

Wayward Souls
Rocketcat Games · August 28, 2019 · RPG, Indie, Action, Action Roguelike, Roguelite
Buy Wayward Souls from Gameseal at $1.85 — the cheapest of 3 stores we compare.
Where to buy Wayward Souls — official stores
Cheapest Wayward Souls keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Wayward Souls price by region
Wayward Souls costs $1.27 in Georgia (USD), £1.35 in the United Kingdom, €1.54 in Europe (EUR), $1.85 in the United States, CA$2.62 in Canada, NZ$2.77 in New Zealand, A$3.22 in Australia, R$4.34 in Brazil and zł8.09 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.27 −85% | $1.27 | $1.85 | 3 | |
| £1.35 −85% | £1.70 | £1.35 | 2 | |
| €1.54 −85% | €1.87 | €1.54 | 4 | |
| $1.85 −85% | $2.24 | $1.85 | 3 | |
| CA$2.62 −85% | CA$2.62 | — | 1 | |
| NZ$2.77 −85% | NZ$2.77 | — | 1 | |
| A$3.22 −85% | A$3.22 | — | 1 | |
| R$4.34 −85% | R$4.34 | — | 1 | |
| zł8.09 −25% | zł8.09 | zł8.52 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Wayward Souls
Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value.
- Customize each character with their own upgrades and equipment sets that change their movesets and abilities.
- Over 100 different monster types. Over 300 hats (IMPORTANT)
- Unique story events for every playable character.
- Many different areas, room types, rare rooms, encounters, and secrets.
- Unlockable game modes, including Endless Mode.
- Heavy replay value due to randomly generated levels, multiple character types, and randomized enemy groups.
Hero Characters and Abilities

Renee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs.
Equipment and Upgrade Examples:
- Mirage Dagger randomly gives her short bursts of stealth during her dashes.
- Giantstomper Boots upgrade her kicks to send enemies flying far back. Flung enemies will then damage and stun enemies they crash into. The Giantstompers also interrupt larger enemies that are stun resistant.
- Toadskin Cowters poison enemies that hit her, stunning them after a few seconds.
- Her Low Blow Upgrade permanently makes it so defeating large enemies will make her next dagger attack stun whatever she hits, even if her slash hits multiple enemies.

Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides.
- Duskhander Sword replaces his default Power Attack's charging slash with a whirlwind spin, hitting enemies over a larger area.
- Magebane Gauntlets reduces the damage of enemy spells, while making his throwing axes destroy any enemy spell they pass through.
- Stonebeard Slab is much more durable than the default shield, but makes him move very slowly when holding the shield out to block.
- Drakefire Oil is an item the Warrior can use to make all his sword swings emit a traveling wave of flame, for a limited time.

Abbie has long ranged magic attacks that do heavy damage. Her Power Attack uses her staff for shots that are longer range and pierce multiple enemies. In a tough situation, she has limited use spells for both offense and defense.
- Salamander's Breath Staff turns her magical shots into bursts of flame that pierce even more enemies, but have very short range.
- Tremor Garb gives her a powerful footstomp that creates a shockwave to stun enemies and destroy enemy projectiles.
- Manablade Arts lets her summon a sword that does high damage, interrupts enemy attacks, can reflect enemy spells, and has a small chance to stun.
- The Mage can find powerful one use scrolls such as Fireball or Lightning Bolt, which inflict massive damage and stun to multiple enemies.
Four Additional Characters to unlock, each with their own abilities and story:
- Cyril the Adventurer, who mixes quick sword attacks with a varied assortment of spells, items, and anti-magical lanterns that burn all nearby foes.
- Hassan the Spellsword, combining mobility with direct shortsword attacks and fast charging attacks that can stun crowds of enemies.
- Svala the Cultist, cloaking herself in stealth and blinding enemies to set them up powerful dagger backstabs, with options for more direct damage spells.
- The fallen Paladin, who has overpowering magic and physical attacks, but has limited options for healing damage he sustains.
Wayward Souls — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is one of those games u buy, play a few games, find it repetitive with no progression and put it back on the shelf hoping the dev would make some QoL changes in the future. But alas, another disappointing game after all these years. Sometimes I ignore the negative reviews just to see for myself what the negativity is all about. (It can't be that bad, right?) Yeah, turns out the negative review are right on the money with this one. Shame.4 found this helpful
I really want to like this game, as it is a somewhat competently made game. However some game aspects I think either are cheap tricks, or fundamental issues with combat or progression. The first issue is combat, it has some unfairness that is emphasized in Catacombs specifically. While majority of enemies' attacks can target player in any direction, the player's attack locked to four directions, up down left right. Which is a fine restriction, if not for a couple hazards that punish the player trying to work around it, especially when they are coupled together. Those are invisible, invincible bombs and an enemy type that spawns in Catacombs and I will call Stalker. Stalker is an enemy so absurd the game has to account for its behaviour, breaking its own rule to allow you to leave a combat area with it still lurking because its Surge attack is so inconsistent. And because it is so inconsistent, there will be many times when you supposedly cleared a room only to be stuck there because Stalker is too busy wasting player's time. And if it desides to attack, its Surge attack that it preforms after leaving invisibility is in some situations unavoidable. It is very fast. While you migh…4 found this helpful
Incredibly addictive. It's hard.... as it should be. Stop whining.2 found this helpful
Lovely nostalgic game from the 2010s emulating the art style of the early 90s. Played it a bunch on mobile in the past beating the Labyrinth. Soundtrack is a pleasure to listen to. Gameplay is acceptable however the meta of using ranged projectiles before triggering the door locks to pick off enemies is tiring. Trying to take on the swarms of enemies in the latter dungeons in suicidal. Painful grindfest for coins that should've been reworked for the PC release. Truly a difficult game to recommend, but if you have the patience, try it out. For the devs: I truly hate how much you cranked up the spawns in the final boss in the Laybrinth compared to mobile. Look at me in the face and tell me you beta tested this and won the fight. Putting necromancers on top of the increased spawns immediately ruins every multi hour run.2 found this helpful
Wayward Souls is a demanding and meticulously crafted action adventure developed and published by Rocketcat Games that blends classic dungeon-crawling sensibilities with modern roguelike structure. Rooted in the spirit of 16-bit action RPGs, the game embraces precision combat, procedural design, and repetition as a means of mastery rather than mere endurance. From the outset, it establishes a clear identity: this is not a power fantasy, but a test of skill, patience, and adaptability where every mistake carries weight and every small success feels earned. The core experience revolves around repeated expeditions into a cursed tower whose layout, enemy placements, and rewards shift with every attempt. Each run begins with limited resources and escalates quickly into tense encounters that demand careful positioning and awareness. Combat is deliberately paced and unforgiving, requiring players to read enemy patterns, time attacks precisely, and manage stamina and spacing rather than relying on button-mashing. Enemies hit hard, healing is scarce, and reckless aggression is frequently punished, reinforcing the game’s emphasis on deliberate, thoughtful play. A major strength of Wayward …1 found this helpful
.1 found this helpful
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