

Arkansas 2125
Marcin4001 · April 24, 2026 · RPG, Turn-Based Strategy, CRPG, 3D, Post-apocalyptic
Buy Arkansas 2125 from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Arkansas 2125 — official stores
Arkansas 2125 price by region
Arkansas 2125 costs $3.29 in Georgia (USD), £3.84 in the United Kingdom, €4.38 in Europe (EUR), $4.99 in the United States, CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £3.84 −16% | £4.59 | £3.84 | 2 | |
| €4.38 −16% | €5.19 | €4.38 | 2 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.49 | zł21.49 | zł24.23 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Arkansas 2125
- Turn-based gameplay focused on strategy and careful planning
- A wide variety of firearms, from basic pistols to more powerful weapons
- Melee weapons offering alternative combat styles
- A large variety of quests, including main story, side, and optional missions
- Character progression system with skill and stat development
- Multiple unique villages, each with its own story, NPCs, and activities
- Exploration of a post-apocalyptic world filled with secrets and dangers
- Strong focus on immersion and atmosphere
Arkansas 2125 — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's trying to be Fallout 1 sooooo bad. Great example. You leave the starting map tile, which is your dilapidated shack, and you have to head east, just like in Fallout 1....and the next town over, Clearwater, is just Shady Sands. Literally Shady Sands from Fallout 1. I tried giving this more effort and time but its so janky. Looked at the UI and thought, ok...is he trying to make this look bad, or is this just a UI asset pack. Look , I get wanting to copy Fallout 1, but you have to change some things up at least. Random encounters? Check. Traversing a map? Yep. No skill checks. Only 4 attributes. So no speechcraft. No pickpocket. Just technical, perception, strength and dexterity So dull. Put skill checks in this. A few things I like to see. A button to highlight all selectable objects. The ability to move the screen faster and zoom out further. And finally, the ability to increase the screen resolution past the 3 or 4 options we have. I might try this again in a year. I'm sort of desperate for new crpg's like fallout and was excited when I saw this on steam and somehow missed it... but its so janky atm.19 found this helpful
ENG / PL ══════════════════════════════ Arkansas 2125 – An old-school RPG that reminded me of the best Flash game era ✔ Exploration is rewarding and constantly encourages curiosity. I didn't expect Arkansas 2125 to hook me this much. At first glance it looks like another indie RPG inspired by the classics, but after playing it I realized it has something many modern games are missing – the simple joy of discovering the world. The biggest strength of the game is exploration. I'm one of those players who picks up absolutely everything that isn't nailed to the floor, and Arkansas 2125 rewards that mindset perfectly. You can loot almost everything you come across, which is a huge plus in my book. Every now and then you'll find a useful item, a hidden object, or something required to progress further. Exploration never feels pointless and constantly gives you that satisfying feeling of discovery. ✔ The game is very clear and rarely leaves the player confused. Unlike many modern games filled with endless markers, tutorials, and systems, Arkansas 2125 is easy to understand. Most of the time you know what your goal is and where you should be heading. The game doesn't necessarily hol…7 found this helpful
Overall it's a great game! The atmosphere is great. The story is logical and allows you to slowly explore, and there is little moments of charm like with the MAGA hat being called propaganda lol (Note MAGA is bad. It's just a great addition) .The only big problems are that in random encounters you can just... leave, There's AI generated imagery (However there's only one developer so it can be forgiven), and at the gas station unless if you have high strength you will die. Most are good like with Dylan, however with the elder at clearwater it's a bit clunky as he just blurts out he's 67. In combat accuracy for guns doesn't depend on range for some reason? An ap bar would be nice. Overall combat is fun. MY biggest gripe is that the camera doesn't follow you. It takes away the immersion for me because I feel like I am FOLLOWING Tom. I like the idea of the free republic it feels like a more morally dubious version of the NCR. The zombies feel like ghouls from fallout but not in a good way. They feel TOO much like ghouls and not enough of their own thing. They even say smoothskin, which is directly from fallout (shocking this game is based off of fallout!). I'm not against the zombi…2 found this helpful
The game so far is a good 3d representation of what classic fallout 1 & 2 would look like with prerendered graphics. A good indication that the game is looking for a very specific feel which I very much like. My only complaint so far is that for one quest I was given where I was to find flowers west of a settlement I did not see a marker being put on the map and was unsure where to investigate for the quest.1 found this helpful
Playing on Steam Deck. Really smooth gameplay. Everything seems to be there and working well. Just some minor quality of life things. Text is kinda small, if the zoom function zoomed the text in while in dialogue that would be great. During combat if I was able to scroll to the weapon using a button input or if just stayed on the weapon that would be much better. Right now after an attack I have to reselect it then click back on to the target. (maybe there is a button for that and I just haven’t found it yet) If there was also a button function that allowed me to scroll through my items while in combat that would also be helpful. I understand it’s made for PC. On the deck it’s a little finicky.(Again it may be there and just missing it). During gameplay it mentions action points but I’m not seeing how many I have or how many points an action cost on the U.I. (Maybe I’m just not looking in the right area) But so far super fun experience really does have the feel of the OG fall outs. Good job!1 found this helpful
fun work in progress!
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