

Touhou Iyuushou ~ What the Bullet Hell?!
Cyoltose · November 11, 2025 · Casual, Action, Strategy, Shooter, 2D Platformer
Buy Touhou Iyuushou ~ What the Bullet Hell?! from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Touhou Iyuushou ~ What the Bullet Hell?! — official stores
Touhou Iyuushou ~ What the Bullet Hell?! price by region
Touhou Iyuushou ~ What the Bullet Hell?! costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Touhou Iyuushou ~ What the Bullet Hell?!
🧪 Core Features
🔸 Danmaku Challenge CollectionA large set of short, carefully crafted stages. Each stage is an individual bullet hell "exhibit", offering unique gameplay, aesthetics, and logic to decipher.🔸 Strategic Item System
Bring helpful items into battle to turn the tide—but be warned, using them affects your final reward! Go in raw for greater glory.🔸 Multiple Difficulty Levels & Challenge Styles
Tackle each stage at Easy / Normal / Hard / Lunatic difficulty. Want to prove your skill? Try clearing stages without items for maximum bragging rights!🔸 Stamp Collection System
Clearing a stage earns you collectible stamps. Higher difficulties award more stamps, and clearing a stage without items earns you a rare, shining Gold Stamp!🔸 Scene EX: Long-form challenges included!Each game day features a "Scene EX", where all bosses of that day appear in succession, taking turns unleashing their bullet patterns. This provides players who enjoy longer gameplay sessions with a more complete and intense danmaku rhythm experience.🔸 DIY Mode: Create Your Own Challenge Runs
Use levels as "cards" to freely combine and arrange them, building your own long-form bullet hell challenges. Save and share presets, and compete with friends for high points!🔸 Daily Challenge: Fresh Danmaku Combos Every Day!
The game randomly selects different bosses to appear together each day, creating unprecedented mixed battles. Every day brings a brand-new experience!
🎯 Game Identity & Style
- A Touhou Project fan game made with love for danmaku and its creative potential
- Inspired by Impossible Spell Card, but expands with more solutions and player freedom
- Light on story, heavy on gameplay—perfect for pick-up-and-play or long challenge runs
- Catering to both quick-stage runs and marathon STG experiencesFunctions both as a "danmaku art gallery" and a technical proving ground for STG fans
Touhou Iyuushou ~ What the Bullet Hell?! — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm giving a recommends in Touhou solidarity, but I'm not sure if I'm too big a fan of this game, to be honest. Here's the reasons: 1. The patterns don't really lend themselves well to the tight dodging loops that you have to do in real ISC or the other scene games. A lot of them just boil down to bullets moving in weird nonstandard ways, or directional bullets such as arrows that are pointed in one direction but move in another. It doesn't look great and doesn't play well either. Trying to NI seems really unbalanced, in stark comparison to ISC. Some of the spells are just 5 maingame spells mashed together which is questionable design. 2. The multiboss scenes don't mesh well, same problem as VD. 3. Using the tracks from the source games feels weird and I don't like it. Those tracks weren't designed for scene games and it shows. 4. The item system was kind of whatever because the "tank hits" item is so powerful you can just use that, attempt some halfhearted dodging, and get through pretty much every scene. Overall, as a peer scene game released around the same time, I'd say Flickerframe Shutter Festival much more worth the money if you're deciding between the two games.8 found this helpful
Imagine a "scene danmaku shooter" with DIFFICULTY selection. Yeah. This is THAT good. Definetely DO give it a try even if you're retired/newbie stg player. A LOT of fun!6 found this helpful
The game is enjoyable, if players do not serious about art assets, sound assets and game balance. I like derivative works of derivative works.3 found this helpful
Pretty solid bullet hell adventure! This one takes spells from four other fangames, and gives you an Impossible Spell Card like "boss rush" or challenge mode game. You have a similar type of tool system, and you get rewarded if you manage to capture the card without using any of the tools. This one, unlike ISC, does have difficulty levels, and you get credit for each of the lower difficulties. If you do normal, you get credit for easy, and if you do hard you get credit for both normal and easy as well. The cards themselves are quite varied, there's over 60 of them, and will challenge all the major types of play and strats. Most of the cards are pretty easy to read but you will have some extra level of "gotchas" that punish blind play. This is a challenge game without lives, so it's quick and easy to retry. One particular (overpowered in some ways) tool is a one time use per spell invulnerability (so even better than a shield like Reisen's from Touhou 15), this one is great to use when you're learning a spell because it gives you a chance to see how you may need to route, misdirect, or stream in an actual attempt. One particular boss you fight has a very fast aimed set …2 found this helpful
I'm a big fan of scene games (and I love ISC in particular, too) and this one is pretty good! This game is super snappy and has a brisk, breezy pace to it. A no-item clear of a scene tends to last two or three waves and from 15 to 30 seconds, so around as long as a spell card capture in a normal Touhou game. You clear scenes soon after you figure out what you're supposed to do, unlike ISC or the photogames where you "get" a scene after a few minutes, but end up spending an extra hundred attempts on it because you have to endure seven waves in a row. This has ups and downs - ups being that you're rarely ever trapped on something for too long, and downs being that you can [url=https://files.catbox.moe/6halak.mp4]get lucky a few times[/url] and clear stuff you don't understand. And like ISC, there's a big focus on damage optimization. Your shot has a slight conical spread that you can pseudo-shotgun with. I say "pseudo" because you don't have to be very close to the boss at all to hit with all your shots, but there's still something of a shotgunning element to it: being closer to the boss lets you wiggle around more while still doing max damage, while being farther gives you more s…2 found this helpful
instant dopamine when I clear stages
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