

Cellar
Vertical Skull Games · 2016 · Arcade, Action-Adventure, Female Protagonist, 2D, Top-Down
PC
Mostly Positive79% · 207
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About Cellar
Short arcade game with handcrafted pixel art graphics. You play as Lily who traverses the dark corners of the basement under her house in search of her lost teddy bear. Inspired by some of the greatest fears from our childhood.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
thumbs down for sad trombone21 found this helpful
[quote=store page]If you're still reading this, then we'd suggest you get the game, cause it seems we seriously got your attention. [/quote] I did read the whole store page. it did sound interesting. So I did buy it. Turns out, not only does it not run well on Steam Deck, [h3]it doesn't even boot on Steam Deck[/h3]. I'm not saying it's a bad game, but I was planning on playing it on my Deck and that's not an option, so I can't recommend it and even though it feels petty to refund 50 cents, I can't play it and it's getting refunded.1 found this helpful
[h1][b]Not Recommended[/b][/h1]1 found this helpful
Небольшой [b]день[/b] когда захламленность показалась необычной, где нужно [p]отыскать[/p] и спастись от всячины
Cellar, developed and published by Vertical Skull Games, is a small but memorable indie experience that dives deep into the kind of primal childhood fears that linger into adulthood. The game places players in the role of a child named Lily, who must descend into her home’s basement to retrieve her missing teddy bear, Blackbear the Pirate. What seems like a simple errand quickly transforms into a surreal, maze-like nightmare that blends nostalgic gameplay with quiet psychological unease. At its heart, Cellar is a minimalist exploration of darkness—both literal and metaphorical—crafted through simple mechanics and evocative design. It doesn’t rely on dialogue or exposition to build tension; instead, it creates an atmosphere of discomfort through its confined spaces, ambient noises, and sense of isolation that slowly gnaws at the player. The game’s presentation is rooted in retro pixel art, but beneath its simple appearance lies a keen understanding of tone. The dimly lit basements, filled with crates, corridors, and small lurking threats, manage to evoke genuine unease without resorting to gore or overt horror. The environment feels simultaneously familiar and alien—a place every p…
Loved it so much as a kid and am re-downloading it to play again, not that difficult, but I'm glad it's not. I like having a spooky game that isn't full of jumpscares but I'm just weak lol.
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