

Fugue in Void
Moshe Linke · August 3, 2018 · Indie, Casual, Simulation, Walking Simulator, Atmospheric
Buy Fugue in Void from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy Fugue in Void — official stores
Fugue in Void price by region
Fugue in Void costs £4.99 in the United Kingdom, €5.89 in Europe (EUR), $5.99 in the United States, $5.99 in Georgia (USD), CA$7.79 in Canada, A$8.79 in Australia, NZ$8.99 in New Zealand, R$20.49 in Brazil and zł27.50 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.99 | £4.99 | — | 1 | |
| €5.89 | €5.89 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| CA$7.79 | CA$7.79 | — | 1 | |
| A$8.79 | A$8.79 | — | 1 | |
| NZ$8.99 | NZ$8.99 | — | 1 | |
| R$20.49 | R$20.49 | — | 1 | |
| zł27.50 | zł27.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fugue in Void
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ABOUT THE GAME
Fugue in Void is a walking sim where you explore all kinds of mysterious places and dive into a world full of atmosphere. This simulation focuses on stunning architectural spaces and texture transitions.
The perfect break from all those action packed games out there.
Warning: This game purposely has no saving system. The experience should be done in one walk-through. Take your time. Close the curtains and use headphones.
Gameplay
The game starts with a 10 minute intro. After the intro you are given control and able to start moving around in the environment. Take your time in exploring the various spaces and music.
Fugue in Void — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Not a game, but more of an amazing artistic experience. Very liminal in a way that most of the liminal style games don't manage to nail, and the sound is amazing. Highly recommend for those looking to play something while in an "altered state" :)1 found this helpful
Straight out of a video installation in a modern art museum. Not much of a game, it's an experience. The design is there and definitely on the good side of the genre. The "photo flash" and "zooming lights" scenes were so good that they could be separate art installations. However the lack of exploration freedom at times and the game forcibly pushing forward half of the time hinders the experience. Let me walk on concrete in peace please :( I can see that the dev can design great scenes but he's not letting us explore them freely. He has some brutalist-megastructure stuff on itch. Some artsy stuff on his personal site and currently works for Hinterland (The Long Dark). Definitely check them out. I don't get most of the scenes except the overall idea which is enough for me. Understanding art was never required for enjoyment anyway. I would recommend only if you're into media arts or concrete in general, otherwise you'll have a hard time sitting through it for 40-50 minutes. Also don't forget to map your controller buttons before starting. [code]Recommended by: [url=https://store.steampowered.com/curator/38893669/]Experiences Worth Experiencing[/url][/code]1 found this helpful
[h1]A tech demo, and an overpriced one.[/h1] [b]Don't get this at full price, buy it on sale or try it on Itch.IO as others have stated, where it's free.[/b] Fugue In Void is another in the long list of atmospheric walking simulators in an ever growing genre. I use the term "walking sim" incredibly loosely here because for even the very small amount of time it takes to complete this game, there's hardly any walking to be done. The environments are some of your typical liminal spaces, ranging from almost desert-world beige landscapes akin to Kairo, to more industrial sections and light manipulated corridors with kaleidoscopic effects that take some inspiration from games like NaissanceE. All things considered however, there isn't really a great deal to look at since most areas are tightly closed off with nothing in the immediate horizons to be seen. Any potential aesthetics are limited to exactly what's in front of you and that isn't really all that much to begin with because the detailing is fairly broad and not particularly abstract. On top of that, each location is hurriedly jumped to and you'll likely spend no more than 30 seconds to a minute in any given area (save for may…1 found this helpful
At first I thought it was a movie, but then I could walk and the scenery in this game was awesome, as well as the sound design. I loved walking the abstract locations and construct a lore of some sort in my head, I enjoyed this very short experience, though I think the price is a little bit too high for it
10/10. If you're like me and you just want to wander a vast and beautiful atmospheric brutalist megastructure, this game is for you! Stunning architecture. 1 hour in length, just play it through in one sitting. Absolutely worth the money.
Incredibly odd and annoying introduction; I thought the game was broken for me. Looks like one of those performance tests where you're shown a series of surreal animations that task your GPU to test the FPS. I actually thought "Why did you sell me your experimental animation movie as a game?" I literally quit before I got to the gameplay. I'll give it another try, now that I know the intro is 10 FRIGGING MINUTES LONG for absolutely no reason. You could argue it's like the Dark Souls early filter: "If they can't sit through a boring 10-minute introduction, this game is not for them," but, come on! lol --- After actually playing it, I enjoyed it. It's like a worse NaissanceE in gameplay and length, but I really liked the quality and extra color of the architecture (NaissanceE was mostly grayscale). Something I can really praise, intentional or not, is the feeling of "we're getting somewhere". You never feel lost, or going in circles; there's always a door, or corner, or staircase in sight, but a little restrictive too. I think the ideal would be slightly more open worlds, like NaissanceE, but a much faster way to traverse the worlds. And more gameplay, of course. An action/adventur…
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