Blue Oath

Blue Oath

SwordStack Studios · June 30, 2026 · Singleplayer, Action, Action-Adventure, Adventure, 3D Fighter

Blue Oath is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Positive100% · 28
This game is free to play. Get it on Steam →

Screenshots

Blue Oath price

Blue Oath is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Blue Oath

Blue Oath is a solo combat action-adventure game in which you play as a swordfish warrior who sets out on a journey to free a giant, cursed moray eel.Using powerful dash attacks, you can impale enemies and objects onto your beak, stack them, and throw them back as weapons or tools. Each enemy has unique behaviors and weaknesses, encouraging you to observe, adapt, and discover the best way to defeat them.
  • Explore The Vast Ocean
  • Dash, Stack & Throw
  • Defeat Increasing Waves of Sea Monsters
  • Fight Dangerous Sea Giants
  • Navigate The Sea Currents

Blue Oath — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 5, 2026
I'm the smartest fish in the sea!
4 found this helpful
Recommended Sep 26, 2026
Mediocre, but in a good way. Short, but interesting. Simple, but looking alright, if not great (especially the last level before the last boss fight). For the amount of time I've spent on the game, it was a decent experience, to say at least. Obviously it has some issues, one of which regarding the movement, specifically the recovery after a pierce charge. It doesn't feel smooth, nor responsive to control ourselves after one charge/"dash", which it should be mandatory during fights when the areas we fight in tend to be less spacious because of the spikes around them (mostly at the last two missions of the game). I believe I know why you did this. You wanted to make us feel like we are in the water and the physics(?) should be as such but in the end it makes the overall control feel frustrating to handle. And the last issue would be the hitboxes. I don't know why but for some reason the enemies tend to hit me way easier than I would with my charge attacks, even if I'm charging straight at them. Blue Oath is better than something I played just recently, *cough* Lost Light *cough*, worth checking it out for one hour or two but you don't get to do much in it. 5/10
Recommended Aug 12, 2026
I absolutely loved this little game. The combat is smooth and surprisingly satisfying, although the turning can feel a little clunky at times, almost reminds me of tank controls. However what really stole my heart was the world itself. The visual design is breathtaking, and the atmosphere is absolutely wonderful. There is so much life packed into this tiny adventure that I genuinely found myself wishing that there was more to explore. It's honelty my only real complaint: 'that it's too short.' It feels like the world has only just started, as you master the system right where the game ends. Honestly, if this were a longer I'd happily spend money on it because there's something here I really want to see more of. The achievements are very straightforward and not hard to do, with one exception: 'the no-hit challenge'. The occasional slow clunky movement or drift when turning makes that one a bit tricky, though once you master the movement, it becomes an enjoyable challenge. For a free game, this is an incredibly easy recommendation. It's short, it's beautiful, and I loved every minute of it. 🌊🐟
Recommended Aug 11, 2026
Golden!!!! I can't say enough about it. Fun, smooth gorgeous. I could gush enough about this that it it would seem like Team Aqua and Kyogre won and everyone would be living on boats. The length of the game is less like the deep ocean and more of a small reservoir, but the story is wonderful and it is complete. If the Ecco The Dolphin ends up being half as gorgeous, smooth, and fun to play It would be worth whatever they charge for it. Every single person that contributed to this game deserves high praise and I know they will make quality contribution to whatever they work on next.
Recommended Aug 2, 2026
feesh. Besides the non-movable camera I would have gladly played more. Fun visuals and fight ideas, puzzle could have been more complex but hey. Hope the grade was decent
Recommended Jul 10, 2026
Very rarely leave reviews but as the first student made game I've played I thought it might be worth weighing in. In a sense the game is visually great, Fluid at times clunky at others and easy to understand and get to grips with, there are design choices I think are great and others that could be expanded upon. My biggest complaint is the auto travel segments, you can move left and right but its propelling you forwards on a rail, which is a great way to show of visuals and tell a story without a transition to a cutscene. Which is great if done correctly, however whilst I love the visual in this segment the game fights you all the way taking you out of what immersion could be had, If you take the game up on is accessible option and try to move left and right while travelling across this path it responds poorly and feels as if your fighting against the game rather than playing in motion with this sequence. And even if you lay down the controller and try to indulge in the scene you are again pulled away as the path is poorly drawn leading to a dragging movement and the Swordfish getting caught on thin air, failing to exit the sequence on its own. The fact that this is the on…

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