

Blast Processed
Eli Bailey · 2025 · 3D Platformer, Action, First-Person, Precision Platformer, Early Access
PC
This game is free to play. Get it on Steam →
Screenshots
About Blast Processed
Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.
Key Features:
- Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play.
- Consistent, fully deterministic gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times.
- Eight official maps with level design inspired by Team Fortress 2's community-made jump maps & other Source movement gamemodes.
- Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments.
- A full replay system which saves your best times on maps to watch back or race against as a ghost.
- Official in-game leaderboards available through a Steam DLC.
- More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series.
NOTE:
This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
runs well, plays well struggled my first day. went to bed, next day, it all clicked. very cool gaem. excited for new maps!2 found this helpful
I know this is just a skill issue, but man, this game is way too hard. Overall 1/10, not worth the storage space, but not bad enough to leave a negative review, though it deserves one for those horrible tutorials.
I definitely wanted to try this game—I came across it on YouTube through the devlogs, and it looked great! Unfortunately, the experience wasn't what I expected, as I encountered some unusual mechanics that don't really align with the true Rocket Jumping experience in TF2. Essentially, it seems the developer aimed to capture the feel of speedrunning TF2 maps, but without putting in the time needed to learn and refine the techniques to achieve that. Instead, that time was invested in building something similar to evoke a comparable sensation, which, to be fair, is quite satisfying. However, the experience doesn't really resemble an actual TF2 speedrun. Acceleration feels disproportionate, pogo and speedpogo are affected by that, wall shots feel odd, wall catches are absent because they're not necessary, and rocket speed is so high that the rocket will always reach your destination before you do—no matter how fast you're moving. Even while falling, you can still pull off a wall climb. Syncs feel uncomfortable for the same reason: the rocket speed. If you already have some experience with rocket jumping in TF2, you might want to approach this one with caution, as practicing a lot in t…
peak gaming very fun
it does, in fact, have b-hopping
gg
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