

MIRAY
Poobool · July 29, 2021 · Casual, Indie, Rhythm, 2D, Singleplayer
Buy MIRAY from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy MIRAY — official stores
MIRAY price by region
MIRAY costs £6.29 in the United Kingdom, $6.99 in the United States, $6.99 in Georgia (USD), €7.19 in Europe (EUR), CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, R$26.75 in Brazil and zł29.75 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.29 | £6.29 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| €7.19 | €7.19 | — | 1 | |
| CA$8.29 | CA$8.29 | — | 1 | |
| A$9.75 | A$9.75 | — | 1 | |
| NZ$11.25 | NZ$11.25 | — | 1 | |
| R$26.75 | R$26.75 | — | 1 | |
| zł29.75 | zł29.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About MIRAY
It little looks like ping-pong.
The ball will bounce slope to slope, You should press any key when the ball hits the slope.
You have 5 lives. You will lose a life when you press any key at the wrong time.
The diamond shape note is "Save point".
That means, when you lose all lives, You will replay the game from that point.
There are 16 stages in the game now.
Challenge the stages, and Please enjoy the game.
MIRAY — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Half the songs in this game are just painfully slow and boring, the other half are only difficult because the camera just randomly jumps and whips around, does a 360 for no reason making it impossible to actually "read" the song, you have to just memorize the transitions which is just boring. at that point the visual representation serves no purpose if i'm just being forced to memorize it anyways. The game also does not have any reliable way to set your offset accurately, and gives no feedback on if you are early or late. This combined with the fact that the "hard" mode of every song, is just the exact same song and chart, except your timing window to hit the notes is cut in half. Sure, base the main challenge of the game around very precise timing windows and then give no way for people to realistically set their offset accurately, makes sense. 👍 ADOFAI is virtually an identical game, but just vastly superior in terms of amount of content, OST, visuals, ability to set your offset, actually read the chart, etc.5 found this helpful
MIRAY developed by Poobool and published by PsychoFlux Entertainment is a minimalist rhythm title built around a deceptively simple premise: press a key at the exact moment a bouncing ball strikes a slope. What initially appears to be a straightforward reflex challenge gradually reveals itself as a precise timing exercise that demands concentration, pattern recognition, and rhythmic intuition. The game strips away nearly all extraneous elements, focusing entirely on accuracy and timing as its central pillars. The core mechanic revolves around a ball that continuously rebounds between angled surfaces, following predetermined rhythmic paths. The player must press any key precisely when the ball makes contact with a slope to register a successful input. Missing the timing results in the loss of one of five lives, creating tension without overwhelming punishment. Diamond-shaped checkpoints scattered throughout each stage serve as save points, allowing players to resume from recent progress rather than restarting entire levels. This structure balances challenge with accessibility, encouraging repeated attempts without excessive frustration. Stage design is where the game truly develop…1 found this helpful
Positive in many ways although only recommended because of the price. I'm not agreeing with the placement of the the markers as I have to rely more on the visuals than the sound. I'm not feeling the rythm. Nice with the offset setting though. The life and checkpoints aspect isn´t as smooth as it can be. Feels like just getting thrown in there in the middle after a short countdown without any groove at all. I suggest removing the checkpoints altogether and instead make it so that you gain life as you hit many notes in order. It will make it more immersive as you can "hang in there" in the song and if you fail well... restart. Maybe make it as a seperate game mode to suit multiple kinds of rythm junkies.
Definitely a hardcore game that could have so much possibilities. It's a mash of old concepts into something new and interesting to play with. Music is amazing, I cannot stress how important the music is when playing with rhythm games. My biggest issue would have to be how sometimes the game doesn't take the input if you're going to fast. Although it could very much well be my issue alone, I've been able to prefect other titles in the game without re calibrating the settings. Would have to be one of the harder games to catch into though, the random sudden turns and movements of the map can confuse a lot, but honestly I think that adds into the excitement.
I can't recommend this game in good faith to anyone who's not a hardcore rhythm game player, which I am not (this is my first one actually). Cool music though. Makes me want to play this game and hate it again and again in a vicious cycle.
Good game, a lot better now that the loading screen issue has been fixed, if you're thinking of buying this game, then it's worth it.
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