

We should talk.
Insatiable Cycle · July 16, 2020 · Indie, Visual Novel, Casual, Story Rich, Choices Matter
Buy We should talk. from Gameseal at $0.54 — the cheapest of 11 stores we compare.
Where to buy We should talk. — official stores
Cheapest We should talk. keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
We should talk. price by region
We should talk. costs £0.23 in the United Kingdom, €0.26 in Europe (EUR), $0.54 in the United States, $0.54 in Georgia (USD), CA$0.98 in Canada, A$0.99 in Australia, NZ$1.23 in New Zealand, zł1.44 in Poland and R$3.16 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.23 −90% | £0.51 | £0.23 | 10 | |
| €0.26 −90% | €0.56 | €0.26 | 14 | |
| $0.54 −90% | $0.69 | $0.54 | 11 | |
| $0.54 −90% | $0.69 | $0.54 | 11 | |
| CA$0.98 −90% | CA$0.98 | CA$7.19 | 8 | |
| A$0.99 −90% | A$0.99 | A$8.96 | 8 | |
| NZ$1.23 −90% | NZ$1.23 | NZ$8.00 | 7 | |
| zł1.44 −90% | zł2.45 | zł1.44 | 10 | |
| R$3.16 −90% | R$3.45 | R$3.16 | 7 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About We should talk.

In We should talk, you'll use the sentence spinner to piece together modular sentences in response to the in-game characters. Choose your words carefully to express yourself as you discuss ongoing problems about life and romance with Sam, your in-game partner, over text messages, while also chatting with friends and strangers at your favorite local bar.

The combination of words you choose impacts the conversations you have, how genuinely you can connect with your partner, and whether your relationship can survive the night. It's up to you how you respond—depending on how you communicate, you'll see one of many possible endings.

- Personalized Choices:
Using the sentence spinner, make choices that connect with you. Countless options abound—be yourself, or role play someone you never thought you could be.
- Unique Characters:
Your night at the bar is more interesting thanks to all the unique people you encounter. Find your healthy balance between chatting with your friends and keeping up with the texts from your partner at home.
- Different Paths:
Your choices drastically affect the way folks respond to you, leading to one of many different paths in each conversation. Will you be accommodating, flirty, stand-offish, or somewhere in-between?
- Multiple endings:
Play again and again to find all 9 possible endings. Conclusions aren't based on a specific path or route the way many traditional narrative games branch, but instead the endings are based on the tone your responses express throughout the game. What do your relationships look like at the end of the night?
- Realistic conversations:
Experience the emotions that come with real conversations, whether it’s the the joy that comes with teasing a friend, the anxiety that comes with a heavy text message, or the frustration of navigating a touchy conversation with a creep. Express yourself as clearly as you can and hope that your conversational partner understands, though there's always a risk they might interpret your words differently than you intended.
We should talk. — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's an okay visual novel with a ton of choices that don't seem to have as much of an impact as the game wants you to think. If you're going for all the 9 endings, it's not exactly fun since you can't skip read text or fast forward in any way besides slightly increasing the text speed in the settings. The story itself is fine and each run takes about 15 minutes.21 found this helpful
i went into We Should Talk expecting a narrative where my choices would genuinely shape the story, but it really falls short of that. The dialogue system feels shallow and repetitive, and after a short time it becomes obvious that most choices lead to a very similar outcome.2 found this helpful
I think 'We Should Talk' is a bit pricey for only being around roughly 30 minutes long but conceptually I like it's dialogue system, it gives me major Detective Grimoire vibes with the way you have to construct sentences to continue conversations similarly to how you have to make deductions and construct questions in that game. The actual game itself is alright, nothing to really write home about compared to other games although still enjoyable in it's own right but the dialogue system is what I'm the most interested in as it's really neat despite being pretty simple in design and I think it has tons of potential for interesting gameplay opportunities. Imagine having a dialogue system like this in a detective game like LA Noire where you have to not only ask the right question but be mindful of how you phrase them while interviewing people of interest otherwise they could clam up and stop talking to you restricting you from gaining more potentially useful information to help you in solving a big case. That'd be dope as hell and fix alot of problems with some detective games trying to hold the players' hand when doing detective work like cross-examining suspects/witnesses as you'd …1 found this helpful
This game might as well be called 'Two Immature People with Issues Talking to Each Other' or 'Cheating Simulator/♥♥♥♥♥♥ Partner Simulator/Breakup Simulator.' The game mechanics are actually the only saving grace of this game. So far, it is pretty unique to me that you can customize your answers 'brick by brick'—that is genuinely cool. However, the graphics are awkward, the game is buggy, and the text speed is so slow that even when you adjust it, you cannot skip seen texts, which makes achievement hunting not worth it. A lot of the dialogue is just boring or cringey, and none of the characters within the story are interesting or relatable. I tried some different routes, and none of them were remotely interesting or memorable. The routes barely change with the texts, so it often feels like an illusion of choice. Just not worth it.1 found this helpful
I don't love that this game's description doesn't mention that most of the dialogue options are pushing you into cheating on your partner.
For the price it's a little much for such a low amount of content. It's fine enough though I suppose. I just don't really feel the need or want to go back and try different dialog options after like the third time.
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