

Bravada
Interbellum team · 2014 · RPG, Strategy, Dwarves, Indie
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Screenshots
About Bravada
Key features
- Fresh battle system. It is turn based but feels like an action
- Hundreds of units. And you can get anyone to your team (even foes)
- Humorous plot and unique description of every game element
- RPG-elements like inventory and unit classes
- Units evolution and selection of specialization on every 5th level-up
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bravada is a grid-based tactical strategy game that players find sharply divided on, with some appreciating its simple, addictive gameplay and replay value while others criticize it for being repetitive and lacking depth for the genre. Common complaints include monotonous level design, poor item descriptions, and overly straightforward mechanics, though the affordable price point and charming art style appeal to some. Technical performance appears solid, but the game's core design seems to resonate strongly with certain players while disappointing those seeking more complex tactical RPG experi
[h1]Bravada[/h1] [i]Tactical misstep[/i] Tactical RPG that lacks depth. Your hero and party move along a board-based grid system automatically attacking enemies and objects as they approach. For a tactical RPG, I found the gameplay far too simple and repetitive and the unimpressive graphics failed to sustain my interest further. Its low price tag should entice some but there just isn't enough meat on this games bones to attract lovers of the genre. [h1]One word or phrase to sum up the experience[/h1] [i]Unimpressive given the games title.[/i] [h1]Performance/Bug related incidents[/h1] [i]None experienced during my playthrough.[/i] [h1]Similar to games[/h1] [i][b]Dwarves: Glory, Death and Loot[/b], [b]Wartales[/b], [b]Spelllforce III[/b][/i] [h1]Rating ★★★★☆☆☆☆☆☆[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=8694551355 found this helpful
One of the most adictive and empowering game on second playthrough.
For a moment it was a joyable but most of the levels are pretty long and they just keep repeating same stuff over and over and over and over and over again. Get it? It's pretty boring. Idea is great but implementation lacks some aspects, like explaining what the actual item does before you spend your last money to buy it from the random shopkeeper that you meet in some random level. With a proper level design and polishing this could have been a really good game but unfortunately I wouldn't spend my money on this if I could choose again.
Amazing game! Simple yet in depth, this game does have the classic tactical RPG feel with a few great twists. Story is humorous yet adventurous, and i love the vibe of the main character! Worth the $10 consdiering the replay value of the game, I played through a 2nd time on hard with a completely diff unit setup/stat build so it didnt feel like trudging through the exact same game twice. Would love to see more content for this game (maybe an insane hard mode too?) and possibly multiplayer, this game has a lot of potential!!
Ever since I first heard of Bravada I knew I wanted it, the art style really was a selling point and on top of that it is a turned based RPG, a genre i really like to play. However Bravada is more then just an RPG, it is actually rather more a (turned based) strategy game. Still, there is another twist, the levels only go forward, in a straight line and you can't go back. You can place your companions anywhere you want, but you cannot exceed 4 lines. If you move all your team moves in the same direction unless they have an obstacle preventing them to move that way. Your team can grow to as many units as you can keep alive, each unit has their skill (the more typical RPG class kind of skills) and you can't upgrade their gear (you can for the main character). Except when they level up, it is sometimes possible to upgrade them to another kind of unit. For example a healer can heal one unit or you can opt to advance him so that he can heal multiple people but ofcourse less health will be gained. Units only have a limited field of effectiveness, so it is possible that your healer can't heal another unit because it is out of range. It's up to you to arrange your team in such a way that …
Fast, simple, grid-based strategy game. Worth a buy.
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