

Villages & Dungeons
CaCaFrog Studio · May 20, 2025 · Deckbuilding, Roguelike, Auto Battler, Turn-Based, Strategy
Buy Villages & Dungeons from Eneba at $1.59 — the cheapest of 4 stores we compare.
Where to buy Villages & Dungeons — official stores
Cheapest Villages & Dungeons keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Villages & Dungeons price by region
Villages & Dungeons costs £0.98 in the United Kingdom, €1.10 in Europe (EUR), $1.59 in the United States, zł6.09 in Poland, $6.99 in Georgia (USD), CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand and R$23.50 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.98 −83% | £5.89 | £0.98 | 3 | |
| €1.10 −84% | €6.89 | €1.10 | 5 | |
| $1.59 −77% | $6.99 | $1.59 | 4 | |
| zł6.09 −81% | zł31.99 | zł6.09 | 2 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 2 | |
| A$10.25 | A$10.25 | — | 2 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Villages & Dungeons
Villages & Dungeons is a strategy card game where you build dynamic decks from over 300 cards across five elements and tackle randomized dungeons filled with unexpected events in a multiverse setting. Its innovative 1+4 minimalist deck-building system and in-run card evolution mean every run feels completely different, blending strategic deckcraft with rogue-lite unpredictability.
- The '1+4' minimalist deck-building system : 1 core card + 4 support cards
- Five elements : Water, Fire, Wood, Light, Dark – craft unpredictable builds
- Diverse rune customization : unique abilities to elevate your combat experience
- Over 300 cards to strategize with,every battle presents a new deck-building challenge!
- Flexibly adapt your battle deck then immerse in strategic thrills.
- In-run deck crafting & evolution: Even unwanted cards forge your path to power.
- Diverse dungeon modules: Every expedition ventures into the unknown.
- Fresh treasures & formidable foes await your discovery.
- Randomized encounters await in your adventure,shape your destiny with every decision.
- Recover, upgrade, or warp unpredictably,prove your mastery of strategy & serendipity.
- Salvage loots from failed runs,the meta progressions improve your power.
- Beyond a single dungeon.An intricate multiverse where infinite possibilities converge.
Villages & Dungeons — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 2 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Villages & Dungeons is a charming turn-based deckbuilder with attractive pixel art and an engaging gameplay loop, though players are divided on its execution. Common complaints center on heavy RNG reliance in later stages, unbalanced card design, and confusing systems that can frustrate newcomers, though some players find the mechanics rewarding once understood. Most reviewers recommend it for fans of the genre willing to embrace the luck factor, though opinions vary on whether it's worth full price given the balance issues.
So I actually didn't know most of this was AI generated, for the first 5min. Listen, I get it.. if you are a solo dev, Maybe all you know how to do is code, cool. (even though I think it may be vibe coded as well) However, Mind you AI is just a tool, and will not replace common knowledge of how games should be made. Primary example is the music and the lack of structure. RNG music is not appealing, and sounds like we are just listening to someones overly hyped mix-tape. INSTANT vibe killer. (we go from a grim-dark aesthetic town to blaring rock that is really just noise? not cool) And as for Lyrics... most auto-generated I've heard. Again AI IS A TOOL, but it will not replace the mind of those who wield it. You have to have a Good base to build upon, not just throw the story or synapses into the lyric generator and see what happens. The game play is okay.. for the most part, but still OVERLY complicated. Honestly, I think the design is what makes the cars harder to understand. Not only that, you have too keep track of too many sub-sets of the cards for it to be engaging enough to warrant that. I am just disappointed4 found this helpful
There is a village and a dungeon, so they're not lying. You are Devon Deck. Your mission? Conquer the dungeons below the Hot Dog City before the vendors go out of business. But for real, this is a very fun and sweet turn-based deckbuilder roguelite game. It's a little bit to heavy RNG oriented, so in the later stages only luck will help you, but I still recommend it as the gameplay loop, music and the graphics are pretty cool. To quote Larry David: "everyone wants to be a pickle hero".4 found this helpful
I love the art style, but the game itself is confusing and frustrating.3 found this helpful
Mixed feelings on this one. This game is an iOS port The game is designed around using Runes to make builds. Most cards are awful, with no redeeming factors as to why you would use them. Lots of luck involved and you need to spend heaps of Lucky Coins if you want consistent wins. The challenge starts around Tier 4-5 cards, where some are disgustingly powerful, almost to the point where you should abandon any element stacking you were doing so you can use them. I don't see the genius behind the balance of the cards. Other than that, it's playable, but mildly frustrating when RNG beats you.3 found this helpful
I'll preface this one by saying I'm not particularly good at deckbuilding games or roguelikes. However, I was able to easily digest the activation and monster systems in this game to beat the first dungeon's final boss on my second try. Every single review that complains about difficulty bewilders me and is either people who didn't try to understand the game's systems or expected free wins. With that said, even though I ran a Druid Priest attack deck with buffs plus heals, I was constantly threatened - it definitely wasn't a free win. Enemies with debuff abilities could clear my main buffs, magic and poison damage constantly threatened me, and I was consistently stymied by slows. What led to the win was not taking every encounter head on, fleeing from some (yes, you can do this) while picking and choosing others. I found the challenge to be refreshing. I also found that I didn't equip a rune stone (lol) about halfway through. Oops. Also, the pixel art style is as per usual, timeless and enjoyable. The soundtrack is also a nice mix of relaxing and pulse pounding depending on the situation. Overall, I'd like to see this game on Android as well, as it played very well on the Steam …2 found this helpful
Fun, challenging deck builder for a few hours of fun. If you like thinking about how to optimize systems, or min/maxxing characters, you'll probably like this.1 found this helpful
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