

Head AS Code
Miracle Moon · February 9, 2021 · Thriller, Mystery, Story Rich, Multiple Endings, Visual Novel
Buy Head AS Code from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Head AS Code — official stores
Head AS Code price by region
Head AS Code costs £12.79 in the United Kingdom, €14.79 in Europe (EUR), $14.99 in the United States, $14.99 in Georgia (USD), CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł67.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £12.79 | £12.79 | — | 1 | |
| €14.79 | €14.79 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| R$46.99 | R$46.99 | — | 1 | |
| zł67.99 | zł67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Head AS Code
Key features:
- A surprising story full of twists! Head AS Code is a story with plenty of twists and turns to keep you on the edge of your seat. Every one of Head AS Code's 19 endings contains thrills, chills and kills.
- Many riveting choices! No need for saves when the game autosaves for you. Every choice has its own weight. And if you don't like where you're going, there's always...
- An ever-expanding flowchart! You can access it after your first ending. Use it to jump to any point you already read! The game autosaves, but there's global, visible progress.
- Numerous interactive sections! Active Searches were designed to give YOU control over which interactions you'd like to read. Talk to someone, investigate an object or skip the optional searches if you'd like.
Head AS Code — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Head as Code's engaging mystery story with well-planned twists and an excellent ending that avoids plot holes, drawing comparisons to Zero Escape with its branching narrative structure and tense atmosphere. However, common complaints include weak escape room puzzles that lack interactivity, amateurish writing with jokes that miss and awkward phrasing, and underdeveloped character sprites, though many appreciate how characters grow on you despite initial impressions. The game is recognized as a passionate low-budget project that delivers compelling storytelling despite its produc
Edit: (Post 100% completion, no spoilers review) This game has one of the best stories, and easily the best ending of any visual novel that I've played. I didn't count a single plot-hole, either The atmosphere and music often had me feeling tense, and anticipating what would happen next. I guessed some of the twists, but many took me by surprise I also grew to really like the main character. Which I wasn't expecting Oh, and I would look forward to whenever there was a CG. They added onto the game's personality There are a few flaws: - Some of the characters' sprites are off-putting (but much better than the beta!) - Some characters don't get enough development (this is explained by the true ending) - There are many abrupt endings (also explained by the true ending) For a game that I at first reluctantly played so I could get to the other games in the series, it surpassed my expectations and I'm really glad that I gave it a go1 found this helpful
I went into this not expecting much, and I finished it being pretty pleased with what I got. There were some good narrative ideas, though nothing ground-breaking. A couple reveals had me raising my eyebrows in surprise. While the writing was a bit basic (and more than a little horny), my intrigue was maintained throughout so in that regard it was a competently written mystery Character portraits are...fine. Backgrounds look decent. Nicely designed UI. Music was very fitting, though wish there were a few more tracks. Story is about 10 hours and doesn't outstay it's welcome. After finishing the game, I'm interested to check out the 2nd in the series
This oozes Zero Escape vibes from the very start. Writing is good for an amateur, definitely not to the level of a polished professional, but adequate for the story they are trying to tell. Some grammatical errors, especially with a mixture of past/present tense, incorrect usage of 'would've' and similar words, and strange sentence structure, but nothing too jarring. Story overall definitely worse than ZE, but not bad by any means. Took me about 11 hours to finish This is primarily a visual novel. There are escape rooms, but other than one exception, the puzzles are solved by the characters, not by the player. For an indie visual novel, this the game is well polished, great UI choices, easy to navigate. Major Plot Hole - [spoiler]How do the characters not feel the train stopping, going up and down, and rotating? Before this scene, I thought there were literally 28 different floors of the same rooms and clones/androids of the characters. [/spoiler] True Ending Spoilers - [spoiler]Danganronpa V3 Spoilers[/spoiler] - [spoiler]Yes this game takes the meta approach to endings. It's like the author never heard about the backlash against Danganronpa![/spoiler]
Just no.
Incredible. Played it through after seeing it years ago. If you liked Zero escape or simnilar games you'll love the story on this. Great plot twists and the small hints made me go back to check what i missed. Brilliant
Head AS Code, developed and published by Miracle Moon, is a psychological mystery visual novel that builds its identity around tension, branching storytelling, and a constant sense of uncertainty. Acting as the opening chapter of the ABiMe series, it introduces players to a confined, high-stakes scenario where a group of strangers awakens in an underground subway system with no clear explanation of how they arrived. The situation quickly escalates into a deadly “Dating Game,” where survival depends on forming connections, making difficult choices, and navigating a web of hidden motives. From the outset, the game establishes a tone of unease, where every interaction feels layered with potential deception. The narrative is the core of the experience, structured around multiple branching paths that encourage repeated playthroughs. Rather than offering a single linear storyline, the game presents a network of possible outcomes shaped by player decisions. Each route reveals new information, gradually building a broader understanding of the situation and the characters involved. This design creates a sense of discovery that extends beyond a single playthrough, as players are motivated t…
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