

Sumiii
Levelonesucks · 2022 · Action, Casual, 2.5D, Abstract, Pixel Graphics
PC
9 user reviews67% · 9
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Screenshots
About Sumiii
"I wan't to live,
and not to die."
~ Sumiii
Sumiii is a punishing swimming game, a homage to Jeremy Winterrowd's 2003 game 'The Maze', better and more fondly remembered as the 'Scary Maze Game'. Sumiii is also a remake of my first attempt at developing a game 'Crazy Aems game'. You can't move diagonal, and everything kills you. New and strange creatures await the squid capable of advancing to the next level.

Good

At some point I may begin work towards radically changing this game into another genre, but before that happens I'm going to add:
If you’re thinking about buying Sumiii please keep in mind that while I am super passionate about this game, I am a solo developer. This is not a triple A experience with hundreds of hours of content. Instead, I offer a small, satisfying albeit rage inducing experience inspired by my favorite games. Get it for less than a burger meal from your favorite fast food joint.
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll do my best to get back to you as quickly as possible and provide support if needed. Also let me know if you enjoyed the game, because that makes my day and motivates my future projects!
and not to die."
~ Sumiii
Sumiii is a punishing swimming game, a homage to Jeremy Winterrowd's 2003 game 'The Maze', better and more fondly remembered as the 'Scary Maze Game'. Sumiii is also a remake of my first attempt at developing a game 'Crazy Aems game'. You can't move diagonal, and everything kills you. New and strange creatures await the squid capable of advancing to the next level.

Good

At some point I may begin work towards radically changing this game into another genre, but before that happens I'm going to add:
- achievements
- a multiplayer mode
A Note From the Developer:
If you’re thinking about buying Sumiii please keep in mind that while I am super passionate about this game, I am a solo developer. This is not a triple A experience with hundreds of hours of content. Instead, I offer a small, satisfying albeit rage inducing experience inspired by my favorite games. Get it for less than a burger meal from your favorite fast food joint.
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll do my best to get back to you as quickly as possible and provide support if needed. Also let me know if you enjoyed the game, because that makes my day and motivates my future projects!
What You Get
- Between 1 and 3 hours of Agonizing but focused Gameplay.
- A Cute Ending Animation and Song
- An Exciting and Deeply Gratifying Sense of Completion
- Listen to the Tolls of Death, Over and Over.
- A Hand Cramp
- Minimalist UI and Graphics
What You Don't Get
- Advertisements
- Chilled Relaxing Gameplay
- Loot Boxes
- Guns, Violence, Gore
- Cute Dialogue and An Emotional Story
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Kind of a troll game. But I actually think the general aesthetic and style of the game is kind of interesting and the game was mildly enjoyable. But the level design is kind of meh, the player hitbox is extremely unforgiving and annoying, and the death animation takes way too long. There are 2 or 3 levels that are insanely tight to pull off, but the rest of the levels aren't that difficult or can be cheesed by just erasing the obstacles by killing yourself on them enough times. triple the amount of levels and do a bit of QoL updates and I would change this to a light recommendation. Make the player hitbox just slightly smaller, and give the ability to skip the death animation.7 found this helpful
Interesting how the momentum works in this game, but the tagline is correct: everything will kill you. Everything. Also, they show you how many deaths you have on the menu screen, which is kind of demoralizing. I went from 6 deaths to 56 deaths in no time. This isn't a bad game, but it isn't that great either.1 found this helpful
Sumiii is a difficult game that tries the player's emotions in the same vein as something like Getting Over It. However, in the same way that Getting Over It can be extremely fun despite it's brutality, there is a lot of fun to be had in Sumiii, and a skilled player will ultimately get the most out of the game. I play it on my Steam Deck, and I can't stop coming back to try and beat that level I've been stuck on! The Gameplay asks you to make tight turns through often slim corridors, and the character you control (Sumiii) will flail it's tentacles about as you make these turns. Luckily, Sumiii is very responsive and the movement is very consistent. You have to learn how far your tentacles will spread with a turn, you get a feel for just how wide your turns are and how quickly you need to react to an oncoming obstacle. There are quirks in collision, like the ends of your tentacles have a bit wider of a hitbox then you would expect, but it's consistent. If you account for it then you have no issues. This plays into that emotional aspect as mentioned. It's a bit of a rage game, but it's entirely fair. If you understand the mechanics and how to deal with obstacles, you'll have no issu…1 found this helpful
This game is so amazing. I currently have a 10 Min 27 Sec for my speedrun time, but I will get it lower and lower. Thank you so much for this gift of a game, I hope the speedrunning scene for this game gets bigger so I have more competition. This game is difficult but with enough practice you can manipulate sumiii to your desires and never have a frustrating death again. complete skill based game, can't beat it? skill issue and get good. 9/10, last level is still ♥♥♥♥♥♥♥♥ lmao1 found this helpful
Kinda easy, but very good, it's worth it to get to the end credits
This game is pretty nice, but something I think would improve this game is if you didn't slowly float down to the ground when moving left or right. If there was an option to turn that off, that would be nice. also maybe tweak the hitboxes? In fact, how about multiple game difficulties that would adjust the player character's speed? (Slow for easy, default speed for normal, super fast for hard) However, my biggest issue with the game is NOT the gameplay. it's that bizarre AI generated image of the protagonist that you see every time you die. Something about it really bothers me. Maybe use a different AI generated image? I certainly admire your passion, an there is a lot about this game I like, and I'm hoping that it'll evolve into something truly magnificent. Good look with this project.
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