

Re:Flex
Marc Studio · October 9, 2024 · Flight, Rhythm, Colorful, Arcade, Level Editor
Buy Re:Flex from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Re:Flex — official stores
Re:Flex price by region
Re:Flex costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Re:Flex
Re:Flex is a rhythm game where you control different reactors that sync with music, each with unique mechanics like stepping circles, breaking shapes, and dodging attacks. What sets it apart is the smooth mouse-based movement that feels like dancing, plus an editor mode that lets you create custom levels for any song.
Re:Flex — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's kinda easy to understand how to play it, and the graphics and choice of music are cool, but the game isn't good enough to enjoy. The tutorial for understanding the game mechanics is fine, but how about other functions? I was expecting to use the sandbox mode since I opened this game but I found out it is locked, same with the random play mode, and there is no message about how to unlock it and no one talked about it online too so I'm still confused. (But I unlocked random play mode now tho so maybe it has to be unlocked through clearing certain challenge?) So please add tutorial about every UI or functions that will be used in the game. As I said, the design is nice, BUT the UI feedback when player gain or didn't gain points from hitting(?) a note still needs to be improved (it's not very noticeable and the feedback feeling isn't strong enough). The point calculation is still feels unclear for me. (I still didn't manage to get "GROOVY" with the Evasion Practice although I've evaded all the explosion, missile and shooting stars :( I need help and explanation with this.) Maybe try adding "PERFECT/HIT" or "MISS" or just simply show the point earned like other rhythm games such a…1 found this helpful
super creative and fun concept for a rhythm game, and the mouse controls are like, unbelievably smooth and fluid! reading and learning the charts maybe isn't very intuitive and the difficulty increases exponentially but honestly its really fun to play even when you don't understand what's going on1 found this helpful
Good songs, interesting gameplay
good game with flexible gameplay, and the sandbox mode allows for unique and harder gameplay (if you want to make charts with it) edit: more features may be needed, such as BPM changes and custom time signatures and more VFX events
(Fun fact: I was so quick to judge that I've now made 3 edits on this review. Whoops) TL:DR: Triouts, Vizets, and blinking are rather a pain to play with, but the game is still fun either way, just wish there were some changes that could make these 3 mechanics more pleasant to play with. Also, an FOV setting would be nice. I recommend this rhythm game, but I do have some quips about the gameplay There are 3 things I find in this game to be rather TOO challenging to read, and those are the Triout notes (The triangles you break through), the Vizets (The targeting missiles that can only be avoided by blinking on time), and the blink feature in general. Starting with the Triouts, they're a fun note to play with, don't get me wrong, but sometimes, with enough Triouts, or when you're preoccupied, you can easily fumble a Triout note when you least expect it, and it throws you off course with the chart, causing you to miss the simpler circle notes (Parans) that were placed near the Triout you missed. What would make these notes easier to see is if we had an FOV setting, so the Triout isn't always at the edges of my screen, away from where the gameplay usually sits at. Second, the Vizets…
10/10 Very fun and entertaining game with good music. It feels satisfying to play and isn't too easy nor too hard. I also like that this is a pretty original concept for a rhythm game as I've never seen anything similar to it before. My only gripe with the game is that the tutorial was a bit hard for me to follow because it was worded a bit weirdly, and I think that this is because the developer is Korean and so English isn't their native language. It would also be helpful if in the tutorial or somewhere on the main page it said the "Groovy" score required for - maybe not every level - but at least for the tutorial as it was a bit frustrating to constantly get "slip" and not have any idea that the next score level was groovy. Overall, the developer has done a great job and the fact that they actually respond to reviews about bugs and past the initial cost of buying the game there are no predatory money grabbing schemes, this is one of the games that I have enjoyed the most recently. 좋은 음악과 함께 매우 재미있고 재미있는 게임입니다. 플레이하는 데 만족스럽고 너무 쉽지도 어렵지도 않아요. 리듬 게임으로서는 꽤 독창적인 콘셉트라는 점도 마음에 들었는데, 비슷한 게임을 본 적이 없었기 때문입니다. 유일한 불만은 튜토리얼이 약간 이상하게 표현되어 따라하기 어려웠다는 점인데, 이는 개발자가 한국인이라 영어가 모국어가 아니기 때문인 것…
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