 | |
| €2.43 −75% | €2.43 | — | 1 | |
| $2.49 −75% | $2.49 | — | 1 | |
| CA$3.24 −75% | CA$3.24 | — | 1 | |
| A$3.62 −75% | A$3.62 | — | 1 | |
| NZ$3.68 −75% | NZ$3.68 | — | 1 | |
| R$4.99 −75% | R$4.99 | — | 1 | |
| $6.29 | $6.29 | — | 1 | |
| zł11.49 −75% | zł11.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Orrstead
BUILD A CITY
Start by building houses, farms, and markets to keep your citizens fed and happy, allowing your city to grow.

UNLOCK TECHNOLOGY
Orrstead borrows mechanics from incremental games like Cookie Clicker, with each building having exponentially increasing costs.
Overcome these costs by unlocking new technologies, which introduce new production chains, synergies, and mechanical depth.

ADAPT TO SEASONS
Adapt to the changing seasons, with each season bringing new technologies, limitations, and strategies.

Orrstead — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game was a real disappointment. I'm sad to say that I would not recommend it, my friends. What worked: +This is a city builder and management game, and you do that + graphics look nice What didn't work: -There is no tutorial, menus, the hover over popups on stuff is so sparse, and some are even configured poorly, so that the text breaks off. There is no way to look at a building's information more closely, or more in depth -This is a math game, but there is very little "known" variables. I suppose if I wanted to dedicate a lot of time and effort I could understand it better, but I don't think that's fun. -The economy is broken --Very quickly the price of buildings ramped up so that I could not afford them. Quests went unfinished, their rewards paltry compared to the cost of building --I was buying things for .04 Octillion dollars. I am POSITIVE that there's a better number for that information -- I just hate thinking of things being in nonillion, just no. A game where things are essentially free or cost so much God couldn't buy them -The Policies is underdeveloped, and broken --Policies are gained at, idk, what sort of rate? I was earning so many nonillion wisdom a se…
It's a very chill and easy city builder. If you want complex optimization, this game is not for you but if you like to overproduce stuff and continue building buildings and expanding your population, it probably is. The game gives you each building in a specific order so you can easily learn what each building does and why you might need it. It leaves the economic repercussions of certain things up to the player to discover, so it's not a stale tutorial. It's simply perfect for unwinding.
This is touted as a minimalist city builder, and they do mean that. I want to like this game, but it only really has a couple hours of content. After that, the path to progression become needlessly tedious, mindless and a little broken (as in, the game stops working properly). While the visuals, music, and general gameplay are all charming, I'll highlight the problems that made me give this a negative review. -The game doesn't use scientific notation. This generally isn't a problem when your below a million wisdom (money) in this game, but there is no guide as to the acronyms they are using. I don't know what novemdecillion means, and the acronyms aren't always obvious (the game doesn't tell you what they mean all the time). It would have made far more sense to use scientific notation. If you play this game for more than an hour, you'll quickly run into this problem. -After about 20 in game years, the seasonal timer stops progressing. Pretty sure this is a glitch, and the only way to progress is to have the game on fast forward at all times. If you get high enough, the only way to get to the next season is to close and open the game. -Wisdom geodes only give their reward so…
The game is a fine idle city builder, but the scaling costs are INSANE compared to the amount of time one would like to sink on this kind of game. Half the achievements are based on population but after about 170-180 population (where I ended up stopping) its half a trillion to build ONE house that can only hold 2 people! There needs to either be a reduction in scaling costs or more options need to be added in order to gain consistent wisdom as in the game once you get about an hour in you have to wait to get those policies (but from what i have seen even those do not net you enough wisdom in order for the time sink to be meaningful). Overall, good minimialistic idle game if you are looking to kill 2-3 hours of your day. Would not get this game unless it was on sale or until the dev fixes the scaling costs issue.
idle
Pretty linear and then there is nothing new. Only a few hours of gameplay.
Community reviews
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