Low Magic Age

Low Magic Age

Low Magic Studios · 2017 · Turn-Based Combat, Turn-Based Tactics, Party-Based RPG, Turn-Based Strategy, Turn-Based

PC
Very Positive89% · 3,31134playing now
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$3.90-74%
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Screenshots

About Low Magic Age

✦ AI summary

Build and command diverse fantasy heroes through strategic turn-based combat in an open sandbox world filled with dungeons, towns, and trading opportunities. Experience deep tactical gameplay with field-of-view mechanics, flanking, spells, and over 100+ monsters, plus hundreds of weapons and magical artifacts to customize your perfect adventurer.

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.
As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.

Features:

  • Adventure mode:

    Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.

    Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.

    Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).

    Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.

    Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.
  • Arena mode: Fast-paced combat, looting, and character developing experience.
  • Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.
  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.
  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.
  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:


We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:


It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 24, 2026
I will say, this has potential. But as of right now, it is a nothing burger. The mechanics are all there, and they work flawlessly, but nothing interesting is ever done with them. The progression is an illusion, because the entire world levels up with you - if you thought a level 20 character was supposed to be powerful, this game shuts it right down because everything is level 20, even the random bandits roaming the wilderness or whatever. The same happens with random events you get in towns: these usually ask for a skill test and have a certain DC you must beat to pass, but the average DC goes up with your level. It's kind of disheartening to see the exact same activity jump from 10 to 25 DC just because I levelled up some. All of that was an attempt at balancing something out, I can see that, but it breaks immersion massively and just doesn't work. Also, I must express my confusion regarding the game's title and lore documents present in the game's encyclopedia. It claims that magic is mostly gone from the world, but over half the character classes are spellcasters in some capacity, and the world is filled to the brim with magical monsters and magic items, and spell materials a…
24 found this helpful
Recommended Jul 4, 2026
The game is a sandbox D&D simulator running on the OGL license. A big positive is that it is still actively developed and improved and the dev is responsive!
1 found this helpful
Not recommended Jul 12, 2026
Bland mirthless DnD slop.
Recommended Jul 11, 2026
It's fun
Recommended Jul 5, 2026
This reminds me of the old TSR games with some modern twits, I love it.
Recommended Jul 3, 2026
Not bad.

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