

Escape Velocity
Rats with Wings · 2026 · Puzzle Platformer, 3D Platformer, 3D, FPS, Precision Platformer
PC
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About Escape Velocity
Blow your way out of a collapsing bomb factory in Escape Velocity, an explosive-based First Person Puzzler!
UPDATE 4 (9/12/2025)
UPDATE 3 (8/20/2025)
- Use sticky bombs, cannons, and modular fuses to fling yourself (and other stuff) across the wreckage of your old workplace
- Peek at your coworker's computers to find out more about their lives and the secrets that built the company
- Explore an alien industrial park and find hidden collectibles and puzzles to unlock a new ending
UPDATE 4 (9/12/2025)
- Heads up: Settings have changed and your options and demo progress may have been reset. Sorry about that!
- Improved pick-up mode!! now you just have to hold "E" to pick up things, including things that are being flung at you
- Starter bombs now change color and produce effects when near a bomb-fuse to indicate contextual behavior (it's purple now)
- Fixed issue where player couldn't look up or down. Whoops.
- Fixed issue where "restore default settings" would set "invert Y" to "on".
- Fixed issue where player would receive a pick up prompt where a vaporized object formerly was.
UPDATE 3 (8/20/2025)
- OS cursor no longer shows on top of game cursor in various menus
- improved Starter behavior when near fuse-- player will no longer be launched if starter projectile is close enough to trigger fuse. Unless the fuse is behind a wall. Then you can launch fine.
- Level select screen!!!
- fixed (removed) "super jump" when spamming Starter
- Starter now launches more predictably when player is "below" projectile (IE on a ramp)
- Player now receives air control upon hitting a wall (this is useful)
- Audio settings should now more consistently persist between levels
- game save states of all sorts should now work a LOT more reliably now.
- Kickstarter banner removed. Thank you everyone!
- Added killplanes to bsp 2
- Added invisible walls to bsp 2
- Added skybox mountains to bsp 3
- Minor light improvements to bsp 3
- Added invisible walls to bsp 4
- Removed collision from decorator on bsp4
- Fixed game icon! yay
- CONTROLLER SUPPORT! well, kinda. Like 75% of it. Menus are navigable, player is fully controllable, but terminals can't be scrolled and act weird if you jump between M&K and controller use.
- Button prompts are contextual now! If you're using a keyboard it shows keyboard prompts. If controller, controller prompts. Actual glyphs are pending
- Collision removed on wall decorators
- Probably a few other small tweaks I can't recall atm but most of this week was getting controller support working
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