

Backworlds
Logic Ember Limited · 2020 · Indie, Puzzle, Puzzle Platformer, Family Friendly, Singleplayer
PC
Positive100% · 20
This game is free to play. Get it on Steam →
Screenshots
About Backworlds
Backworlds is a multi-dimensional puzzle platform game in which you explore by painting. Move between two parallel worlds, each with its own unique set of properties, using your brush to flow seamlessly from one to the other. Solve environmental conundrums by using each world’s physical properties to your advantage, and use your own creativity to craft original solutions to the game’s puzzles.


Features
- Unique painting puzzle mechanic - let creativity flow in your solutions
- Non-linear - choose your own path to explore and play
- 4 distinct worlds - each with their own atmosphere and mechanics
- Boss levels and secrets
- Beautiful soundtrack by BAFTA nominated composer David Housden
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
How is this free? WTF!
amasing and nice relaxing
Definitely needs puzzle solutions or at least hints, mostly because I don't like wasting my time banging my head on a wall, wandering and brute forcing till I finally stumble into the answers. No hint system, no walkthrough guide that I could find online. Still, not all puzzle rooms are required to confront the stage boss and there's no death; no lives or health system. Teleport and map icons are convenient. Certainly worth trying till you get sick of it, and heck, it's free. .....(but damn I hate wasting my time)
Игра 'Backworlds' – это увлекательное приключение в жанре point-and-click с уникальной механикой порталов. Визуальный стиль впечатляет своей мрачной красотой и сюрреалистическими пейзажами, каждый экран словно картина, полная загадок и деталей. Геймплей основан на решении головоломок, требующих внимательности и умения мыслить нестандартно. Фишка с переключением между параллельными мирами добавляет сложности, заставляя искать скрытые подсказки и использовать окружение по-разному. Сюжет поначалу кажется туманным, но постепенно разворачивается, погружая в атмосферу тайны и мистики. Хотя игра может показаться сложной, удовлетворение от решения каждой головоломки огромно. 'Backworlds' – это не просто игра, а настоящее путешествие в мир сюрреалистических грез, которое оставит после себя незабываемые впечатления. Любителям жанра и ценителям атмосферных приключений - настоятельно рекомендую!
now THIS is what i call a HIDDEN GEM SERIOUSLY THOUGH, this is the game we have all been secretly wanting. simple, yet fun! QUICK NOTE!! when i put something in square brackets that is my selection, youll understand it! (hopefully :sob:) gameplay rating: alright i think im ready to touch grass its okay.. mid actually pretty good!! [ ACTUAL PEAK. CHANGE MY MIND. ] puzzle difficulty: wait that wasnt the tutorial? boom, done in a few seconds. ehh pretty difficult [ i can complete them faster than i snail.. i think.. ] give me about a year to complete this.. artstyle: boring and plain. decent.. i guess. pretty unique! i like it! [ now this.. this is AMAZING, i really like this! ] again, PEAK GAME, i love it a TON and it deserves a LOT more love!
This game is OK if you like puzzle platformers. The central gimmick simultaneously feels creative and like something I've seen dozens of times before. That's an odd sensation to have, but then Braid came out over 17 years ago. Some solutions are elegant, some make you feel clever, some feel like abusing physics exploits even though they're intended, some are really tedious to solve, and some once looked up just make you ask how you were ever supposed to figure out. A few situations exist that can softlock you, though there's thankfully a button in the menu to fix those. The metroidvania-esque layout doesn't really add anything and mostly just makes it annoying to backtrack to unfinished puzzles, especially the ones you can't even start until you beat all the bosses. I do appreciate that the devs were willing to try it out though. The ending is just kind of whatever. My idle musings of what kind of lore could go with the levels ended up being more interesting than the reality. This game pretty clearly didn't get the reception the devs hoped for. That's kind of a shame, but also understandable. I wish them success with whatever they're doing now.
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