

Whiskerwood
Minakata Dynamics · November 6, 2025 · Strategy, Simulation, City Builder, Base Building, Colony Sim
Buy Whiskerwood from Driffle INC at $12.77 — the cheapest of 19 stores we compare.
Where to buy Whiskerwood — official stores
Cheapest Whiskerwood keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Whiskerwood price by region
Whiskerwood costs £9.65 in the United Kingdom, €11.26 in Europe (EUR), $12.77 in the United States, CA$14.99 in Canada, $14.99 in Georgia (USD), A$19.99 in Australia, NZ$20.64 in New Zealand, R$29.99 in Brazil and zł49.19 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.65 −50% | £12.49 | £9.65 | 15 | |
| €11.26 −50% | €14.99 | €11.26 | 19 | |
| $12.77 −50% | $14.99 | $12.77 | 19 | |
| CA$14.99 −50% | CA$14.99 | — | 13 | |
| $14.99 −50% | $14.99 | — | 13 | |
| A$19.99 −50% | A$19.99 | — | 13 | |
| NZ$20.64 −50% | NZ$20.64 | — | 12 | |
| R$29.99 −50% | R$29.99 | R$66.44 | 10 | |
| zł49.19 −50% | zł49.99 | zł49.19 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Whiskerwood
Whiskerwood is a city-building game where you carve vertical colonies into procedurally generated islands, balancing the needs of your mouse citizens against the oppressive demands of cat overlords while managing complex production chains and automation systems. Navigate terrain, climate, and worker personalities to build efficient mousetropolis across 40 different commodities, from raw materials to luxury goods, all while keeping your citizens fed, housed, and content enough not to abandon you.
- The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
- Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
- Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, while others will overlook pollution and happily live in even the most industrial parts of your city.
- Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
- Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
- Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
- Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.
- Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
- Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
- Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
- Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
- Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.
Whiskerwood — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game as a relaxing and engaging colony builder with solid early access fundamentals and good potential for growth, though some note it becomes repetitive once you've exhausted the initial content. Common feedback includes requests for better endgame goals or victory conditions, mod support to extend replayability, and minor refinements to systems like research mechanics, while praise centers on the accessible gameplay loop and addictive building mechanics.
Good game, a little confusing to start. But once you get the hang of it it's a great city builder
I enjoyed Timberborn and was recommended Whiskerwood from Timberborn players. Chances are if you like one you will like the other. dealing with the claws hasn't been too much of an issue, but like the badwater, it is something you need to manage. I love that there are seasons, and a variety of recipes for the various industry buildings.
So much fun, and still a challenge with all the easy settings, to get used to the flow, then pump up the difficulty and build an empire!
I am not too deep into the game yet, but this already feels like diet Dwarf Fortress in the best of ways. If you're like me and when you've played DF you've always thought "I wish this was more focused and there were concrete pressures on you to accomplish stuff", well this does it in spades. It obviously isn't as deep since DF has like 20 years of development on it, but it is simply beautiful how the simple tools it provides to the player can be combined in all sorts of ways. Every building placed feels like solving a fun puzzle with no wrong solutions. Every game you start the challenges feel unique. This is probably my favorite city buildier I've ever played.
Absolutely wonderful citybuilder. plays like a mashup of anno, factorio and frostpunk while doing it's own thing where you get to build your own underground mouse metropolis and sky palaces. it manages to do all these things quite competently, which is honestly a miracle. my biggest gripe is how much time you spend managing your mines - there are no options to automate this process and underground pathways can get complicated and extremely finnicky to manage with the current tools. the layer view just isn't good enough after 10+ levels of undercity i would also like so see MUCH more complex production chains in the future.
Yes. Similar Timberborn vibes aside, decent on its own merit. 1.0 should be a treat.
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