Villages & Dungeons

Villages & Dungeons

CaCaFrog Studio · May 20, 2025 · Deckbuilding, Roguelike, Auto Battler, Turn-Based, Strategy

Buy Villages & Dungeons from Eneba at $1.59 — the cheapest of 4 stores we compare.

PC
Very Positive91% · 1,1705playing now
Best price 83 All-time low
$1.59-77%
⭐ lowest tracked
Eneba Buy at Eneba

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Where to buy Villages & Dungeons — official stores

Steam
Steam
Standard Edition · Steam
$6.99
Buy
Fanatical
Standard Edition · Steam
$6.99
Buy

Cheapest Villages & Dungeons keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Eneba
Standard Edition · Steam
$1.59
Buy
Loaded
Standard Edition · Steam
-46%
$4.19
$7.79
Buy

Villages & Dungeons price by region

Villages & Dungeons costs £0.98 in the United Kingdom, €1.10 in Europe (EUR), $1.59 in the United States, zł6.09 in Poland, $6.99 in Georgia (USD), CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand and R$23.50 in Brazil right now.

Cheapest Villages & Dungeons offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.98 −83% £5.89 £0.98 3
Europe (EUR) €1.10 −84% €6.89 €1.10 5
United Statesyour region $1.59 −77% $6.99 $1.59 4
Poland zł6.09 −81% zł31.99 zł6.09 2
Georgia (USD) $6.99 $6.99 — 1
Canada CA$8.99 CA$8.99 — 2
Australia A$10.25 A$10.25 — 2
New Zealand NZ$10.49 NZ$10.49 — 1
Brazil R$23.50 R$23.50 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Villages & Dungeons

✦ AI summary

Villages & Dungeons is a strategy card game where you build dynamic decks from over 300 cards across five elements and tackle randomized dungeons filled with unexpected events in a multiverse setting. Its innovative 1+4 minimalist deck-building system and in-run card evolution mean every run feels completely different, blending strategic deckcraft with rogue-lite unpredictability.

This is a flexible strategy card game infused with Rogue-lite elements, where every adventure brims with unpredictability. Confronting randomized dungeons, unexpected events, and a multiverse setting, each choice you make will forge a completely unique gaming experience.Build Your Deck , Explore Endless Dungeons!
  • The '1+4' minimalist deck-building system : 1 core card + 4 support cards
  • Five elements : Water, Fire, Wood, Light, Dark – craft unpredictable builds
  • Diverse rune customization : unique abilities to elevate your combat experience
  • Over 300 cards to strategize with,every battle presents a new deck-building challenge!
  • Flexibly adapt your battle deck then immerse in strategic thrills.
  • In-run deck crafting & evolution: Even unwanted cards forge your path to power.
  • Diverse dungeon modules: Every expedition ventures into the unknown.
  • Fresh treasures & formidable foes await your discovery. 
  • Randomized encounters await in your adventure,shape your destiny with every decision.
  • Recover, upgrade, or warp unpredictably,prove your mastery of strategy & serendipity.
  • Salvage loots from failed runs,the meta progressions improve your power.
  • Beyond a single dungeon.An intricate multiverse where infinite possibilities converge.

Villages & Dungeons — game info

Platforms
Windows, macOS
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

DLC & expansions

🎁 Complete the collection

Base game + 1 of 2 DLC at today's best prices (some DLC unpriced).

$4.58
to own everything

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Villages & Dungeons is a charming turn-based deckbuilder with attractive pixel art and an engaging gameplay loop, though players are divided on its execution. Common complaints center on heavy RNG reliance in later stages, unbalanced card design, and confusing systems that can frustrate newcomers, though some players find the mechanics rewarding once understood. Most reviewers recommend it for fans of the genre willing to embrace the luck factor, though opinions vary on whether it's worth full price given the balance issues.

Not recommended Sep 9, 2026
So I actually didn't know most of this was AI generated, for the first 5min. Listen, I get it.. if you are a solo dev, Maybe all you know how to do is code, cool. (even though I think it may be vibe coded as well) However, Mind you AI is just a tool, and will not replace common knowledge of how games should be made. Primary example is the music and the lack of structure. RNG music is not appealing, and sounds like we are just listening to someones overly hyped mix-tape. INSTANT vibe killer. (we go from a grim-dark aesthetic town to blaring rock that is really just noise? not cool) And as for Lyrics... most auto-generated I've heard. Again AI IS A TOOL, but it will not replace the mind of those who wield it. You have to have a Good base to build upon, not just throw the story or synapses into the lyric generator and see what happens. The game play is okay.. for the most part, but still OVERLY complicated. Honestly, I think the design is what makes the cars harder to understand. Not only that, you have too keep track of too many sub-sets of the cards for it to be engaging enough to warrant that. I am just disappointed
4 found this helpful
Recommended Sep 2, 2026
There is a village and a dungeon, so they're not lying. You are Devon Deck. Your mission? Conquer the dungeons below the Hot Dog City before the vendors go out of business. But for real, this is a very fun and sweet turn-based deckbuilder roguelite game. It's a little bit to heavy RNG oriented, so in the later stages only luck will help you, but I still recommend it as the gameplay loop, music and the graphics are pretty cool. To quote Larry David: "everyone wants to be a pickle hero".
4 found this helpful
Not recommended Sep 4, 2026
I love the art style, but the game itself is confusing and frustrating.
3 found this helpful
Not recommended Aug 28, 2026
Mixed feelings on this one. This game is an iOS port The game is designed around using Runes to make builds. Most cards are awful, with no redeeming factors as to why you would use them. Lots of luck involved and you need to spend heaps of Lucky Coins if you want consistent wins. The challenge starts around Tier 4-5 cards, where some are disgustingly powerful, almost to the point where you should abandon any element stacking you were doing so you can use them. I don't see the genius behind the balance of the cards. Other than that, it's playable, but mildly frustrating when RNG beats you.
3 found this helpful
Recommended Aug 28, 2026
I'll preface this one by saying I'm not particularly good at deckbuilding games or roguelikes. However, I was able to easily digest the activation and monster systems in this game to beat the first dungeon's final boss on my second try. Every single review that complains about difficulty bewilders me and is either people who didn't try to understand the game's systems or expected free wins. With that said, even though I ran a Druid Priest attack deck with buffs plus heals, I was constantly threatened - it definitely wasn't a free win. Enemies with debuff abilities could clear my main buffs, magic and poison damage constantly threatened me, and I was consistently stymied by slows. What led to the win was not taking every encounter head on, fleeing from some (yes, you can do this) while picking and choosing others. I found the challenge to be refreshing. I also found that I didn't equip a rune stone (lol) about halfway through. Oops. Also, the pixel art style is as per usual, timeless and enjoyable. The soundtrack is also a nice mix of relaxing and pulse pounding depending on the situation. Overall, I'd like to see this game on Android as well, as it played very well on the Steam …
2 found this helpful
Recommended Sep 7, 2026
Fun, challenging deck builder for a few hours of fun. If you like thinking about how to optimize systems, or min/maxxing characters, you'll probably like this.
1 found this helpful

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