

Ayo the Clown
Cloud M1 · July 28, 2021 · Platformer, Action-Adventure, Adventure, Action, Indie
Buy Ayo the Clown from Steam at $19.99 — the cheapest of 2 stores we compare.
Where to buy Ayo the Clown — official stores
Ayo the Clown price by region
Ayo the Clown costs £0.47 in the United Kingdom, €0.53 in Europe (EUR), zł2.93 in Poland, $19.99 in the United States, $19.99 in Georgia (USD), CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia and R$37.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.47 −97% | £15.49 | £0.47 | 3 | |
| €0.53 −97% | €16.79 | €0.53 | 3 | |
| zł2.93 −96% | zł71.99 | zł2.93 | 2 | |
| $19.99 | $19.99 | — | 2 | |
| $19.99 | $19.99 | — | 1 | |
| CA$22.79 | CA$22.79 | — | 2 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| A$28.95 | A$28.95 | — | 2 | |
| R$37.99 | R$37.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ayo the Clown
You play as Ayo, your not-so-average clown, in search of his best friend and beloved dog who has mysteriously disappeared. What happened to Bo? Will they ever juggle together at the park again? Or set up that circus act they’ve always planned? You’ll find out along this incredible adventure as you strive to reunite clown and dog. Like all good adventures, you won’t be all on your own. Ayo’s world is full of friendly people and interesting creatures that are willing to lend a helping hand.
FEATURES:
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Ayo the Clown — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
cute little simple platformer with a chill clown3 found this helpful
Ayo the Clown is a delightful 2.5D platforming adventure developed and published by Cloud M1 that embraces the charm of classic mascot-driven games while introducing enough original ideas to stand on its own. The story revolves around Ayo, a cheerful circus clown whose faithful dog, Bo, suddenly vanishes under mysterious circumstances. Determined to bring his companion home, Ayo embarks on an adventure that carries him through imaginative environments filled with colorful inhabitants, unusual dangers, and plenty of hidden surprises. While the narrative remains simple and family-friendly, its cheerful tone and lighthearted humor provide a welcoming backdrop that suits the game's playful nature from beginning to end. The gameplay is built around traditional platforming fundamentals, but it rarely feels repetitive thanks to the steady introduction of new mechanics and environmental concepts. Every world offers its own visual identity and gameplay twists, ensuring that players are constantly adapting to fresh obstacles rather than repeating the same challenges. Responsive controls make jumping, climbing, sliding, and navigating hazards feel satisfying, while the gradual introduction o…2 found this helpful
This is firmly "okay", which has to make it a not-recommend for me. Multiple flaws made it so I finished chapter 3 and don't really want to play it any more. It's okay but it's not really fun. It's a shame because I like when games break out little mini-games, the graphics are fine, but the flaws: 1. wireless xbox gamepad (on linux might make a difference maybe?) mostly works but X (supposed to be attack) and the two right trigger buttons (supposed to be cannon controls) don't do what they're supposed to, and some buttons go to menu that I think aren't supposed to, like there's just some misbindings there, and you can't customize your bindings. 2. the camera often lags behind or goes the wrong way - the worst case of this was a "slope slide" scene where Ayo went entirely off the bottom of the screen, so I jumped thinking maybe I wasn't supposed to be going that way, resulting in death. On replay, the camera behaved correctly, I was supposed to just keep sliding. 3. The collision box for jumping on enemies is bleh, it often thinks you touched them from the side rather than above even when that's clearly not right. You have to hit them very central. 4. The levels are too long and n…1 found this helpful
Not good, not terrible. Levels are all seemingly unique but are way too long and not well-designed. To find all the collectibles you have to backtrack. In better platformers I could of played twice as many levels in the same 37 minutes. Controls are unusual. You have a jump and glide ability and you have to press up on the d-pad with A to use it instead of just double tapping and holding A. Good humor and good theming. Checkpoints are a pie slamming in your face. It's mediocre. There's nothing unique to the game and what it copies is just passing grades. I wish I could say different.1 found this helpful
I expected this to be a budgety jankfest to be very honest, just based off the marketing and advertising that I saw, but I was actually very pleasantly surprised at how solid this was. Nice level designs and variety, solid movement and platforming mechanics, and very reasonable and satisfying difficulty scaling as you progress through the game. Beat the game any% in roughly 6 1/2 hours which felt like the perfect length for an experience like this. I'd love to see this studio's next project 'cause I imagine it'll be even better,
I like it.
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