

1993 Space Machine
Exceed · 2016 · Gun Customization, Co-op, Shoot 'Em Up, Arcade, Side Scroller
PC
Mostly Positive75% · 114
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About 1993 Space Machine
Space shooters never die.
1993 is a testament to that, honoring classics like Life Force, R-Type and Xenon II. We're keeping the genre alive.
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1993 S.M was made in 1993. It is not made to look retro. It is not polished for today's tech - this is the genuine thing!
It's 1993 - Today! (Further updated in 2020!)
What reviewers say:
In short:
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Started in the age of the Amiga 500, this game was featured in Amiga format and Commodore User - two of the largest gaming magazines of the time. A series of unfortunate events prevented this space shooter to get finished. We plan to do that now!
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Game story:
"Towards the end of the interstellar wars, chaos spread and one band of elite mercenaries acted more like pirates and looters than actual soldiers. The leader of this group was the notorious and infamous Colonel Nestor.
Without a doubt the biggest prize of their looting campaigns was the Spacemachine: a device designed to terraform barren planets and making them habitable. With this device, and the rest of their treasure, Nestor and his men started to build an army that now poses a great threat to the known star systems.
Mission: Bring back the Space Machine."
Featured on:

https://store.steampowered.com/app/373480/1993_Space_Machine/
1993 is a testament to that, honoring classics like Life Force, R-Type and Xenon II. We're keeping the genre alive.
⠀⠀⠀⠀⠀⠀⠀⠀

1993 S.M was made in 1993. It is not made to look retro. It is not polished for today's tech - this is the genuine thing!
It's 1993 - Today! (Further updated in 2020!)
What reviewers say:
- Holy moly! I'm in! I'm sold! This is a freaking phenomenal game. 8-Bit Eric
*I am so dead chuffed with this game. Jamie from the Games Shed
*1993 Shenandoah has that same level of addictive quality in design and execution. Elliot Ossange - Bonusstage
*I absolutely love this game! It is soo charming! Jamie from the Games Shed
*The enemy is varied and vast, coming in many flavours and types. There are basically everything and anything you can think of. Elliot Ossange - Bonusstage
*This is an absolute gem! I really really recommend this! Jamie from the Games Shed
*I can’t recommend 1993 Shenandoah enough. The aesthetics of the design, the levels... Elliot Ossange - Bonusstage
*I'm definitely digging the hell out of this game. 8-Bit Eric
- You're in charge! Explore and secure the different worlds in the order that fits your taste and urge.
- The kick ass weapon system lets you unlock weapons for use in later play sessions. We feature both classic powerful weapons plus some fresh smart weapons.
- Of almost 100 deadly enemy types, we have crafted unique evil behaviours for most of them.
- As an extra game mechanic we have introduced a new health and shield system for more interesting game play.
- Up to four player co-op mode.
In short:
- 9 Ships to choose from
- 25 Different weapons with 3 power levels
- 14 Levels
- 10 Different Bosses
⠀⠀⠀⠀⠀⠀⠀⠀

Started in the age of the Amiga 500, this game was featured in Amiga format and Commodore User - two of the largest gaming magazines of the time. A series of unfortunate events prevented this space shooter to get finished. We plan to do that now!
⠀⠀⠀⠀⠀⠀⠀⠀

Game story:
"Towards the end of the interstellar wars, chaos spread and one band of elite mercenaries acted more like pirates and looters than actual soldiers. The leader of this group was the notorious and infamous Colonel Nestor.
Without a doubt the biggest prize of their looting campaigns was the Spacemachine: a device designed to terraform barren planets and making them habitable. With this device, and the rest of their treasure, Nestor and his men started to build an army that now poses a great threat to the known star systems.
Mission: Bring back the Space Machine."
Featured on:

https://store.steampowered.com/app/373480/1993_Space_Machine/
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Pros:[/h1] ✅ [b]The game is not too difficult and the checkpoint placement is generous (The Omega level can be very challenging).[/b] ✅ [b]Decent music.[/b] ✅ [b]A huge selection of weapons and multiple ships.[/b] [h1]Cons:[/h1] ❌ [b]The text window sometimes appears at the worst possible moments when you need to dodge multiple objects.[/b] ❌ [b]Broken achievements... As of now, you cannot obtain any of them legitimately.[/b] ❌ [b]Limited amount of money you can earn per run. Once a level has been completed, replaying it will not reward you with any additional money.[/b] ❌ [b]Too expensive for what it offers + broken achievements is a huge deal for me.[/b]26 found this helpful
Eh. It's an ok shmup.2 found this helpful
The title already narrates the story of the game: an Amiga production that ended up abandoned due to personal vicissitudes of the developers - I even vaguely recall having heard of the original title [b]Shenandoah[/b], which has been recovered for the 2020 update - until one of them found the old code and assets a couple of decades later and decided to resurrect the project with today's development tools. While some elements are clearly modern, like the 16:9 format, with others it's difficult to tell where the original production ends and new parts begin. The rotating shield, for example, feels new because with the joysticks mostly used at the time, I can't see it as a convenient mechanic. According to the devs, allowing up to four players was always in the plans, and they had even developed an adapter for that in the 1990s. The presentation would've been excellent at the time and it's still pretty good for today, an era where indie gaming has brought a big re-evaluation an resurrection of pixel art. A few ship designs aren't great but the variety of sprites and environments is really notable, showing it was indeed an ambitious production for those years. An especially original en…1 found this helpful
Tickles the exact same brain lobe as those old arcade cabinets of my youth, tucked in corners of hotels or pizza places or ferries, when there were never enough quarters to go around and the flashing lights and 8-bit sounds plied my young mind with the promise of cool sci-fi military hardware and explosions. So many explosions. Love. My only gripe is that you can't resize the window and it defaults to fullscreen without any in-app option to change that, which is kind of awkward with a superwide monitor.
All that it's missing is a synthesized voice saying "bloodmoney"
Honestly, it's neat that this game was revived after so many years. It's pretty fun too.
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