

Throne Requiem
Michael Richard Lannon · November 8, 2024 · CRPG, Choose Your Own Adventure, Turn-Based Tactics, Dungeon Crawler, Creature Collector
Buy Throne Requiem from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Throne Requiem — official stores
Throne Requiem price by region
Throne Requiem costs £17.75 in the United Kingdom, $19.99 in the United States, $19.99 in Georgia (USD), €20.49 in Europe (EUR), CA$27.49 in Canada, A$29.95 in Australia, NZ$34.75 in New Zealand, zł84.99 in Poland and R$109.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £17.75 | £17.75 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| €20.49 | €20.49 | — | 1 | |
| CA$27.49 | CA$27.49 | — | 1 | |
| A$29.95 | A$29.95 | — | 1 | |
| NZ$34.75 | NZ$34.75 | — | 1 | |
| zł84.99 | zł84.99 | — | 1 | |
| R$109.99 | R$109.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Throne Requiem
Embark on a dark, brutal quest in this first-person, party-based dungeon crawler. Choose from 50 classes to form your 6-member team and conquer the Dark Tower, or recruit monsters in tamer mode. Every decision matters in this medieval world where insanity and death are commonplace. Will you survive?
Throne Requiem — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
TLDR: Neat blobber, a bit arcane in its delivery --- unsure if that's intended or not lol! Throne Requiem is a neat project that throws back to late 90s, early 00s gaming. There's a lack of clarity about this game that feels almost like finding an old CD-ROM game without the instructions... and those are lost to time, if they ever got posted online. Nothing has been difficult to really parse through or whatever, but to disregard the arcane qualities of the game would be unfair - as I think that level of trial and error can be a make or break deal for some players. The Good: So many options, so much unknown - if you enjoy 'solving the problem of a game', so to speak, this might be a fun egg to crack. I feel like I went harder on the other two - but it's straddling a perfect line between familiar and 'wait ... what' for me - not much more to add. The Bad: The optimization has improved but still struggles, generally lacking in QOL - not just hand-holding new-age QOL. The Ugly: A fleshed out rules or instruction manual would be nice - even if just to get a scope of the class progression... there's a lot of VERY same-y classes... Mage vs Sorceror vs Witch - they're largely sim…10 found this helpful
Throne Requiem is a construction kit copy + paste game. The "developer" used the craptastic KMY Engine video game construction kit, copying + pasting and arranging premade assets (and possibly some flipped ones/AI slop), using premade level design tools so they could pretend they're an actual game developer. KMY Engine is a failed attempt from the guys behind the tragic Smile Game Builder (itself a really weak ripoff of RPG Maker) to make a 3D RPG engine. It's godawful crap... and yet our prolific shovelware pusher has once more spammed Steam with garbage slapped together incompetently with an already bad tool. The result is an incredibly weak "RPG" with a slew of classes, there might seem a lot, but there's way more bugs and "just doesn't work" gameplay problems in this junk. I will say it's hard to see where the crap of the KMY engine stops and the incompetence of the developer at using it starts. A strong argument can be made that construction kits like KMY Engine should never be used to make games for profit, as the "developer", Michael Richard Lannon has done here. These construction kits are intended to teach people some of the basic principles of game development, an…2 found this helpful
about the only working and respectable thing here is the OST banger tracks, creative and even better during combat the setup of the game is kinda interesting and so is the ambience starting from the character and class system to the scenario but dear god i would at best call this a software-ruin if a game cannot even manage grid-based-movement i do not know what to say interactables and many a way are not aligned to the grid; hence when you use/interact with said objects your party gets misaligned...never seen that before in a grid-based-game then there is complete insane way how there is no explanation for even the most basic thing in the game beeing obscure is fine, but having 0 context is just bonkers i guess this game was made with some rpg-makerish tool and this extends to how it works there is no quit, no reload if you at any point want to play the game fullscreen you have to exit fullscreen mode (alt+enter) and chose grafic settings, etc. cause they are all only tied to the window i could go on and on but believe you me: even when starved for gird-based dungeoncrawlers and even when liking the trailer this is barely on the level of a student project1 found this helpful
Start game! Select Druid! In town I Turned left! Got an instant game over! Restarted! select elephant class! Said Minotaur instead! Said No! Now classless! Turned that same left! No game over! Forget that! I demand a refund! Also, it was made with a 3D RPG Maker and you can't name the characters but still customize them. I can make a better game with an 3D RPG Maker.
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