

Elengard: Ascension
Stèphano M. M. G. · January 19, 2026 · RPG, Combat, Magic, Fantasy, Medieval
Buy Elengard: Ascension from Steam at $24.99 — the cheapest of 1 store we compare.
Where to buy Elengard: Ascension — official stores
Elengard: Ascension price by region
Elengard: Ascension costs £22.49 in the United Kingdom, $24.99 in the United States, $24.99 in Georgia (USD), €25.49 in Europe (EUR), CA$32.99 in Canada, A$35.95 in Australia, NZ$38.49 in New Zealand, R$89.99 in Brazil and zł114.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £22.49 | £22.49 | — | 1 | |
| $24.99 | $24.99 | — | 1 | |
| $24.99 | $24.99 | — | 1 | |
| €25.49 | €25.49 | — | 1 | |
| CA$32.99 | CA$32.99 | — | 1 | |
| A$35.95 | A$35.95 | — | 1 | |
| NZ$38.49 | NZ$38.49 | — | 1 | |
| R$89.99 | R$89.99 | — | 1 | |
| zł114.99 | zł114.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Elengard: Ascension
- Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
- Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Basic features:
- Combat: Real-Time-with-Pause
- Dialogues: multiple choice dialogues
- Quests: main quests and side quests
- Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
- Trade: buying and selling items
- Item crafting
- Item enchanting
Main features:
- Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
- Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
- Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
- Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
- Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
- Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
- Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
- Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
- Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
- Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
Initial historical context:
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.Elengard: Ascension — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I cannot believe this is a one man show. This game has got quality on every level. Dude's like the main character from Grandma's Boy with his video game making skills.8 found this helpful
If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER CONTACT ( parabus1942@gmail.com ) STEAM FRIEND CODE 🖥️ 844304038 🕹️ "Listen with the intent to listen--not reply."2 found this helpful
So I refunded this, but not because it isn't good. Its really good actually. There is just so much here and it was alot to take in and I wanted to wait for some updates and when I could be more dedicated to play it. I really am wanting a controller support update. I can use the steam controller set up, but there are just so many options it seemed overwhelming. I continue to follow and look for updates.2 found this helpful
I see a lot of potential in the game already, especially the customization with spells and combat! Graphics/sounds are also pretty good. I just think the regions beyond the starting area need more NPCs, or things beyond creatures to kill. Maybe more quests overall. Some kinda of fast travel system or mounts or whatever lets you move back sell/rest/craft would be really helpful! Lastly, as much as I like all the customization, I feel the game heavily rewards focusing on certain skills (like feyzir magic) and attributes cause the more you invest in that skill the more damage you do, plus unlocking higher tier skills etc... So it would be cool to see more ways to mix and match skills without gimping your build much. I don't see a lot of incentive to make hybrid builds (like a battlemage) while levelling for example, but ofc I could be wrong.2 found this helpful
I'm recommending it because i see a good amount of potential and they have genuinely made the game better and regularly updated it while it's been early access. I'll say right now that they get stuff right more than wrong but there are some gripes i have. For 1, it is a VERY hard game on standard diffeculty, almost to soulslike territory but without the standardized features you come to expect with a soulslike that makes it percision based. The levels come very vey slowly which can really cause problems, and they used to have the ability to pick a prebuilt style class that made the beginning a bit easier, but now you have to be INCREDIBLY careful about where you put stuff to start or you end up trapped behind an almost endless grind to get where you need to be. They also don't really tell you how almost any systems work, you kind of just have to look it up, and even then, being an indie there isn't a lot of faq. so you end up confused a lot. For example, i was running a druid with a staff, and a mace and shield, and realized i couldn't use magic with the mace and shield so i just figured that you can only use magic with a staff, then for whatever reason the game unequipped my shiel…
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