

Vambrace: Dungeon Monarch
Dvora Studio Co. Ltd. · May 8, 2025 · Dark Fantasy, Card Battler, Tower Defense, Deckbuilding, Roguelite
Buy Vambrace: Dungeon Monarch from Eneba at $5.56 — the cheapest of 12 stores we compare.
Where to buy Vambrace: Dungeon Monarch — official stores
Cheapest Vambrace: Dungeon Monarch keys — keyshops
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Vambrace: Dungeon Monarch price by region
Vambrace: Dungeon Monarch costs £3.57 in the United Kingdom, €4.00 in Europe (EUR), $5.56 in the United States, CA$19.49 in Canada, A$21.95 in Australia and zł22.13 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.57 −70% | £11.99 | £3.57 | 3 | |
| €4.00 −60% | €5.99 | €4.00 | 13 | |
| $5.56 −60% | $5.99 | $5.56 | 12 | |
| CA$19.49 | CA$19.49 | — | 1 | |
| A$21.95 | A$21.95 | — | 1 | |
| zł22.13 | — | zł22.13 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Vambrace: Dungeon Monarch
Vambrace: Dungeon Monarch has you commanding a magical deck of cards to summon and buff troops that automatically battle waves of invaders trying to destroy your dungeon. This unique blend of deck building, tactics, and auto-battler gameplay rewards strategic synergies between your units and spells while you actively position yourself to maximize their devastating power.
Step into the role of a Dungeon Monarch, a chosen guardian of your master's dungeon. Equipped with formidable magic and an inexhaustible army of summonable troops that synergize with one another, your mission is to repel adventurers, envious rivals, and other deities seeking to invade and raze the dungeon.
DEADLY DECK BUILDING TACTICS
Vambrace: Dungeon Monarch features a unique, fast-paced combination of deck builder, tactics, auto-battler, and dungeon defense gameplay!
Utilize your strategic deck of cards to unleash devastating magic spells and summon formidable combat units onto the battlefield. Annihilate your foes with lightning bolts, fireballs, and barrages of arrows while buffing your troops with bonus damage, morale boosts, and protective armor. Observe as your units join the battle, decimating intruders with their unique abilities.
Archon hunters from around the world invade your god's lair to seek her golden throne, aiming to take advantage of the master's lapses in power. But this dungeon has a new leader: the Monarch, the god's regent. But is this new one worthy of his position and power?
Armed with a magical deck of cards, each representing your abilities, you summon and support units as they wreak havoc on enemies. You can only carry so many cards, so you’ll need to come up with a sound strategy that makes the most of the cards you have and customize your deck to deal with a variety of foes bent on looting and destroying your dungeon.
- A unique combination of deck building, dungeon defense, tactics, and auto-battling
- Cards and units can synergize to increase their powers. Tactically plan to make the most of these synergies and send your enemies packing!
- Once on the battlefield, your units will attack on their own, but as their leader, you can move around the dungeon to make the most of their ferocious fighting abilities!
- Construct towers and other buildings to speed troop summoning and unlock additional features
- A fun, fresh, and fiendish art style
- Random events boost the game’s replay value
Vambrace: Dungeon Monarch — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Vambrace: Dungeon Monarch has an interesting foundation blending deck-building and auto-battler mechanics with a compelling espionage plot, but it's hampered by significant balance issues, excessive RNG that gates progression, poor UI that makes synergy management frustrating, and buggy mission reward systems that can block access to max-level abilities. Players praise the unique mechanical mashup and charming art style, while criticizing the unbalanced difficulty spikes, cumbersome interface, weak writing translation, and AI pathing that causes units to get themselves killed.
