

DOS - Steve Pardo
The Pardo Brothers, LLC · 2024 · Adventure, Indie, Casual, Music, Platformer
PC
Positive91% · 11
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About DOS - Steve Pardo
Introducing DOS (pronounced “doss”), the album, which composer for games, audio designer, and saxophonist Steve Pardo has also developed into an isometric music-driven platformer game.
DOS, the album, is instrumental and cinematic in nature, rooted in the jazz tradition, and consisting of influences spanning indie rock, electronic music, ambient, and classical musics. It is patient, evolving, melodic, and curious. It consists of seven songs written by game composer Steve Pardo during a season of his and his family’s move from Boston to Nashville, being a season of change and with a spirit of adventure and hope.
DOS, the game, is a single-player, beat-based platformer, with a bit of puzzle solving, adventure game mechanics, and a subtle narrative. You play as a cube with eyes that blink, where every song on the album is presented as a level of the game. It is a story told as an adventure, simple enough for anyone to pick up and play, with just a touch of reactive challenges along the way, letting the music take center-stage.
DOS is the debut project to be released by the indie game development studio The Pardo Brothers, which was co-founded by Steve and Jonathan Pardo. Steve Pardo performs on woodwinds, guitars, keys, synths, and FX, as well as Mike Baggetta on electric guitar and FX, Jon Estes on guitars and bass, and Brian Fitch on drums. Special guests include Liz Estes on violin, and Amy Pardo on flute.
DOS, the album, is instrumental and cinematic in nature, rooted in the jazz tradition, and consisting of influences spanning indie rock, electronic music, ambient, and classical musics. It is patient, evolving, melodic, and curious. It consists of seven songs written by game composer Steve Pardo during a season of his and his family’s move from Boston to Nashville, being a season of change and with a spirit of adventure and hope.
DOS, the game, is a single-player, beat-based platformer, with a bit of puzzle solving, adventure game mechanics, and a subtle narrative. You play as a cube with eyes that blink, where every song on the album is presented as a level of the game. It is a story told as an adventure, simple enough for anyone to pick up and play, with just a touch of reactive challenges along the way, letting the music take center-stage.
DOS is the debut project to be released by the indie game development studio The Pardo Brothers, which was co-founded by Steve and Jonathan Pardo. Steve Pardo performs on woodwinds, guitars, keys, synths, and FX, as well as Mike Baggetta on electric guitar and FX, Jon Estes on guitars and bass, and Brian Fitch on drums. Special guests include Liz Estes on violin, and Amy Pardo on flute.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A lovely and simple platformer set to an absolutely stunning soundtrack. Been listening to the album since finishing the game.1 found this helpful
I love this game. Incredible music and great gameplay. 10/10.1 found this helpful
One of those games where you wish steam would let you give a mixed review. Music is good, I really liked 2 of the tracks. As an album listen this game gets a recommend. As a game however, it was kind of painful: - First off movement, there's some really weird deceleration every time you turn, makes it very frustrating to even just move around (this is mitigated by a controller as you only get the obvious deceleration when doing 90 degree turns. - Second, level design: There's literally nothing you do in this game except wait for blocks to move in time to the beat. To either move out of the way or to move to you. I'm not saying an album game like this needs difficulty, but it makes listening to the song more frustrating, which is a bad consequence. "Oh no i missed the block cycle, now i need to keep listening to this looped part of the song until i catch the next one". It literally makes you dislike the song, which I don't think is the point of an album game. The beat should move you forward, not hold you back in my opinion. Another huge frustrating part is the moving blocks, some of them kill you on touch, and some of them you're supposed to get on to. They have no path lines, …1 found this helpful
Wonderful short and sweet game with an AMAZING soundtrack. Cool experience and very enjoyable 10/10
A charming game from the Pardo Bros, with lovely eclectic music and a charming puzzle-driven story. A fun diversion and a great way to experience an album!
Good music if you like the genre. Interesting idea. Very short start to finish (~1hr).
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