

Sproggiwood
Freehold Games · October 24, 2014 · Turn-Based, Procedural Generation, Grid-Based Movement, Traditional Roguelike, Roguelike
Buy Sproggiwood from Gameseal at $0.72 — the cheapest of 4 stores we compare.
Where to buy Sproggiwood — official stores
Cheapest Sproggiwood keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Sproggiwood price by region
Sproggiwood costs £0.47 in the United Kingdom, €0.53 in Europe (EUR), $0.72 in the United States, $0.72 in Georgia (USD), CA$1.94 in Canada, A$2.19 in Australia, NZ$2.19 in New Zealand, zł2.93 in Poland and R$4.63 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.47 −90% | £1.27 | £0.47 | 4 | |
| €0.53 −90% | €1.47 | €0.53 | 5 | |
| $0.72 −90% | $1.49 | $0.72 | 4 | |
| $0.72 −90% | $0.84 | $0.72 | 4 | |
| CA$1.94 −90% | CA$1.94 | — | 2 | |
| A$2.19 −90% | A$2.19 | — | 2 | |
| NZ$2.19 −90% | NZ$2.19 | — | 2 | |
| zł2.93 −90% | zł6.79 | zł2.93 | 4 | |
| R$4.63 −90% | R$4.69 | R$4.63 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sproggiwood
Build a thriving civilization while navigating procedurally generated dungeons with six unique classes in this story-driven turn-based roguelike inspired by Finnish mythology. Every dungeon run is a tactical puzzle against cleverly coordinating monsters and traps, with your choices shaping both your adventure and the fate of Sproggiwood's quirky inhabitants.
Story\
You’re a simple farmer from the peaceful island of Clog. One moment, you're tending your grove -- the next, you’re lured through a mysterious portal by a talking sheep. Now you’re the prisoner of Sproggi, a mischievous forest spirit who's built a whole village just for you. You have a simple job: tame the wild creatures that roam the forests of Sproggi's realm...
Watch Sproggi's plans go awry when you discover a rival civilization on the rise to greatness. Will you choose to befriend these curious Mushroom people and stand together, or will you crush them and claim Sproggiwood for your own? Seize the day and civilize Sproggiwood now!
Gameplay\
Sproggiwood distills the roguelike genre down to its core fun ingredients: inspired character classes, loads of interesting loot, and procedurally populated dungeons with monsters and traps that combine to produce totally unique tactical challenges. In Sproggiwood, adventure sessions are compact and chock-full of interesting choices for you to make. Each dungeon dive follows the heroic rise of one adventurer from your civilization. Journey through teeming forests, haunted swamps, teetering cliffs, and glacial mazes to uncover your civilization's whole story.
Features\
- A wondrous and humorous setting inspired by Finnish mythology
- Brain-churning tactical combat vs. an assortment of creative monsters and traps
- Six fully unique, customizable classes: simple farmer, brave warrior, merry archer, cunning thief, brainy wizard, and creepy vampire
- Procedural dungeons filled to the brim with scrolls, potions, swords, and staves
- Town decoration mode with buildings, trees, roads, and villagers
\
Sproggiwood — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
have my gripes with this one, mostly about it feeling to mobile-y, not just about how bad the ui feels playing on a computer but the way the whole thing is structured feels like it was only ever thought to be something youd pop in on your phone to play but obviously the people at freehold couldnt possibly mess up a roguelike, h.avent really played a bunch so i dont have all characters and stuff unlocked but everything here feels so fun the way every character has wildly different playstyles, learning what are the consequences for killing specific enemies and specific tiles do to your exploration, how to efficiently use the items you get etc etc people seem to dismiss this for being deemed "too simple" (which i get, considering this comes from yknow, qud devs) but i dont think thats the case at all, the game has as much depth as it needs to have4 found this helpful
bad game
Sproggiwood is a roguelike that immediately separates itself from the darker and more punishing titles within the genre by embracing humor, charm, and accessibility without abandoning tactical depth. Built around turn-based dungeon crawling and procedural exploration, the game takes traditional roguelike mechanics and reshapes them into something far more inviting for newcomers while still remaining satisfying for experienced players. The result is a surprisingly addictive adventure that balances strategic combat, quirky storytelling, and colorful world design with impressive confidence. The game begins with a simple farmer being transported from a peaceful island into the strange world of Sproggiwood, where a mysterious forest spirit hopes to build a thriving civilization in the middle of a dangerous wilderness. From there, the story unfolds through lighthearted dialogue, bizarre creatures, and constant comedic moments that give the world a distinct personality. Instead of taking itself too seriously, the game embraces absurd fantasy concepts and playful humor, creating an atmosphere that feels refreshing compared to the grim tone often associated with roguelikes. While the narra…
i love it
(game not complete and dropped at 4.8 hours of gameplay, part of my review all my games effort) (short version) Was fun (kind of) until it wasn't. A roguelike like fatal labyrinth with some cute graphics. The game stayed (mostly) balanced until the floating islands where it got out of hand quickly. After restarting 3 times (out of 5) where I just got swarmed in 2 rounds I could easily see the mobile gameness of this game. Originally it sold for $10 on mobile at $15 it's too expensive and greedy. (long version) I've played this game before, my first experience with a game like this was fatal labyrinth on the Sega. I love these types of games, and I was enjoying Spoggiwood until I ran into the stupid fish. I looked up on the method to kill them and even that didn't work. (they sometimes revive each other even if in AOE.) When I hit the floating islands and was surrounded by 4-5 enemies who all wrecked me in turn two, I then understood the mobile gameness of this game. The good: You can build your own town, it's a solid rogue-like fatal labyrinth-like with interesting classes and skills. The bad: If you play level 1 with all the classes you've really played all the levels…
This game felt too basic and didn't have anything interesting enough to catch my attention.
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