

Dead Hand (2019)
One Man Army Games · July 26, 2019 · Roguelike, Turn-Based Tactics, Vehicular Combat, Turn-Based Combat, Difficult
Buy Dead Hand from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Dead Hand — official stores
Dead Hand price by region
Dead Hand costs $19.99 in the United States, €19.99 in Europe (EUR), £19.99 in the United Kingdom, $19.99 in Georgia (USD), CA$24.99 in Canada, A$29.99 in Australia, NZ$29.99 in New Zealand, R$64.99 in Brazil and zł84.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $19.99 | $19.99 | — | 1 | |
| €19.99 | €19.99 | — | 1 | |
| £19.99 | £19.99 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$24.99 | CA$24.99 | — | 1 | |
| A$29.99 | A$29.99 | — | 1 | |
| NZ$29.99 | NZ$29.99 | — | 1 | |
| R$64.99 | R$64.99 | — | 1 | |
| zł84.99 | zł84.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dead Hand
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1117480/extras/FeaturesHeader.png
- Tense and engaging tactical combat and exploration.
- Modular combat vehicles, scavenge parts from neutralized enemies and upgrade your weapons platform.
- Gear based progression. No XP and no levels, your weapons platform is literally the sum of its parts.
- Old school turn based Action Points management.
- Freeform movement, no hexagonal or square tiles.
- Simulated projectile ballistics (no abstract and arbitrary "to-hit" chances) with triangle accurate collision detection.
- Fully destructible cavernous environment, dig foxholes to protect yourself from enemy fire or punch through your foes' cover with explosives!
- Procedural level generation for maximum replayability.
- No metaprogression. The difficulty becomes more manageable as your skills and knowledge of the game improve, not as you grind your time away.
- Permadeath.
Dead Hand — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a good, albeit overpriced game. Buy only on >50% sales. If you ever wanted to play 3D Cogmind (for some reason), this is the closest you're going to get. It is not well balanced by any means, and you will most likely find yourself in wildly different situations every run to the point of absurdity, however the game does give you enough tools and specific starting hulls that can carry you before you will be able to find good gear. The mechanics are very specific and sometimes you'll get into situations where you cannot predict how the enemies are going to act without experience earlier experience, but the majority of the situations i have been in were solvable and i could tell what mistakes i've made, as you're punished clearly and directly. Dying is very easy if you're not careful, as nearly every single weapon has high-damage burst firemodes, and vehicles that can survive multiple of these volleys are nearly nonexistent, even minibosses can all be killed in a singular, well-planned out turn. In the long run, inventory management comes into play which reminds me even more of Cogmind than it probably should have, but i dislike that there's no granularity in it, forcing you t…2 found this helpful
I'm always thinking about this game for one reason or another, it is so memorable and engaging! I don't think any other game has replicated the feeling Dead Hand gives me - please do get it if you're on the fence.2 found this helpful
gets very stressful1 found this helpful
Dead Hand, developed and published by One Man Army Games, is a turn-based tactical roguelike that builds its identity around modular customization and freeform movement rather than rigid, grid-based conventions. It places players in control of a lone combat unit navigating hostile, procedurally generated underground environments, where survival depends on careful positioning, efficient use of resources, and the ability to adapt to whatever tools the game provides. It’s a focused design that emphasizes mechanical experimentation, though it doesn’t always sustain that initial intrigue over longer sessions. The core gameplay loop revolves around exploration and combat within interconnected cavern systems. Players move through these spaces using an action point system, allowing for flexible positioning and tactical decision-making. Unlike many turn-based strategy games that rely on strict tile-based movement, Dead Hand offers a more fluid approach, where line-of-sight, angles, and terrain play a larger role in shaping encounters. This creates a sense of freedom in how battles are approached, encouraging players to think spatially rather than simply counting movement squares. A defini…1 found this helpful
Dark and Darker Killer1 found this helpful
Others have mentioned that this game is a little bare bones, which is true. However, I find the gameplay pretty engaging, since you have to seriously consider things like positioning. A lot of the fun comes from dying, analyzing what went wrong, and trying again with a new approach. If you like brutal, traditional roguelikes, this definitely fits the bill. I just wish there was a little more variety is all
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