

SilverFrame(纯白星原)
phixcat · 2021 · Flight, Third-Person Shooter, Space, Robots, Mechs
PC
Very Positive88% · 81 📉 Recent reviews down 63%
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Screenshots
About SilverFrame(纯白星原)
This is a 3D space combat game.You will be driving a transformable mecha to perform missions singly or with your partner.There are large fleet, missile barrage, super beam cannon, dog-fighting and other exciting challenges waiting for you.The game supports split screen cooperation or confrontation. And there is a custom campaign mode, players can according to their own preferences, free configuration of a battle, used to exercise combat skills.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
i don't understand it the controls are weird and sometimes the weapons don't work2 found this helpful
ITS A GUNDAM Tip: Use AntiMicroX to bind your controller to the game. Edit: 76 hours in and I was not expecting the game to have so much content and features. I'm genuinely impressed and perplexed by the number of different crafts and play-istyles they. Usually games with this sort of StarFox2 / StarFox Command / GalacticConquest get old really quick, but somehow this game makes it work with a few Quality of life features. Ive spent so much time exploring each of the different tools and equipment the game gives. The flight model is just phenomenal once you figure out the tricks you can pull off with it. It's just about everything I could want from a space mecha simulator Bravo PhixCat, Bravo1 found this helpful
For only seven dollars, you get the sheer speed and adrenaline of Project Wingman and Strike Suit Zero combined with a large open-ended RPG sandbox, a ton of unlockable starfighters and transforming mecha, and fairly deep weapon customization, plus many homages to both classic Western sci-fi and Japanese mecha anime (this is possibly the only game where you can fight both Balls from Gundam and X-wings from Star Wars as a Variable Fighter pilot from Macross.) The controls take some getting used to (and a bit of fenagling with Steam's custom controller input config), but once you get the hang of it you will not regret it. The fact that SilverFrame was originally a web-based Flash game makes it all the more impressive. Best seven bucks I've ever spent.
The idea is good, but the implementation is bad. - The game was first made in Flash (which might not be a bad thing in general), but apparently it was coded in such way that prevented it from being scalable, despite Flash being all about vector graphics. The best author could do is pixel scaling, which looks horrible at 1920x1080; - The game is only partially translated to English, with many parts still in Chinese; - Controls are pretty bad, all different for three mech modes; - UI is bugged in some places (can't access controls menu, wrong message about how to leave a mission...).
Interesting experiment. I like the minimalist graphics. But lacks in a lot of ways: proper translation, config options, controller support, screen size... I see many complaints about the controls, but I had no problem with them, except of lack of controller support. It could be a fun game, but looks like an alpha.
The game is good, the only downside is that there's no controller support so joytokey are recommended. Other than that, the gameplay is really good, don't be fooled by the lack of texture, it's not easy to write a review for this game since it's a flash game with various limitation, but you could definitely feel the love from the developer.
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