

Bionic Traveler
UPGRADE · 2022 · Action, Adventure, Action RPG, Action-Adventure, Exploration
PC
8 user reviews75% · 8
This game is free to play. Get it on Steam →
Screenshots
About Bionic Traveler
Explore the wild, fantasy, and sci-fi realms of the world of Bionic Traveler! Wander in this semi-open 2D top-down world; encounter enemies, items, and NPCs in the world. Fight the enemies with your melee and ranged weapons while also getting dodging and teleporting away to manage your health. The game offers two main places for these combat encounters:
1. In the latest build the open world where you will encounter enemies out in the wild
2. The enemy arena in which you can challenge each of our enemies in a one-on-one fight
Aside from combat, read the lore of this world in our story section while listening to the tunes of our soundtrack, admiring our art assets, and speaking with the NPCs of our world in our art museum section.
Bionic Traveler is the 2021-2022 School Year Project of the University of Pennsylvania Game Research and Development Environment Club (UPGRADE).
Under the leadership of Di Lu (SEAS '22) and Edward Zhang (SEAS + Wharton '23), UPGRADE sought to use the development of this project to teach its members the processes of game development, to serve as an outlet for creative expression, and to provide the expression of bringing a game from concept all the way to market. Thus, the contents of this game were made over the course of a singular academic year at UPenn off of weekly meetings, a few extra-meeting crunches, and a hackathon.
The game was ultimately not entirely finished, but this build that is now listed on Steam serves to show off the work that the students in this club were able to accomplish on top of their rigorous course loads at UPenn.
The game concept was pitched by Praneel Chakraborty (CAS + Wharton '24), and the story premise was picked by Jimmy Ciardullo (SEAS '22).
Lennart Meincke (SAS '23) served as the project's lead programmer, Meggie Cheng (SEAS '22) served as the game's Art Director, Kevin Zhao (SEAS '22) served as the game's Sound Lead, and Kevin Ma (SEAS '25) and Jimmy Ciardullo (SEAS '22) served as the game's lead writers.
1. In the latest build the open world where you will encounter enemies out in the wild
2. The enemy arena in which you can challenge each of our enemies in a one-on-one fight
Aside from combat, read the lore of this world in our story section while listening to the tunes of our soundtrack, admiring our art assets, and speaking with the NPCs of our world in our art museum section.
Bionic Traveler is the 2021-2022 School Year Project of the University of Pennsylvania Game Research and Development Environment Club (UPGRADE).
Under the leadership of Di Lu (SEAS '22) and Edward Zhang (SEAS + Wharton '23), UPGRADE sought to use the development of this project to teach its members the processes of game development, to serve as an outlet for creative expression, and to provide the expression of bringing a game from concept all the way to market. Thus, the contents of this game were made over the course of a singular academic year at UPenn off of weekly meetings, a few extra-meeting crunches, and a hackathon.
The game was ultimately not entirely finished, but this build that is now listed on Steam serves to show off the work that the students in this club were able to accomplish on top of their rigorous course loads at UPenn.
The game concept was pitched by Praneel Chakraborty (CAS + Wharton '24), and the story premise was picked by Jimmy Ciardullo (SEAS '22).
Lennart Meincke (SAS '23) served as the project's lead programmer, Meggie Cheng (SEAS '22) served as the game's Art Director, Kevin Zhao (SEAS '22) served as the game's Sound Lead, and Kevin Ma (SEAS '25) and Jimmy Ciardullo (SEAS '22) served as the game's lead writers.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀11 found this helpful
I really hate voting this game down. It's grossly unfinished and easy to leave the map. The combat is serviceable, the pixel art average, and the world is mostly empty. The tutorial teaches the basics but not in an interactive way. Best of luck with completing this project. Great work for doing it in addition to your respective course loads. It's better than my attempt at an RPG as a final class project. It's just lacking as a game in it's own right on Steam.2 found this helpful
[h1]Before I played UPGRADE 2021-22 - Bionic Traveler, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]1 found this helpful
"Bionic Traveler" is a student project from University of Pennsylvania. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming. Worse, this is beyond just low quality 2D artwork here, it's the laziest of all... about 2-3 hours worth of pixelcrap makes up the entirety of the game assets here. The students were told that pixelcrap is fine... in 2022. Certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. The students were scammed. Anyway, what matters is what value this has for gamers, and that is none... it's a shallow, short, and pointless 2D pixelcrap JRPG looking "adventure" game (heck, RPG Maker asset flips look better than this) with lightweight exploration elements and some badly written dialogue. Frankly if I was the Dean of UPenn…
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