This may be the most unbalanced game I've ever played. It's mind-blowing. The enemy will send waves of legendary swordsmen during boss battles. These are units that can take 80% of your MONARCH'S HP in one shot. That's effing ridiculous. They will just flood you, and that's before their boss even shows up. You can summon reinforcements, but only up until about wave 16. Since the enemies mostly kill off your units AFTER that point, you essentially do not get reinforcements. That seems like a horrendous design oversight. To add insult to injury, your units seem to insist on going from areas that are well-defended to open areas where they will get slaughtered. They seem determined to suicide themselves on enemy forces. What a mess...4 found this helpful
Take on the role of the Dungeon Monarch, the chosen protector of your master's domain. Armed with potent magic and an endless legion of summonable troops that work in harmony, your task is to defend the dungeon from invading adventurers, jealous rivals, and powerful deities who seek to conquer and destroy your stronghold. The stakes are high, and only your strategic prowess can maintain control. Vambrace: Dungeon Monarch offers a distinctive and fast-paced gameplay experience that blends deck-building, tactical combat, auto-battling, and dungeon defense. You’ll command a strategic deck of cards, each representing unique spells and summoning abilities. Use devastating attacks like lightning strikes, fiery explosions, and volleys of arrows to crush your enemies, while simultaneously boosting your units with morale enhancements, extra damage, and protective shields. Watch as your summoned forces spring to life, leveraging their individual skills to eliminate waves of intruders. Your dungeon faces constant threat from archon hunters—legendary warriors vying for the golden throne and eager to exploit any weakness in the master's power. However, the dungeon now has a new ruler: the Mon…4 found this helpful
I found this game's plot....weirdly compelling. (it is at times very poorly translated, and the philosophical parts of the character development I thought were weak, but the espionage plot threads were very fun) Also the mechanical mish mash of a long-form roguelike auto-battler deck builder was really interesting, if at times slightly grating. There are a couple of significant UI issues, and I have experienced a few critical bugs in the free play mode. But overall solid. Worth it at full price, super worth it on sale, deserves much better than a mixed review score. If you like weird quirky games doing interesting things, this one's for you. If you like super polished experiences with no bugs, good writing, and well explained balanced gameplay, maybe take a skip on this one.3 found this helpful
Sideways thumb. The writing it absolutely awful but the gameplay is alright with an interesting mix of deckbuilder for spells and a kind-of 'lane' autobattler. Thankfully you can just skip the story beats every time they come up and it's not too painful. What stopped me playing however is that the UI is unbearably bad: for a game where synergies matter, not knowing what creatures die round to round so you can replace that exact one is.. frustrating. And that frustration spills over into every interaction you have with managing your field. To put it simply, the UI is functional but antagonistic towards playing well. If you can get past that, there's a fun enough game below. For me it was a bit too much of a hurdle. 5/103 found this helpful
I had a lot of fun with this game. The synergy system is fun; leveling up your factions and fortifying the dungeon allows for a feeling of constant progress that drives things forward. The story had its ups & downs, but I genuinely liked the main characters and was interested in what was going to happen. The art style was charming. That said, there are a number of bugs, translation issues, and the interface is a bit cumbersome. Nothing that kept me from being excited for the next round, and nothing critical. Contrary to what some of the other posts mention: the cutscenes are all skipable if you're not into the story. 25 hours at sale price made for a lot of fun. People had a lot of mixed things to say about Vambrace: Cold Soul, too, but I think this developer has some unique ideas and wrapped up in a charming aesthetic/world. I would be keen to see more.2 found this helpful
How tf an auto chess game got a story this good?? Yeah it starts pretty simple but as the game goes on, it gets bigger and slightly complex. And when you new cards, stronger units and buildings, it's a steamroll. But the game at its core, relies on RNG which can be good or bad. You may get the units/cards/buildings you are seeking to upgrade and synergize with your dungeon but sometimes you gotta reroll and pray you actually get them. At worst, you may load a previous save when you can't get a perk you want after running out of rerolls. Now, the gameplay is very different from the previous vambrace game, but for lore reasons it makes sense to be this type of game. Also the game seems to be a [spoiler] prequel [/spoiler] to vambrace: cold soul. Finally, unlike other dvoria studio games, this one lacks notes to read as a way to enrich the background lore of the events that happen in story mode but it seems like to compesate for this, the cutscenes have a moderate high amount of flashbacks. Forgot to mention that it's the first dvora studio game with 8 save slots, but there is only 1 ending so...yeah.
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