

Capture Creatures
Joshua Eye · 2022 · Card Battler, Turn-Based Tactics, Creature Collector, Card Game, Strategy RPG
PC
5 user reviews60% · 5
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About Capture Creatures
Over 300 collectible creatures! That's a lot of creatures to collect! And with over 130 different latent powers, and over 10 different attributes there's plenty of variety to craft the perfect strategy. Mix and match different monsters to formulate a synergistic plan! But be warned, while you gain one of your opponents cards when you win, your opponent gets one of your cards when you lose! (Story mode only)
Robust and complex mechanics make for a interesting game!
Many different factors play into if you win or lose. You'll feel great when you can outsmart your opponent! Win by "capturing" more creatures than your opponent. Each card has 4 sides, and each side has a number. That number is how powerful that creature is on that side. If two cards are placed adjacent to one another, whoever has the lower number is captured. But wait! Many different things can effect that number including latent powers, attributes, and even the very tile the card is placed on!
A variety of game modes. They include a match against a random enemy with your deck, random enemy with a random deck, using your deck against a preset challenger you've encountered in the Capture Mansion, and using your deck against an opponent you've challenged before to gain back your lost card. Coming soon is local and online multiplayer with any creature you've collected previously, and local and online multiplayer with random creatures.
3 different types of latent powers. There's Active powers that activate when the card is placed on the field, Reactive powers that active when the creature is captured, and finally passive powers that activate every turn this card is on the field.
Difficulty scales with player familiarity, as you play you rank up and unlock new challenges! There's 4 different levels of difficulty and each add a new twist to the game so it stays fresh.
Local and online multiplayer (coming soon)
Beautiful art style based on early 2000s jrpgs. If you like the more popular jrpgs you will love this game. It's an interesting twist on the classic jrpg, and card game genres.
Thanks for reading!
Robust and complex mechanics make for a interesting game!
Many different factors play into if you win or lose. You'll feel great when you can outsmart your opponent! Win by "capturing" more creatures than your opponent. Each card has 4 sides, and each side has a number. That number is how powerful that creature is on that side. If two cards are placed adjacent to one another, whoever has the lower number is captured. But wait! Many different things can effect that number including latent powers, attributes, and even the very tile the card is placed on!
A variety of game modes. They include a match against a random enemy with your deck, random enemy with a random deck, using your deck against a preset challenger you've encountered in the Capture Mansion, and using your deck against an opponent you've challenged before to gain back your lost card. Coming soon is local and online multiplayer with any creature you've collected previously, and local and online multiplayer with random creatures.
3 different types of latent powers. There's Active powers that activate when the card is placed on the field, Reactive powers that active when the creature is captured, and finally passive powers that activate every turn this card is on the field.
Difficulty scales with player familiarity, as you play you rank up and unlock new challenges! There's 4 different levels of difficulty and each add a new twist to the game so it stays fresh.
Local and online multiplayer (coming soon)
Beautiful art style based on early 2000s jrpgs. If you like the more popular jrpgs you will love this game. It's an interesting twist on the classic jrpg, and card game genres.
Thanks for reading!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A great old-school JRPG type game. The visuals and audio is really great. Gameplay mechanics are a bit difficult to get used to, but it's easy once you get the hang of it. The difficulty is accurately scaled with your performance. There is a wide variety of NPCs with dialogue that can give you a small chuckle and it feels like the NPCs have actual character. Overall this is a really fun game to pass some time with.3 found this helpful
I TRIED SO HARD TO PLAY THIS GAME. I'm all for giving little indie titles a try, and I'm willing to forgive a lot of ♥♥♥♥♥♥♥. That being said, I was never able to get past the tutorial. I experienced no less than 5 bugs that locked me into the tutorial. Each one required I alt+f4 and restart a whole new character. I'd love to have been able to experience this title for all of its indie charm and hackiness, and then leave a review based on that, but all I have to go on is the confusing UI that doesn't let you quit to the main menu, the incredibly finnicky combat system I barely got to see through the janky tutorial, the fact that the start menu says "press confirm" but doesn't tell you what button that is, and then the character slot selected that immediately follows it requires you to click on it, because pressing Q (the confirm button) will just rename that character slot. Dear dev- Test your ♥♥♥♥ more before you put it up for sale. Like I get that YOU tested your tutorial and found no bugs, but thats because you knew what you were supposed to do. Test. With. Players. A Lot. I was able to lock my game four times by doing mundane ♥♥♥♥. If I can lock my game by talking to people …1 found this helpful
its alright multi player would be cool1 found this helpful
While there seems like there is a cool game here I found it unplayable and hard to get into despite the tutorial. The game literally broke in the tutorial where I wasn't able to progress through it and the 'menu' isn't a menu, its a type chart sheet, which is useful, but not in terms of a menu to quit to try to restart to get around this bug. Also the game has you build a deck before it even teaches you how to play and it was not comfortable having to make decisions on things I don't know about. Why not just give me a starter deck from the get go and let me build from there? There also is hardly any sound which makes it very hard to stay engaged, this is one of the most silent games I've ever played and every action and event should have a sound to go with it. A lot of the UI is hard to read as well with many of the type icons either looking too similar to each other or blending in with the UI background making it difficult to read. It's not clear when a player or computer's turn is over either. Its also unclear why exactly certain things are happening on the board and from what cards they are happening from. There is a lot of information to keep in your head at any given time and…1 found this helpful
The core gameplay loop is interesting and the creature collecting is fun. The UI can be a little clunky but once you get used to it it's pretty fun!
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