

Space Chip
Dani D · May 17, 2018 · Indie, Casual
Buy Space Chip from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Space Chip — official stores
Space Chip price by region
Space Chip costs $0.99 in the United States, €0.99 in Europe (EUR), £0.99 in the United Kingdom, $0.99 in Georgia (USD), CA$1.29 in Canada, NZ$1.29 in New Zealand, R$2.99 in Brazil and zł3.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| £0.99 | £0.99 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| R$2.99 | R$2.99 | — | 1 | |
| zł3.99 | zł3.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Space Chip
Space Chip is a retro-inspired arcade adventure where you navigate through space zones, teleporting through gates while dodging energy balls, spaceships, meteorites and aliens across addictive 2D levels. This nostalgic throwback to eighties and nineties gameplay pairs classic movement mechanics with modern 3D visuals to deliver fast-paced, challenging fun focused purely on engaging gameplay.

Inspired by games in the late eighties and early nineties keeping that special spirit and movements in 2D but with scenarios in 3D.
You will find a different look with graphics created to make an atmosphere which is a throwback to the time where you will have fun.
You will have to overcome four zones with addictive levels where the most important thing is the gameplay. The progress will be saved when you overcome the zone not the levels.
Full game created with Blender Game Engine.
Space Chip, play it!
Full controller support:
- Most of generic controllers.
No controller support:
- Xbox 360 or Play Station controller.
Space Chip — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]While I appreciate any indie project, big or small, we do need to separate 'first attempts at making a game' from 'legit projects that are trying to move things forward'.[/b] And yes, I understand there is a spectrum between the two. Also, as many of you know, I want to pay for games as opposed to devs just making them free BUT in the case of 'this is my first attempt at making a game' - I sort of cringe at having to pay for it. Hope that makes sense. [b]The problem with [i]Space Chip[/i] is that it is just really bare bones and on top of that - it is fundamentally broken.[/b] It's like the creator followed a tutorial to make a rudimentary maze with basic hitboxes and such. Okay, great, but it's not 'fun'. What we have here plays more like an excercise in fundamental game making. I mean this in the most constructive way possible. If the dev takes this and refines it, and then refines it some more, we may eventually get to the point where something interesting starts to take shape. We just aren't anywhere close yet, unfortunately. [b]Cons:[/b] -Walls pop in and out of existance -The controls are in need of a major overhaul; everything is too floaty and there is a weird pull so…16 found this helpful
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] Space Chip is a frustrating 2D platformer with some 3D components. The trailer looks a lot better than playing yourself, even though it is of game play. Your goal is to avoid enemies and get to the end of the levels. There are small portals at the end of levels for you to jump into, but if you pick the wrong one (they look the same) you get transported to the beginning of the level all over again. There is a constant feel that the controls are pulling one way or another. I assumed it was my controller possibly pulling on the analog stick, so I unplugged it and restarted the game, without any improvement. The game is played with keyboard, just arrow keys, it is frustrating to play because of your character moving on its own for no good reason. Death is frustrating too, if you die, you get sent back to the beginning of the level. You start with 3 lives, but this is often fewer than 3 lives. Why? Well, if your icon touches any enemy units while you are being transported back after a mistake, you lose a…9 found this helpful
I wouldn’t recommend this game. If you’re looking for something simple to burn money, and time on I suggest the copious amounts of other cheap games on steam that are substantially more polished and are designed to waste time. This game doesn’t have much to offer. It tries to stand out by being like doodle jump except if you didn't have full control of the character and the game was infinitely more complicated by the poor design of the developers. Sometimes you’ll be playing the game and it just crashes. My friend has a frequent crash whenever he goes to a certain part of the level. The developer responded to my original shorter review where I brought this up by saying it’s intentional- which is questionable design. The game’s sluggish controls, in combination with not being able to see the poorly placed platforms above you don’t help. I’m fine with difficulty but these all seem like taking the pis$ to try and supplement some difficulty or depth as far as the gameplay goes, but it just doesn’t work. In its current state, it doesn’t have a lot and it doesn’t seem like it’s ever going to move forward from its current state. I agree with one of the other reviews here that stated that…3 found this helpful
cool game! damn balls! difficult controls but i like it2 found this helpful
I usually play multiplayer games because the indie singleplayer games are not catchy for me unless the videogames would be very good. Retro singleplayer games have simple dynamics but they are catchy. That is the point with Space Chip.1 found this helpful
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