

Goodnight, Lily
Something Edgy · September 17, 2020 · Adventure, Side Scroller, 2D Platformer, Platformer, 2D
Goodnight, Lily is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Goodnight, Lily price
Goodnight, Lily is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Goodnight, Lily

Flee the dark by navigating through nightmares made reality in Goodnight, Lily, a 2D platformer that throws you into the domain of your worst fears. Playing as a young girl named Lily, you must conserve lantern fuel to protect yourself from a host of terrors that threaten you as you find your way home.
Scramble your way through hostile encounters, obstacles, and the ever encroaching darkness. Seek out the light and brave the enclosing horrors of the inky nightmare. Conquer the dreaded trial and escape to the waking world with courage to face the next night.

- Rich and Dark Visuals
- Traverse three beautiful levels with unique illustrative atmospheres that manifest a fantastic dreamscape.
- Ethereal Lighting
- Unique light interactions that highlight safety in the environment, and the dreamlike state the player finds themselves in.
- Otherworldly and Chilling Music
- Dynamic and unique audio featuring eerie lullabies and intense percussion that adapts to each environment.

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Goodnight, Lily — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀10 found this helpful
Great art, great idea, great design, great music, very interesting light switch mechanic. This game was so close to 5/5 recommendation. I loved it until a point. Now you probably wonder why I CANNOT recommend this game. This game has BY FAR THE WORST input lag and trashy unchangeable controls I have EVER seen in a game yet. There is like half a second input delay and I died 50 times in a row that lead me to give up in the 3rd level where shadows change you and you race against time in a constantly collapsing side scrolling platform. WHO THE F IN HIS/HER SANE STATE OF MIND PLAYS WITH WASD AND SPACE TOGETHER? If you are not allowing a damn controller in a most controller friendly genre ever existed, at least either allow players to choose a damn different input instead of forcing your crippled hand favorite. Arrow keys and space is better ergonomics like you really couldn't think that? What a disappointment because I really wanted to see the end boss fight or whatever the end this game had to offer but considering this was released back in 2020 it is guaranteed at this point they will never revise/optimize this game. A DigiPen classic, 9 out of 10 times they release utter crap uno…3 found this helpful
1 found this helpful
Not too bad for a small game. The movement was pretty choppy and lwk pissed me off
I laud the atmosphere and music as well-executed, yet the oddities of the platforming grew more and more trying as I ventured deeper. The platforms have an unexpected thickness that I was able to jump through and save myself from poor jumps; once the mushrooms were introduced, this strangeness was given more course of suspension, but overall the platforming was far more rigid and involved than I expected. I found it counter-intuitive to spawn with the lantern turned on, as the whole crux of the game is about conserving my light source. In the final chase level, I was made to discover that I can jump over the prawn enemies, yet even with this tech the pace of the screen was still set up for failure in a few areas. The game is a frontally-inspired Nerve mazer which attempts to add some mechanical tension to the solely atmospheric tension of its legacy. I would be receptive to that premise if it were executed smoothly, however CE (Custom Engine) games tend to have a skew towards art and music simply because tech and design is put under so much pressure to finish the skeleton before any assets even make it into the game. I think for as much as I appreciate variety and breadth of mecha…
Игра 'Goodnight, Lily' – это атмосферное приключение, которое погружает в мир меланхолии и ностальгии. Визуальный стиль игры, напоминающий рисунки детских книг, создает уникальное настроение, одновременно уютное и немного тревожное. История Лили, девочки, которая ищет свой путь в сложном мире, трогает до глубины души. Геймплей, хоть и не отличается сложностью, идеально вписывается в повествование, позволяя сосредоточиться на сюжете и эмоциях. Музыкальное сопровождение – отдельная тема, оно прекрасно дополняет общую атмосферу, усиливая ощущение погружения. Игра оставляет после себя легкое, но запоминающееся послевкусие, заставляя задуматься о важных вещах. Это не просто игра, а скорее интерактивная сказка для взрослых, которая напоминает о детских мечтах и потерянной невинности. Отличный выбор для тех, кто ценит глубокие истории и уникальный художественный стиль.
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