

Workers & Resources: Soviet Republic
3Division · 2024 · Strategy, Simulation, City Builder, Base Building, Grand Strategy
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About Workers & Resources: Soviet Republic
Build and manage every aspect of a Soviet-themed republic, controlling everything from resource extraction and manufacturing to services, trade, and citizen welfare in this deeply complex city builder. Navigate intricate global supply chains, balance trade with both Eastern and Western blocs, manage over 30 commodities through realistic logistics networks, and keep your population happy and loyal through carefully orchestrated production chains and essential services.
Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
- Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
- Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
- Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?
- Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
- Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
- There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.
- Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
- Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
- Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
- Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.
DLC & expansions
🎁 Complete the collection
Base game + 4 of 4 DLC at today's best prices.

Workers & Resources: Soviet Republic - Help for Ukraine
-35%Workers & Resources: Soviet Republic - Biomes
-35%Workers & Resources: Soviet Republic - World Maps
-20%Workers & Resources: Soviet Republic - Early Start
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game was bought for me as a gift, and even then, I can't recommend it, the UI is the most unintuitive mess I've ever seen, the roads are awful, it looks like a 2005 game with a window popping up to choose your settings (it is from 2024), with no windows 11 support. Coming from someone who played Frostpunk, the music really, really sucks, I, with the normal music education until high school could write and play better sovietic music. The eletronic music sticks out like a sore thumb, I had to turn it off when testing the game because it was nauseating. While trying to compose soviet music, instead of getting inspired by the likes of Tchaikovsky, Korsakov and such, they wrote mediterranean/american music that sticks out completely, some of the assets also appear to be AI generated, but I can't confirm that because the suspicious images are too small to test. If anyone is giving 40 euros for this game, you definitely don't know what you are doing with your money. Strangely enough, the developers are from Slovakia, what troubles me even more.5 found this helpful
This is a deep game with a lot of details. If a city builder is your time of game, try this out. Also, it runs perfectly on Linux!1 found this helpful
Not sure what to call it, but I've never alt+F4 off of the game in such wtf moments of how is it I cant even get people load trains or busses. I've returned to re-try and figure what I'm doing wrong as I was expecting mashinky kind of operations at the very least, though honestly I was expecting way more than anything I've played in building strategies to day. Boy was I wrong, game looks great and only from what I've seen & red, integrates city building elements as well if optioned in, however even simple mechanics seem to be overcomplicated as theres issue with train leaving the station "loaded empty mind you" due to single track layout despite multiple diverters being placed and semaphored correctly, while stations harbors workers and students to bloating levels, no civilians whatsoever and The train almighty, across the fact settings are placed to load them all up - train just leaves empty. Same applies for bus lines. Game is so frustrating I'm hesitant to even keep it, tutorials solved nothing. And yes, I did note the amount of mods available, must be great game once you figure out actual issue but why should there be any right after couple of minutes from the get go? Mashinky …
. Start out on an empty map . Build a small town . spend hours managing the logistics of everything . attempt to make money . fail . figure out new ways to manage the logistics . start to make money . population suffers due to neglect because of logistics management . spend the rest of my money fixing minor things . go bankrupt . begin to lose the plot . take out loans . fix the city with more logistics management . population still dies out due to one small part of the logistics being overlooked . did I mention how much you need to manage the logistics? 11/10, would start over again for the 20th time
újpest simulator
Great game from what I remember. I also remember I was quite bad at it. I played the middle east map and my big goal was connecting the railroad from one side of the map to the other. I haven't figured out trade with either faction though. Can't do that yet with no PC anymore
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